It really sounds to me like it's going to be a full sequel of ETW, with full price.
Planned date Feb 2010...
I am really pissed off, it's gonna be a cold day in hell before I buy another CA game...
Edit: and yeah, all post on the official forums that criticize this get deleted, mine last 10 minutes only because I dared ask if it was a full extension or a PDLC and saying I was pissed off at that...
Empire: Total War update 1.4 patch plans Creative Assembly has announced that it will release a patch for Empire: Total War, Creative Assembly's RTS sequel, in late September. The focus for the update has been AI, both campaign and battle along with improvements to sieges and the naval rebalancing. A lot of work has been put into the campaign and diplomacy AI, focusing on how it wages war, makes alliances and peace as well as use of naval invasions. Battle side improvements have been made to most areas of the AI with the focus on the siege AI which has had major changes made to it. Sieges have also had a lot of work done on them with a lot of bugs fixed, improvements made to pathfinding and how guns and troops on walls work.
Empire: Total War update 1.4 patch plans Creative Assembly has announced that it will release a patch for Empire: Total War, Creative Assembly's RTS sequel, in late September. The focus for the update has been AI, both campaign and battle along with improvements to sieges and the naval rebalancing. A lot of work has been put into the campaign and diplomacy AI, focusing on how it wages war, makes alliances and peace as well as use of naval invasions. Battle side improvements have been made to most areas of the AI with the focus on the siege AI which has had major changes made to it. Sieges have also had a lot of work done on them with a lot of bugs fixed, improvements made to pathfinding and how guns and troops on walls work.
Wait... that reminds me of something I heard before..... oh yar, the pre-release talk when they compared ETW to previous TW games....
I guess I will give it a try once 1.4 hits but at this stage I have pretty much abandonned the game.
Yes. But not as significantly as claimed. Some new moves but still not quite a force to be reckoned with. There are some good improvements to the AI from the new patches. I've seen Spain come in to help defend Paris for the under strength French(very surprised to see this).
Battle AI is okay now(as opposed to being poor in the previous games).
Yes. But not as significantly as claimed. Some new moves but still not quite a force to be reckoned with. There are some good improvements to the AI from the new patches. I've seen Spain come in to help defend Paris for the under strength French(very surprised to see this).
Battle AI is okay now(as opposed to being poor in the previous games).
How does the Battle AI stand against those in Mediaval:Total War?
The previous games Rome and Medieval 2 aren't really that good in that respect.
How does the Battle AI stand against those in Mediaval:Total War?
The previous games Rome and Medieval 2 aren't really that good in that respect.
Cavalry now has a very strong tendency to go around your army and charge your rear. Enemy uses cavalry to probe flanks more. This is good.
AI more conservative in using generals now. They don't charge head on anymore and will be kept back. But you might have opportunity to snipe them sometimes. Another good point.
AI seems to have very strong objective to take out artillery. This is the only flaw i found with cavalry as sometimes they charged artillery positioned in the center of your army. Often decimating them.
AI seems too aggressive in targeting your own probing cavalry often times moving many units to counter them. Probably need some tweaking.
Siege battles are not fun in Empire. There are issues with it that I hope will get better with the next pathc. But as of now, Siege battles are significantly worse than even M2TW(not because of AI really but the way they are in EMpire).
A new detailed North American Campaign Map expands the Empire: Total War experience, with 5 brand new American Indian factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles.
5 New Playable Factions — Play through the new Warpath Campaign or in multiplayer as one of 5 new American Indian factions in Empire: Total War, including the Iroquois, Huron, Plains, Pueblo and Cherokee nations. Expanded North American Territories — A new, more detailed North American Campaign Map featuring new regions and a new start date. New Elite Units — Command new Elite units specific to each American Indian faction including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more. Shaman and Scout Agents — Two new agent types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout. New Tribal Technologies — 18 new tribal technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree. New Objectives — New winning objectives for each of the playable factions. Once you've purchased the content, you will unlock the new Warpath Campaign and all 5 new American Indian factions. These factions can be played in single player and multiplayer games.
Priced USD$9.99. Avalaible October. Patch 1.4 is planned to be out tomorrow too.
Added on September 21, 2009, 11:53 pm
This post has been edited by frags: Sep 22 2009, 12:08 AM
Im excited for the DLC expansion, hope the AI been improved in the new patch (Seeing those red indian charging my france line infantry head on makes me sad... )
Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Content
-Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player
-Missile cavalry can now fire and reload whilst on the move
Balance Changes
-Overhaul of naval balancing
-Dragoons are available from higher building levels and now have fire by rank
-Light Dragoons have gained longer range guns to allow them to skirmish better
-Reworked cavalry costs to better reflect their value on the battlefield
-Increase in cost to Windbusche Jaegers and Ferguson Rifles
-Some improvements to projectile balancing
-Balance improvements made to Road to Independence Episode 3
Fixes
-Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing
-Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops
-Fix for fort guns using wrong targeting formula
-Fixes to fort pathfinding and use of ropes
-Multiplayer soft lock fixes
-Fix crash in quotes table
-Improved AI diplomacy
-Cumulative updates to improve AI invasion behaviour
-Added tooltips for alliance button in diplomacy
-Bug fixes and improvements to AI counter offers
-Improvements to AI diplomatic valuation of military access and alliances
-Fix for wind sounds not working in naval battles
-Fixed ship wakes not always working
-Fixed disembarking subsets of armies and agents from navies
-Fixed potential crash disembarking agents from navies
-Fixed armies not being booted out of regions when losing military access gained by joining an ally in war
-Improved AI diplomacy valuation of technologies
-Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling
-Fixed reinforcements from unreachable positions
-Fixed bug preventing disembarking
-Balance of power fix for attack of opportunity
-Fixed bug that was causing issues with embarking an army containing multiple characters
-Minor tweak to stop some ship sails endlessly play furling sound
-Fixed path blocked bug
-Diplomacy counter-offer improvements
-Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC