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 Empire: Total War, Multiplayer Campaign Beta Available Now

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fujkenasai
post Aug 19 2009, 08:20 PM

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QUOTE(Gormaz @ Aug 19 2009, 07:49 PM)
Yar, frags posted this in Steam community....

It really sounds to me like it's going to be a full sequel of ETW, with full price.

Planned date Feb 2010...

I am really pissed off, it's gonna be a cold day in hell before I buy another CA game...

Edit: and yeah, all post on the official forums that criticize this get deleted, mine last 10 minutes only because I dared ask if it was a full extension or a PDLC and saying I was pissed off at that...
*
CA became another EA. cry.gif cry.gif cry.gif
Boomeraangkid
post Aug 19 2009, 09:01 PM

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WTF DUN BE LIKE VALVE! OMFG
chiakm
post Aug 19 2009, 10:58 PM

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Sounds more like an expandalone to me. Kind of like what Rome had with the Alexander expansion.
lung
post Aug 20 2009, 09:23 AM

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Hmm sounds like a sequel instead of a stand-alone expansion. I guess this means that there'll be no sequel for Empire. laugh.gif

I guess they realise their mistake with the game and gave Napoleon a whole new more optimised engine... Or at least, I hope.
hiroshi
post Sep 7 2009, 06:19 PM

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Empire: Total War update 1.4 patch plans
Creative Assembly has announced that it will release a patch for Empire: Total War, Creative Assembly's RTS sequel, in late September. The focus for the update has been AI, both campaign and battle along with improvements to sieges and the naval rebalancing. A lot of work has been put into the campaign and diplomacy AI, focusing on how it wages war, makes alliances and peace as well as use of naval invasions. Battle side improvements have been made to most areas of the AI with the focus on the siege AI which has had major changes made to it. Sieges have also had a lot of work done on them with a lot of bugs fixed, improvements made to pathfinding and how guns and troops on walls work.
TimberWolf
post Sep 8 2009, 12:58 PM

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can somebody lemme know where to buy this game ?
i searched in midvalley but no more ...
telephones and addresses will help me more ...

how much does it cost ?
TSfrags
post Sep 8 2009, 02:33 PM

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QUOTE(TimberWolf @ Sep 8 2009, 12:58 PM)
can somebody lemme know where to buy this game ?
i searched in midvalley but no more ...
telephones and addresses will help me more ...

how much does it cost ?
*
http://www.pcgame.com.my/
http://www.tsb.com.my/
Gormaz
post Sep 8 2009, 03:24 PM

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QUOTE(hiroshi @ Sep 7 2009, 06:19 PM)
Empire: Total War update 1.4 patch plans
Creative Assembly has announced that it will release a patch for Empire: Total War, Creative Assembly's RTS sequel, in late September. The focus for the update has been AI, both campaign and battle along with improvements to sieges and the naval rebalancing. A lot of work has been put into the campaign and diplomacy AI, focusing on how it wages war, makes alliances and peace as well as use of naval invasions. Battle side improvements have been made to most areas of the AI with the focus on the siege AI which has had major changes made to it. Sieges have also had a lot of work done on them with a lot of bugs fixed, improvements made to pathfinding and how guns and troops on walls work.
*
Wait... that reminds me of something I heard before..... oh yar, the pre-release talk when they compared ETW to previous TW games....

I guess I will give it a try once 1.4 hits but at this stage I have pretty much abandonned the game.
Gr3yL3gion
post Sep 8 2009, 05:15 PM

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Has the AI improved from the previous games?
TSfrags
post Sep 8 2009, 05:28 PM

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QUOTE(Gr3yL3gion @ Sep 8 2009, 05:15 PM)
Has the AI improved from the previous games?
*
Yes. But not as significantly as claimed. Some new moves but still not quite a force to be reckoned with. There are some good improvements to the AI from the new patches. I've seen Spain come in to help defend Paris for the under strength French(very surprised to see this).

Battle AI is okay now(as opposed to being poor in the previous games).
Gr3yL3gion
post Sep 8 2009, 05:41 PM

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QUOTE(frags @ Sep 8 2009, 05:28 PM)
Yes. But not as significantly as claimed. Some new moves but still not quite a force to be reckoned with. There are some good improvements to the AI from the new patches. I've seen Spain come in to help defend Paris for the under strength French(very surprised to see this).

Battle AI is okay now(as opposed to being poor in the previous games).
*
How does the Battle AI stand against those in Mediaval:Total War?

The previous games Rome and Medieval 2 aren't really that good in that respect.
TSfrags
post Sep 8 2009, 05:57 PM

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QUOTE(Gr3yL3gion @ Sep 8 2009, 05:41 PM)
How does the Battle AI stand against those in Mediaval:Total War?

The previous games Rome and Medieval 2 aren't really that good in that respect.
*
Cavalry now has a very strong tendency to go around your army and charge your rear. Enemy uses cavalry to probe flanks more. This is good.

AI more conservative in using generals now. They don't charge head on anymore and will be kept back. But you might have opportunity to snipe them sometimes. Another good point.

AI seems to have very strong objective to take out artillery. This is the only flaw i found with cavalry as sometimes they charged artillery positioned in the center of your army. Often decimating them.

AI seems too aggressive in targeting your own probing cavalry often times moving many units to counter them. Probably need some tweaking.

Siege battles are not fun in Empire. There are issues with it that I hope will get better with the next pathc. But as of now, Siege battles are significantly worse than even M2TW(not because of AI really but the way they are in EMpire).
TSfrags
post Sep 17 2009, 07:09 PM

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Big screens...warning..Napoleon Total War

» Click to show Spoiler - click again to hide... «


This post has been edited by frags: Sep 17 2009, 07:09 PM
TSfrags
post Sep 21 2009, 11:45 PM

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Warpath Campaign Downloadable Expansion Announced

QUOTE
Hi guys,

The official downloadable expansion pack for Empire: Total War has been announced! Click here for full details on The Warpath Campaign!

The Warpath Campaign will be available in October 2009.

Update 1.4 will be released tomorrow - Tuesday 22nd September!

Thanks,

Mark O'Connell
(aka SenseiTW)


http://www.totalwar.com/empire/campaigns/i...php?t=EnglishUK


Added on September 21, 2009, 11:49 pmuser posted image

user posted image

user posted image


Added on September 21, 2009, 11:52 pm
QUOTE
The official Empire: Total War™ Expansion

A new detailed North American Campaign Map expands the Empire: Total War experience, with 5 brand new American Indian factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles.

5 New Playable Factions — Play through the new Warpath Campaign or in multiplayer as one of 5 new American Indian factions in Empire: Total War, including the Iroquois, Huron, Plains, Pueblo and Cherokee nations.
Expanded North American Territories — A new, more detailed North American Campaign Map featuring new regions and a new start date.
New Elite Units — Command new Elite units specific to each American Indian faction including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more.
Shaman and Scout Agents — Two new agent types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout.
New Tribal Technologies — 18 new tribal technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree.
New Objectives — New winning objectives for each of the playable factions.
Once you've purchased the content, you will unlock the new Warpath Campaign and all 5 new American Indian factions. These factions can be played in single player and multiplayer games.


Priced USD$9.99. Avalaible October. Patch 1.4 is planned to be out tomorrow too.


Added on September 21, 2009, 11:53 pm


This post has been edited by frags: Sep 22 2009, 12:08 AM
RevolutionWorks
post Sep 22 2009, 01:13 PM

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Oh noess~ there goes my duit raya laugh.gif

Im excited for the DLC expansion, hope the AI been improved in the new patch (Seeing those red indian charging my france line infantry head on makes me sad... cry.gif )
TSfrags
post Sep 23 2009, 01:41 PM

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Update 1.4 released

QUOTE
Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Content


-Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player

-Missile cavalry can now fire and reload whilst on the move


Balance Changes

-Overhaul of naval balancing

-Dragoons are available from higher building levels and now have fire by rank

-Light Dragoons have gained longer range guns to allow them to skirmish better

-Reworked cavalry costs to better reflect their value on the battlefield

-Increase in cost to Windbusche Jaegers and Ferguson Rifles

-Some improvements to projectile balancing

-Balance improvements made to Road to Independence Episode 3


Fixes

-Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing

-Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops

-Fix for fort guns using wrong targeting formula

-Fixes to fort pathfinding and use of ropes

-Multiplayer soft lock fixes

-Fix crash in quotes table

-Improved AI diplomacy

-Cumulative updates to improve AI invasion behaviour

-Added tooltips for alliance button in diplomacy

-Bug fixes and improvements to AI counter offers

-Improvements to AI diplomatic valuation of military access and alliances

-Fix for wind sounds not working in naval battles

-Fixed ship wakes not always working

-Fixed disembarking subsets of armies and agents from navies

-Fixed potential crash disembarking agents from navies

-Fixed armies not being booted out of regions when losing military access gained by joining an ally in war

-Improved AI diplomacy valuation of technologies

-Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling

-Fixed reinforcements from unreachable positions

-Fixed bug preventing disembarking

-Balance of power fix for attack of opportunity

-Fixed bug that was causing issues with embarking an army containing multiple characters

-Minor tweak to stop some ship sails endlessly play furling sound

-Fixed path blocked bug

-Diplomacy counter-offer improvements

-Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC



Boomeraangkid
post Oct 13 2009, 05:37 PM

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bump to this thread, btw is it legal to discuss bout mods here?
TSfrags
post Oct 13 2009, 06:17 PM

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QUOTE(Boomeraangkid @ Oct 13 2009, 05:37 PM)
bump to this thread, btw is it legal to discuss bout mods here?
*
Sure. Nothing illegal about them(unless they change the exe which most mods don't do).
Boomeraangkid
post Oct 13 2009, 06:35 PM

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im using the AUM(additional units mod) i was wondering if it adds the units in the grand campaign also... cus i only see the units in custom game :3
RevolutionWorks
post Oct 19 2009, 09:49 AM

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Anyone playing Warpath campaign DLC?

Using native american faction vs west faction with most of them with guns makes me more aware of the tactics.

The best is almost all native american units can be hidden from enemy sight.

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