Is there any place that can buy or get these kind of ready made characters?
Thanks in advance for any suggestions!
Looking for ready made characters for my video
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Dec 26 2020, 05:46 PM, updated 5y ago
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#1
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Hi all, i am looking for some ready made unique cartoon characters that comes with animate-able skeletons that can be used into my animation video. I means once we downloaded the character file, we just import it into our animation file then we can adjust the hands or legs of the character from there.
Is there any place that can buy or get these kind of ready made characters? Thanks in advance for any suggestions! |
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Dec 27 2020, 07:48 PM
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#2
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
Unity asset store. It's a game engine platform, it allow you to make games and ppl are selling their assets on asset store. Not sure if u can use those files format. adam_lew85 liked this post
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Dec 31 2020, 12:09 PM
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#3
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QUOTE(narf03 @ Dec 27 2020, 07:48 PM) Unity asset store. oh ya i forgot the unity asset store, maybe can use Unity to do the animation and export it as AVI or MP4 format?It's a game engine platform, it allow you to make games and ppl are selling their assets on asset store. Not sure if u can use those files format. |
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Jan 1 2021, 12:12 AM
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#4
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(adam_lew85 @ Dec 31 2020, 12:09 PM) oh ya i forgot the unity asset store, maybe can use Unity to do the animation and export it as AVI or MP4 format? unity definitely can do that, but how good are you ?an example what unity can do you dont need to do up to that level, even 1% of that already good enough d. technically running the "game" is equal to playing the movie, its rendered real time. you can use any recording software to record it to any format. |
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Jan 1 2021, 10:57 AM
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#5
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QUOTE(adam_lew85 @ Dec 26 2020, 06:46 PM) Hi all, i am looking for some ready made unique cartoon characters that comes with animate-able skeletons that can be used into my animation video. I means once we downloaded the character file, we just import it into our animation file then we can adjust the hands or legs of the character from there. For 2D you can try this out if you've some budget on hand, just cost less than RM200 (after converted from USD)Is there any place that can buy or get these kind of ready made characters? Thanks in advance for any suggestions! and you don't have to worry about the animation & rigging part! Character Animation Explainer ToolkitCharacter Animation Explainer Toolkit If you need 3D then Unity is prob a good choice as there are a lot of ready-made/rigged resources & its own asset library |
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Jan 2 2021, 09:57 PM
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#6
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QUOTE(narf03 @ Jan 1 2021, 12:12 AM) unity definitely can do that, but how good are you ? oh u mean to use Unity to develop a game first? then play the game and record the game scene at the background with some screen recording software?an example what unity can do you dont need to do up to that level, even 1% of that already good enough d. technically running the "game" is equal to playing the movie, its rendered real time. you can use any recording software to record it to any format. if in this way, then i need to learn how to progamming a game right? so that i can move the character along the game scene. Also, another question is the main character in the movie can be bought directly from Unity Asset Store? it comes with all the rigging part? This post has been edited by adam_lew85: Jan 2 2021, 10:02 PM |
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Jan 2 2021, 09:58 PM
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#7
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QUOTE(Gmruleme @ Jan 1 2021, 10:57 AM) For 2D you can try this out if you've some budget on hand, just cost less than RM200 (after converted from USD) Thanks for the link given, i like the feature of the toolkit that can create customizable character looks, but it is for 2D character only.and you don't have to worry about the animation & rigging part! Character Animation Explainer ToolkitCharacter Animation Explainer Toolkit If you need 3D then Unity is prob a good choice as there are a lot of ready-made/rigged resources & its own asset library Is there any similar toolkit for creating customizable 3D character? I prefer more on 3D character as I want to create some short 3D animated video series, thanks for any suggestions. This post has been edited by adam_lew85: Jan 2 2021, 10:37 PM |
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Jan 2 2021, 10:35 PM
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#8
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(adam_lew85 @ Jan 2 2021, 09:57 PM) oh u mean to use Unity to develop a game first? then play the game and record the game scene at the background with some screen recording software? no no no, you dont "develop a full game", developing a full game is too much if all you need is a movie.if in this way, then i need to learn how to progamming a game right? so that i can move the character along the game scene. Also, another question is the main character in the movie can be bought directly from Unity Asset Store? it comes with all the rigging part? a full game require things like input(how user control the character), menu, save/load game, dynamic logic(when you jump, gravity pull you down), storyline, different scene(ie battle/shop/game map) you dont need all shit like that. all you need is basic knowledge of movement, camera, animation ie you purchase a character with all the basic movement(rigging), then you purchase or draw your own background, or use skybox, when the "game" start load the skybox and scene, code to tell the character to use "walking" animation(then it will just constantly waking, but coordinate wont change), you use code to change the coordinate of that character from a to b, then you tell the camera to move, and keep looking at the character. technically its a fixed game, with no menu, no input, everything will just happen like what you coded, you dont need to think of "what if user do this" cause its not really a game, all you need is a movie, fixed content. yes that require programming, but technically its HELL ALOT easier than making a real game, cause you dont need "IF", its like a flowchart only 1 straight line of actions, no choice, start do this, do this, do this, finish. then you run the "game" record, movie done. I believe this has alot of potential, as things will become so easy after you "slightly" mastered it, and the output is SO DAMN good if you know how to use good lighting, nice model, effect, etc. Rigging (animating a character) is difficult, but many assets you purchase should already have basic movement animation, they should have things like walk run attack jump land etc. but if you need special action like grab a cup of water and drink, you will need to DIY. Btw those background, you almost dont need any effort at all, just drag them in. if you draw, i guess you need months. |
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Jan 2 2021, 10:58 PM
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#9
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Im making games myself, if you decided to choose this path, let me know, we might able to work together in the future.
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Jan 2 2021, 11:23 PM
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#10
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QUOTE(narf03 @ Jan 2 2021, 10:35 PM) no no no, you dont "develop a full game", developing a full game is too much if all you need is a movie. Wow, thanks for the sharing, this is exactly something i am planning to do a full game require things like input(how user control the character), menu, save/load game, dynamic logic(when you jump, gravity pull you down), storyline, different scene(ie battle/shop/game map) you dont need all shit like that. all you need is basic knowledge of movement, camera, animation ie you purchase a character with all the basic movement(rigging), then you purchase or draw your own background, or use skybox, when the "game" start load the skybox and scene, code to tell the character to use "walking" animation(then it will just constantly waking, but coordinate wont change), you use code to change the coordinate of that character from a to b, then you tell the camera to move, and keep looking at the character. technically its a fixed game, with no menu, no input, everything will just happen like what you coded, you dont need to think of "what if user do this" cause its not really a game, all you need is a movie, fixed content. yes that require programming, but technically its HELL ALOT easier than making a real game, cause you dont need "IF", its like a flowchart only 1 straight line of actions, no choice, start do this, do this, do this, finish. then you run the "game" record, movie done. I believe this has alot of potential, as things will become so easy after you "slightly" mastered it, and the output is SO DAMN good if you know how to use good lighting, nice model, effect, etc. Rigging (animating a character) is difficult, but many assets you purchase should already have basic movement animation, they should have things like walk run attack jump land etc. but if you need special action like grab a cup of water and drink, you will need to DIY. Btw those background, you almost dont need any effort at all, just drag them in. if you draw, i guess you need months. Just wondering is it difficult to DIY our own animation for those we purchased from Asset Store? like those detailed animation such as fingers animation? Is there something like we can freely customize the character looks ourselves? like their face, eyes, mouth, clothes, etc.? |
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Jan 2 2021, 11:37 PM
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QUOTE(adam_lew85 @ Jan 2 2021, 11:23 PM) Wow, thanks for the sharing, this is exactly something i am planning to do im not pro in that area, you really need to spend your own time and effort into it when what you need is way more than what normal ppl able to offer. if the asset your purchase has "hand" as a single entity, then you will not be able to animate finger, it really depends on the asset, cause all these assets are for ppl to make games, not many games require you to animate "finger".Just wondering is it difficult to DIY our own animation for those we purchased from Asset Store? like those detailed animation such as fingers animation? Is there something like we can freely customize the character looks ourselves? like their face, eyes, mouth, clothes, etc.? like game starcraft, or diablo, you cant have in depth control of each character. cause pc has a limit how much it can render at a time, you cant have so much detail when you have like few hundreds of them fighting, CPU and GPU unable to handle(maybe different story, 10 years from now) look at the amount of polygon or triangles to estimate their quality(usually when somebody selling 3d model will specify), the higher the triangle or polygon, you will need more powerful gpu, or u can render at reduced speed, ie 1% of real time(at 0.6 fps), then after recording speed up 100x. honestly, im not really a pro when it comes down to that level, im a programmer, i just know something like this available, how to get it or do it, i dont know. |
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Jan 2 2021, 11:39 PM
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
plus, i know some chinese anime uses technique like that to make fighting scene, and its so smooth, real and pro.
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Jan 2 2021, 11:47 PM
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Jan 3 2021, 11:27 AM
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#14
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QUOTE(narf03 @ Jan 2 2021, 11:37 PM) im not pro in that area, you really need to spend your own time and effort into it when what you need is way more than what normal ppl able to offer. if the asset your purchase has "hand" as a single entity, then you will not be able to animate finger, it really depends on the asset, cause all these assets are for ppl to make games, not many games require you to animate "finger". like game starcraft, or diablo, you cant have in depth control of each character. cause pc has a limit how much it can render at a time, you cant have so much detail when you have like few hundreds of them fighting, CPU and GPU unable to handle(maybe different story, 10 years from now) look at the amount of polygon or triangles to estimate their quality(usually when somebody selling 3d model will specify), the higher the triangle or polygon, you will need more powerful gpu, or u can render at reduced speed, ie 1% of real time(at 0.6 fps), then after recording speed up 100x. honestly, im not really a pro when it comes down to that level, im a programmer, i just know something like this available, how to get it or do it, i dont know. QUOTE(narf03 @ Jan 2 2021, 11:39 PM) plus, i know some chinese anime uses technique like that to make fighting scene, and its so smooth, real and pro. Btw, do u know any tool or any service that can allow us to customize the appearance and looks of the 3D character? so that we can create our own unique character looks, such as customize his face, eyes, clothes, etc...?Can i know what is the name of the chinese anime you mentioned? I want to see how is their fighting scene Thanks so much for your kind sharing ya |
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Jan 3 2021, 06:46 PM
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
I believe what you describe is the job of a 3d graphic designer, and those things you want to modify is the "skin"
the chinese anime should be 星辰变, behind certain episode sometimes they have the "making" scene. |
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Jan 4 2021, 11:20 AM
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#16
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QUOTE(narf03 @ Jan 3 2021, 06:46 PM) I believe what you describe is the job of a 3d graphic designer, and those things you want to modify is the "skin" thanks for the cartoon name, certainly will look into it hahathe chinese anime should be 星辰变, behind certain episode sometimes they have the "making" scene. how nice if there is a ready 3D rigging character with customizable skin, face, appearance so that we can create our very own unique character, have u heard of any tools with this features? |
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Jan 4 2021, 10:12 PM
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(adam_lew85 @ Jan 4 2021, 11:20 AM) thanks for the cartoon name, certainly will look into it haha ive not, i have no art skill, so i never venture into that direction, however you can ask around, im sure there are things like that out there, i guess many of those cartoon are done that way. You can join unity discord group and ask in the group, or any 3d modelling group.how nice if there is a ready 3D rigging character with customizable skin, face, appearance so that we can create our very own unique character, have u heard of any tools with this features? |
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