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 Empire: Total War, Multiplayer Campaign Beta Available Now

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fujkenasai
post Jan 9 2009, 05:25 PM

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QUOTE(Gormaz @ Jan 9 2009, 04:36 PM)
From my experience the AI is "okey" but very easy to trick.

For example in the battles you can always surround it with few cavalries and it wont do anything about them as long as you keep them a bit far and have your main army in front of him.

So basically go with a big line of line soldiers, send cavalry on the flanks and back, engage with line, charge one "easy" target (archers or light infantry) from the back with cavalry, enemies start to panick and run, snowball effect, you win.

This "strategy" basically would win you most of the battles in the game if the AI does not have a huge numerical/quality superiority.
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I always have normal cavalry and javelin cavalry and I only have bout 2 of each and even though they have a huge army I normally have a 80% chance of success. Just let them chase my normal cavalry and have my javelin cavalry firing at them. IF they have missile units my cavalry will take care of them..
fujkenasai
post Jan 12 2009, 12:48 AM

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QUOTE(frags @ Jan 10 2009, 09:58 PM)
Total War games have strong single player campaigns that you can play for a long time. The AI is just a small part of it. It is an empire building game too. Not just straight RTS.
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That is why I think that the multilayer campaign map is a good move but still I do not know how are they going to implement it. AI is still no match for humans in planning, strategy and trickery. Would really like to see how 2 humans can fight and rule their empire.
fujkenasai
post Jan 13 2009, 12:55 PM

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QUOTE(Gormaz @ Jan 12 2009, 05:27 PM)
I also most of the times never play online but I never regretted buying the Total Wars yet yar, the single player is pretty nice.

I loved how in the medival you unlocked smaller factions after finishing the game the first time, gave it a lots of replay value as some of the races had really different units and buildings.
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Too bad they do not have my fav faction the mongols completed. cry.gif cry.gif

I like the fire power that the mongols brought from China. wub.gif

This post has been edited by fujkenasai: Jan 13 2009, 12:56 PM
fujkenasai
post Jan 13 2009, 01:29 PM

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QUOTE(Dark Steno @ Jan 13 2009, 01:05 PM)
Dude, Mongols only around early 1200s lah. And no, it wasn't from China entirely. You must understand that when the Mongols invading Europe, those groups weren't the ones who came from China. More like people from the steppes, crushing Abbasid and Khwarezmian kingdoms before going into Europe. Most technologies they brought to Europe were from those fallen kingdoms instead of China. That's just a little bit history for you.

Empire Total War is around the 18th centuries. The time where China already declined in its power.
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Err he was talking about Mediaval total war 2, and there was an incomplete mongol faction in that game, and I was replying to his post.

So you are saying that the cannons that they brought to Europe were from the steppes? Mongols never came from China they originated from mongolia ofcourse.

Thankyou teacher Dark Steno for your lesson.
fujkenasai
post Jan 13 2009, 03:35 PM

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QUOTE(Dark Steno @ Jan 13 2009, 03:06 PM)
The origin of cannon is unclear though. Despite Chinese being the first who found gunpowder, it is unsure who actually proposed the idea of putting a big rounded metal into a tube where the tube then ignited to launch the rounded metal onto the target. There's a dispute about who actually using the cannon first; Mongols or Arabs? In fact, the recorded battle of the first usage of cannon was between Mongols and Mamluks that happened not far from Jerusalem. Even if its true that it were Mongols who brought the weapon to the battle, I believed the weapon was taken from the fallen kingdoms that stood along the path of the marauding Mongol armies. I don't really think that Mongols were that capable of doing things back then as they're being expansionists and aggressive. Of course, there's claim that it was Chinese who used a new weapon such as that but no physical evidence over that matter except something that proved to be a hundred years later than what the Arabs-Mongols did and also an account on historical journal.
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Well no matter who acctually started the use of cannons, in the game M2TW if Im not mistaken I think that the mongols had the biggest guns and rocket barrage weapons, thats why I wanted to play that faction but then again they do not have a complete faction. Such as no buiding structures and stuff. sad.gif
fujkenasai
post Jan 13 2009, 03:48 PM

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QUOTE(frags @ Jan 13 2009, 03:40 PM)
Each new version was an improvement of the previous ones. Of course people will have their own favourite due to the historical time period etc...So I have no doubt Empire will improve the gameplay dynamics of the series.
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Did they have that feature in shogun total war too?
fujkenasai
post Jan 14 2009, 01:18 PM

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QUOTE(frags @ Jan 13 2009, 03:57 PM)
What feature? You mean gun powder ah? Gun powder was available in Shogun Total War late game as Dutch expeditions set up missions in Japan and introduced Arquebusiers...well not so late game...more like mid game. You couldn't use them at all in rain...which was cool tongue.gif

PS : The expansion pack for Shogun was Mongol Invasion...So Mongols were there in total war games way back. They didn't have the rocket siege equipment...they had some sort of exploding grenade like thing.

EDIT : Historically a mongol invasion never happened...There was historical evidence of it being planned and even wreakages of invasion fleets of the coast of Japan...Some Japanese early writing cited intervention of the divine wind to help them stop that mongol invasions...
Source : http://www.taots.co.uk/content/view/25/30/
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Sorry that Im being misleading. I mean the feature to unlock other factions after destroying them. BTW how many factions are there in shogun total war and did they have special formation like RTW?

I guess the invation did happen but they failed and failed badly. I saw a documentary shown by national geography saying that the mongol army was ill prepared as they were not trained for naval warfare, and that the ships that they used were used for rivers. The ships that was designed for sea were able to withstand the tsunami thats why the admiral's ships were able to return to Kublai Khan and report to him. In that documentrary they also blamed Kublai Khan for rushing his army to invade japan.

QUOTE(Dark Steno @ Jan 13 2009, 04:07 PM)
That rocket barrage weapon was origin of Chinese. But it's not like what the game shows though. It's a multiple arrows launcher. In M2TW, the thing can destroy a stone wall (I tried it) but in reality, it's just a bunch of wooden arrows with metal tips that launched against the enemies.
Thus, the origin of Kamikaze appeared at that time. That grenade thing was naphta throwers (in M1TW, it was Naffatun).
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laugh.gif yeah, I find any type of machine in TW series is able to siege. Like Ballistas and Scorpions, but then in the description they are suppose to do massive damage to army.

This post has been edited by fujkenasai: Jan 14 2009, 01:19 PM
fujkenasai
post Jan 14 2009, 02:17 PM

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QUOTE(frags @ Jan 14 2009, 01:50 PM)
There was only seven different factions. All unlocked of course. The whole Unlocking factions thing started in RTW...If I'm not mistaken. The original MTW had all factions playable...of course there was the minor factions that you couldn't play...like Kingdom of Aragorn etc...


Added on January 14, 2009, 1:52 pm

Yeah all yari this or yari that...but some factions had bonuses to particular units...thats about the only thing unique about them other than faction colour.

MTW brought unique units to each faction.
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Heh aragorn sounds like some mythical kingdom with dragons and stuff. laugh.gif
fujkenasai
post Jan 14 2009, 03:38 PM

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Ahh I see that shows my ignorance I guess. sad.gif

addon



I found this video on youtube and it acctually looks better than the game could it be that they show you nicer looking stuff than the game itself?

This post has been edited by fujkenasai: Jan 14 2009, 04:08 PM
fujkenasai
post Jan 15 2009, 01:24 PM

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BTW any of you tried the rome total war realism mod? It looks really good infact much better than the original one.The only thing is that I cant get to play it on my com due to patch cry.gif cry.gif issues will try out the platinum version when I get home.
fujkenasai
post Jan 19 2009, 12:33 PM

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Lets help CA pick the next genre for TW by filling in the survey.

http://www.totalwarsurvey.com/survey.tao
fujkenasai
post Jan 28 2009, 04:04 PM

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QUOTE(frags @ Jan 28 2009, 01:28 PM)
Release Date 3rd March....not sure for our region yet...also new screenshots in my post...PIRATES!!! rclxms.gif

http://malaysian-gamer.blogspot.com/2009/0...nd-minimum.html
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Yay pirates, hip hip hooray. I wonder if modern digital pirates will pirate the beta for us or not. I wanna play. cry.gif cry.gif

hmm.gif hmm.gif hmm.gif since this is the minimum requirements

* Operating System: Windows XP 32(service pack 2), Windows Vista 32 OS.
* Processor: 2.4 GHz Single Core Intel or AMD equivalent processor.
* System Memory: 1GB RAM (XP) 2GB RAM (Vista).
* Graphics Card: 256MB DirectX 9.0c compatible video card (shader 2.0 or higher).
* Sound Card: Directx9.0c compatible sound card.
* Windows compatible mouse & keyboard.
* 15 GB free uncompressed hard drive space.

What will be the recomended requirements? hmm.gif

ZOMG 15gig hdd space

This post has been edited by fujkenasai: Jan 28 2009, 04:07 PM
fujkenasai
post Feb 18 2009, 02:05 PM

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I hope I can get this game during mid march.
fujkenasai
post Feb 18 2009, 04:21 PM

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QUOTE(Gormaz @ Feb 18 2009, 02:56 PM)
Sounds pretty good, I am a single player only so I am very happy to read the AI sounds tough to take one, because in the old versions you had a lot of way to cheese fights against it (kite to towers in sieges, easy to surround and charge from behind etc.)

Now I am getting impatient, will definitely buy a release box when they come to Malaysia  rclxms.gif
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I think it will be another month till I can get my itchy paws on this game. I want my collectors edition. T_T
fujkenasai
post Feb 20 2009, 12:40 PM

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rclxm9.gif rclxm9.gif rclxm9.gif I better prepare my download com with steam and let it download through the night instead of my gaming com. rclxms.gif rclxms.gif rclxms.gif

Well done CA finally the fans will have a taste of the land and sea battle a good adrenaline boost before the game release.
fujkenasai
post Feb 21 2009, 12:18 PM

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Damn after the demo I cant access any of the official forum sites. including http://www.twcenter.net/ and http://www.clanlong.com/forum/forum-537-1.html chinese ones too.
fujkenasai
post Feb 23 2009, 01:00 PM

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I've been having great difficulties playing the naval battle though this is just a demo, have any of you guys finished the naval demo yet?

Another thing I wonder if it is a bug or some sort when I zoom out abit my soldiers looks like 3 pixel graphics with 2 frames. Do you guys have the same problem?
fujkenasai
post Feb 23 2009, 01:57 PM

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QUOTE(frags @ Feb 23 2009, 01:08 PM)
I have one successful naval battles. On the pixel thing...isn't it the same with all previous total wars? There are some animation issues though that I admit.

Total War games all based on this type of engine....zoom in 3d zoom out 2d...that is how they draw that many units on screen.
Exactly what is the issue with naval battle? Is it a technical problem or tactical problem?
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I think it was much better on M2TW and even on RTW, maybe I should do a print screen.
fujkenasai
post Feb 23 2009, 03:44 PM

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QUOTE(frags @ Feb 23 2009, 02:43 PM)
The game(the demo) limits your options based on your hardware.
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The strange thing is that upclose it looks quite good just that when I zoom out it looks really crappy. Atleast they should make it look zoomed out instead of just some simplex pixel I think its a driver thing or my card isnt utilized .
fujkenasai
post Feb 25 2009, 03:42 PM

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Look at my pretty ants. laugh.gif laugh.gif laugh.gif
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