is there anyway to prevent things like these from happening in the future? such as programes that can see the connection speed of the opponent towards the host?
SENNHEISER Prime Defending #7 (MYM Prime #7), Dota
SENNHEISER Prime Defending #7 (MYM Prime #7), Dota
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Sep 7 2007, 04:49 AM
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is there anyway to prevent things like these from happening in the future? such as programes that can see the connection speed of the opponent towards the host?
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