GENERAL RULE- Game Version: v6.43b
- Competition Method: 5 vs. 5
- Tournament Structure: Single Elimination Tournament
- Match Length: Until a winner is decided
- Match Winner: The player who completely destroys the opponent's Ancient or if the opponent surrenders.
.During the whole tournament GG-Client is obligatory. The mandatory GG Client room of this tournament is the Lan Games/ War3 TFT RPG / Asean /Malaysia DotA Room 4 - Number of Players : Minimum 5 (five) players per team, Maximum: 6 (six) players per team
Game Settings. Game Mode: Extended League Mode. (-XL Ap mode will be typed in-game)
1. Both teams will be allowed to take out up to 3 heroes from the pool of heroes before drafting starts. This will work based on a 1-1-1-1-1-1 format. Teams can choose to stop taking out heroes before the maximum 3 heroes limit and their turn to take out the heroes will be void.
1. Team one will take out / skip the chance : 1 hero
2. Team two will take out / skip the chance : 1 hero
3. Team one will take out / skip the chance : 1 hero
4. Team two will take out / skip the chance : 1 hero
5. Team one will take out / skip the chance : 1 hero
6. Team two will take out / skip the chance : 1 hero
A maximum of (but may not up to) 6 heroes can be taken out before the drafting session happens. After the taking out draft finishes , teams will proceed to pick the heroes for the game.
2. Picking heroes: 1-2-2-2-2-1
1. Team one will pick: 1 hero
2. Team two will pick: 2 heroes
3. Team one will pick: 2 heroes
4. Team two will pick: 2 heroes
5. Team one will pick: 2 heroes
6. Team two will pick: 1 hero
Game Play· Pumping: No pooling of any sort is allowed. This means that items bought with a player'sown money cannot at any time be carried by any of his teammates. Items bought with the player'sown money can only be carried or sold by him.
· Items which are dropped from a kill or chicken may be picked up by any player, and the item is now considered his.
· It is not allowed to purposefully suicide to drop an item for another player
·Sharing: The sharing of wards, consumables, and gems is allowed. The following items are the only allowable items which may not be sold if transferred:
o Sentry Wards
o Observer Wards
o Lesser Clarity Potion
o Ancient Tango of Essifation
o Flask of Sapphire Water
o Gem of True Sight
o Scroll of Town Portal
o Aegis of the Immortal
o Cheese
2 No control sharing
· Strictly no control sharing. Only when there is one more or team mates disconnects, then you can share the control of that player(s)' hero. However, you cannot take, pass or sell that hero's item(s).
· The Animal Courier/Crow is cant Be Share
· Creep Denying: Creep denying is defined as killing own creeps for game play purposes. It is part of the game and will not be restricted.
· Team Killing: Team killing is allowed under the condition that the teammate is doomed or poisoned. The ability to kill your teammates is allowed for game play purposes. It is an advanced part of the game and will not be restricted.
· Backdooring : Backdooring is allowed.
· Cheating: There will be no tolerance of cheating. If a player is found cheating, they will be disqualified immediately.
· MapHack : MapHack is not allowed . If a player is found Hack, they will be disqualified immediately.
· Creep skipping is not allowed, meaning you may not attack the enemies building without creep support. If you reached the building with creeps you are though allowed to continue attacking it even if the creeps are killed. If you reached the opponents base together with allied creeps, you may attack all buildings, and you do not have to
cancel your attack if your creeps have been killed.
2. Item Limitations :
. Each team may only have two Mekansm
. Each team may only have two Necronomicon
. Each team may only have one Refresher Orb
. Each team may only have one Arcane Ring
. Each team may only have in total either :
(a) Two Eul's Scepter of Divinity OR
(b) two Guinsoo's Scythe of Vyse OR
(C) one Eul's Scepter of Divinity and one Guinsoo's Scythe of Vyse
. Items which are dropped from a kill or chicken may be picked up by any player, and the item is now considered his.
. It is not allowed to purposefully suicide to drop an item for another player
. It is not allowed to block creeps with the help of spells, such as fissure, sprout etc. it is only allowed to use the hero model to intercept with creeps
Disconnections. Teams are persuaded to save their games frequently during a match in order to compensate for disconnects
. Disconnect before a hero has been killed: match restart
. Disconnection occurs within 5 minutes of start of match: match restart
. Disconnect after a hero has been killed:If a save game has been made within the last15 minutes, then consult the rule below. If not then the game continues without the disconnected player.
. The teams must save game right after first blood
. After a remake all players have to pick the same heroes as before, and must go to the same starting lane. On initial creep contact, the players may change lane
. If the same player disconnects more than 3 times, then the opposing team may chose to continue the match without him.
. It is allowed to use a disconnected hero, but it is not allowed to give his items to other players. The items may either stay on the disconnected hero, or be sold so the money is dispersed among the remaining players.
Before and after games
. Teams should if possible try and find a neutral host suitable for both teams. Make sure that you test the host for lag before the game commences.
. One team is Sentinel side and the other team gets to choose who has first pick. If the teams are not able chose who is what, you can ask an admin for a cointoss.
. If a host has been decided upon, the entire match will be finished with that host, unless both teams agree to change.
. If the teams cannot agree upon a host then the host will be decided by a coinflip conducted by an admin.
. If a team is not available at the scheduled time you have to at least wait 20 minutes before requesting a default win. To request a default win you have to speak with an admin who will look into the case. Admins will rule on fairplay, by trying to help getting in touch with the opponent and rather letting a match start late than giving a forfeit win. However the fairplay ruling is not a privilege to any team, and is based solely the admins decision.
. In the case of a missing player the opponent has to wait a minimum of 20 minutes to give the other team the chance to reach him. Afterwards they may chose to claim a forfeit win, or they can play the match 4on5 or 4on4. A team may never play a match with less than 4 players. Fairplay might overrule unfair decisions ( in case a far stronger team is being forced to forfeit instead of playing 4on5 by a far weaker team ).
. It is mandatory to save replays after each game by both teams!Failing in doing so will result in a warning and/or removal from the tournament.
. After a match has been finished, the winning team must report the result to an admin, and send all replays to: GGClient_DotA@hotmail.com
. If the the game is loaded from a saved game then the replay can be found in the Warcraft 3 replay folder as "LastReplay.w3g".
AdministrationCurrently the administration consists of :
.

Ns-Hon
.

~Iblis
The administration can be reached in the Malaysia Room 4 channel on Asean which is accesable to everybody. The internal channel for players and team captains is Malaysia Room 4. Furthermore you can contact the administration through the Malaysian room 4 .
Added on August 14, 2007, 5:13 amIf you're interested to join, kindly register by clicking to HERE, and follow this format :-Team Name :
Team Tag (optional) :
Captain GGC ID :
1)
Players GGC ID :
1)
2)
3)
4)
5)
If you have any inquiries, don't hesitate to ask in here. Thank you for your time =)
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