Unity asset store.
It's a game engine platform, it allow you to make games and ppl are selling their assets on asset store.
Not sure if u can use those files format.
Looking for ready made characters for my video
Looking for ready made characters for my video
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Dec 27 2020, 07:48 PM
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#1
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Senior Member
4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
Unity asset store. It's a game engine platform, it allow you to make games and ppl are selling their assets on asset store. Not sure if u can use those files format. adam_lew85 liked this post
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Jan 1 2021, 12:12 AM
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#2
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(adam_lew85 @ Dec 31 2020, 12:09 PM) oh ya i forgot the unity asset store, maybe can use Unity to do the animation and export it as AVI or MP4 format? unity definitely can do that, but how good are you ?an example what unity can do you dont need to do up to that level, even 1% of that already good enough d. technically running the "game" is equal to playing the movie, its rendered real time. you can use any recording software to record it to any format. |
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Jan 2 2021, 10:35 PM
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#3
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(adam_lew85 @ Jan 2 2021, 09:57 PM) oh u mean to use Unity to develop a game first? then play the game and record the game scene at the background with some screen recording software? no no no, you dont "develop a full game", developing a full game is too much if all you need is a movie.if in this way, then i need to learn how to progamming a game right? so that i can move the character along the game scene. Also, another question is the main character in the movie can be bought directly from Unity Asset Store? it comes with all the rigging part? a full game require things like input(how user control the character), menu, save/load game, dynamic logic(when you jump, gravity pull you down), storyline, different scene(ie battle/shop/game map) you dont need all shit like that. all you need is basic knowledge of movement, camera, animation ie you purchase a character with all the basic movement(rigging), then you purchase or draw your own background, or use skybox, when the "game" start load the skybox and scene, code to tell the character to use "walking" animation(then it will just constantly waking, but coordinate wont change), you use code to change the coordinate of that character from a to b, then you tell the camera to move, and keep looking at the character. technically its a fixed game, with no menu, no input, everything will just happen like what you coded, you dont need to think of "what if user do this" cause its not really a game, all you need is a movie, fixed content. yes that require programming, but technically its HELL ALOT easier than making a real game, cause you dont need "IF", its like a flowchart only 1 straight line of actions, no choice, start do this, do this, do this, finish. then you run the "game" record, movie done. I believe this has alot of potential, as things will become so easy after you "slightly" mastered it, and the output is SO DAMN good if you know how to use good lighting, nice model, effect, etc. Rigging (animating a character) is difficult, but many assets you purchase should already have basic movement animation, they should have things like walk run attack jump land etc. but if you need special action like grab a cup of water and drink, you will need to DIY. Btw those background, you almost dont need any effort at all, just drag them in. if you draw, i guess you need months. |
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Jan 2 2021, 10:58 PM
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#4
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
Im making games myself, if you decided to choose this path, let me know, we might able to work together in the future.
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Jan 2 2021, 11:37 PM
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#5
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(adam_lew85 @ Jan 2 2021, 11:23 PM) Wow, thanks for the sharing, this is exactly something i am planning to do im not pro in that area, you really need to spend your own time and effort into it when what you need is way more than what normal ppl able to offer. if the asset your purchase has "hand" as a single entity, then you will not be able to animate finger, it really depends on the asset, cause all these assets are for ppl to make games, not many games require you to animate "finger".Just wondering is it difficult to DIY our own animation for those we purchased from Asset Store? like those detailed animation such as fingers animation? Is there something like we can freely customize the character looks ourselves? like their face, eyes, mouth, clothes, etc.? like game starcraft, or diablo, you cant have in depth control of each character. cause pc has a limit how much it can render at a time, you cant have so much detail when you have like few hundreds of them fighting, CPU and GPU unable to handle(maybe different story, 10 years from now) look at the amount of polygon or triangles to estimate their quality(usually when somebody selling 3d model will specify), the higher the triangle or polygon, you will need more powerful gpu, or u can render at reduced speed, ie 1% of real time(at 0.6 fps), then after recording speed up 100x. honestly, im not really a pro when it comes down to that level, im a programmer, i just know something like this available, how to get it or do it, i dont know. |
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Jan 2 2021, 11:39 PM
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#6
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
plus, i know some chinese anime uses technique like that to make fighting scene, and its so smooth, real and pro.
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Jan 2 2021, 11:47 PM
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#7
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
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Jan 3 2021, 06:46 PM
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#8
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
I believe what you describe is the job of a 3d graphic designer, and those things you want to modify is the "skin"
the chinese anime should be 星辰变, behind certain episode sometimes they have the "making" scene. |
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Jan 4 2021, 10:12 PM
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#9
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4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(adam_lew85 @ Jan 4 2021, 11:20 AM) thanks for the cartoon name, certainly will look into it haha ive not, i have no art skill, so i never venture into that direction, however you can ask around, im sure there are things like that out there, i guess many of those cartoon are done that way. You can join unity discord group and ask in the group, or any 3d modelling group.how nice if there is a ready 3D rigging character with customizable skin, face, appearance so that we can create our very own unique character, have u heard of any tools with this features? |
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