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FPS Rage, iD Software mysterious title revealed!

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kianweic
post Jun 13 2011, 09:37 PM

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Doom 4 multiplayer to get "quality feel that Rage has" at 60 FPS
QUOTE
John Carmack of id Software reveals that as soon as Rage is completed, he and the other "core tech team" members will be focusing everything on Doom 4.

While singleplayer on consoles is 30 frames per second so they can have "30 demons crawling all over," multiplayer will kick it back up to Rage's 60 FPS.


"...as soon as Rage ships, the core tech team moves over to start making things happen on the Doom 4 project," revealed id's John Carmack, the studio's technical director.

"There's me and the systems programmer types that have been on Rage for so long. We're going to move over to the Doom team and a lot of resources are going to migrate over there." It's how a big studio like them must operate now, he explained.

"The only thing I've really talked about on Doom 4, technology-wise, is that we did make the decision that...well, my biggest pride and joy about Rage is that I won the fight for 60 frames per second on there, but it involves significant trade-offs."

Those 'trade-offs' are not having huge numbers of enemies on screen. "You can't have 30 guys crawling all over you at 60 frames per second at this graphics technology level because it's painful. It's a lot of effort to do that," explained the veteran programmer.

"But, we did make the call that for Doom 4, the single-player is going to go 30 frames per second on the consoles. So we can have 30 demons crawling all over you on there. But the multiplayer is still going to be 60 frames per second, so it has the quality feel that Rage has." Are you looking forward to Doom 4? It releases on Xbox 360, PS3 and PC.


Source: Strategy Informer

Doom 4, awesome.
kianweic
post Jun 13 2011, 10:10 PM

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Rage to sell "two-thirds plus" on console predicts id Software

QUOTE
First-person shooter poster child id Software believes Rage will be outgunning PC sales by quite the margin, at least according to the "napkin math" of it all.

CEO Todd Hollenshead feels "two-thirds plus" will be the likely split between console and PC. The studio "forbid anybody" using keyboard and mouse first.


"I'm not in the sales forecast business, and I don't want to be making projections for the company on the basis of that. But if we're just going to do napkin math, that's as good as any," said id Software co-owner and CEO Todd Hollenshead.

Rage is leading on the consoles as id follow the math. "Maybe it's 70 per cent among the consoles and 30 on the PC, or maybe 75, 25. But we're still talking two-thirds plus of the sales being on PS3 or Xbox 360," he continued.

"In game development, you have to tailor your gameplay to where you expect people to play it on," he said. "So, while we're developing Rage on the PC, we forbid anybody from playing it on a keyboard and mouse until we've played it first on a console controller."

"We pull the keyboard and mouse out and put in a USB 360 controller, even on the development staff. That's not just the testers." Porting from the PC version to console is the old way of thinking and it gets you into trouble he observes: "That was the way we did it in the past. Ultimately, we learnt that's not the way you should do it."

"We had the discussions early on with Rage about what platforms we were going to go on. If we're going to expect one third, one third and one third of sales to be across those three platforms, so that means two-thirds of our sales are going to be on console, we're going to make sure we have that gameplay feel tight first."

Rage releases on Xbox 360, PS3 and PC October 7th.




Source: Strategy Informer
kianweic
post Jun 17 2011, 10:28 PM

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Carmack: id pondering Quake 1-style reboot

QUOTE
"Strong factions internally" at id Software fancy returning the Quake series to its roots and the Lovecraftian-y stylings of the original Quake, id's technical wizard John Carmack has told Eurogamer. However, he makes quite clear, "Nothing is scheduled here, people are not building this."

"We went from the Quake II and the Quake 4 Strogg universe. We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction," Carmack said. "We think that would be a more interesting direction than doing more Strogg stuff after Quake 4."

"We certainly have strong factions internally that want to go do this," he explained. "But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we're at right now."

The first Quake was a Doom-y shooter set in a moody fantasy dimension with Lovecraftian references, populated by hordes of demons. However, it also had plenty of industrial complexes, soldiers, and military weaponry. The mix-up stemmed from shifting focus during development; originally is was to star a Thor-like character with a mighty hammer, and feature RPG elements.

"I looked at the original Quake as this random thing, because we really didn't have our act together very well," Carmack said. "But because it was so seminal about the 3D world and the internet gaming, it's imprinted on so many people. It made such an impact in so many ways. Memory cuts us a lot of slack."

1997's Quake II had a whole new setting, pitting players against the techno-organic Strogg. Quake 4 continued the Strogg story in 2005, after 1999's Quake III: Arena largely did away single-player to focus on multiplayer.

id CEO Todd Hollenshead added, "People shouldn't worry that we're ever going to orphan or abandon Quake. We are huge fans of the game internally."

id's next game will be Rage, which is headed to PC, Xbox 360 and PlayStation 3 on October 4. Beyond that, id has been teasing Doom 4 but not yet revealed it.
Source: Shacknews
kianweic
post Jun 24 2011, 11:40 PM

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Rage comic?

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kianweic
post Jul 1 2011, 09:34 PM

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New RAGE Behind the Scenes trailer: Legacy of id


kianweic
post Jul 2 2011, 05:09 PM

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Part 2


kianweic
post Jul 3 2011, 10:58 PM

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All Your History: id Software Part 3: The Game That Stopped The World


All Your History: id Software Part 4: Aftershocks


All Your History: id Software Part 5: The Silent Decade

kianweic
post Jul 4 2011, 11:01 PM

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I prefer the looks of Doom 3 engine compared to Unreal engine during that time.

Unfortunately, Doom 3 engine didn't take off like Unreal engine.
kianweic
post Jul 8 2011, 06:41 AM

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John Carmack: 'Unquestionable' That Mobile Will Surpass Current Consoles
QUOTE
id Software's John Carmack has taken a greater and greater interest in mobile gaming over the last couple years, and the rate at which the hardware iterates in the smartphone and tablet space has allowed the technology to nearly catch up with consoles. In a recent interview with Carmack, IndustryGamers asked whether mobile could become so popular that it'll one day overtake traditional console gaming.

"That’s one of the things that we do discuss internally a lot and it’s amazing to think that when we started Rage, iOS didn’t exist. There was no iPhone. All of that has happened just in the space of one project development timeline. And that’s a little scary when you think about it, because major landscape change could be happening underneath our feet as we work on these large scale projects," noted Carmack. "And we’re going to be doing everything we can to constrain our projects more to not take so long."

He continued, "One thing that we hear a lot, especially from our older developers, is,  'I don’t spend a lot of time sitting down in front of my 360 or PS3, but I pull out my iPad and play some little game all the time.' It’s a different experience though... it’s a diversion rather than a destination. And while they’re certainly powerful enough now to make destination titles, that’s still not really what’s doing particularly well there. But it certainly is a worry. Could the bottom drop out on the triple A market because everyone’s playing Angry Birds? It doesn’t seem to be happening. The numbers don’t show that. We’re selling more big titles than ever before, despite having all of these other platforms out there. So it looks like it’s parallel growth rather than one stealing from the other. But platform wise, you could certainly imagine a future where, instead of having your console, you have your mobile device and it talks to your TV and when you want the experience on your big screen with the surround sound coming out of there, it’s still on the same device."

Ultimately, Carmack does see mobile hardware becoming very powerful very quickly. It's incredible to think that we'll have tiny smartphones more powerful than the PS3 in our pockets at all times, but that day is approaching fast and it could drastically change the industry - that and cloud gaming, says Carmack.

"it’s unquestionable that within a very short time, we’re going to have portable cell phones that are more powerful than the current-gen consoles," he told us. "People have exaggerated the relative powers - the iPad2 is not more powerful than the 360. It’s still a factor of a couple weaker. But the fact that it’s gotten that close that fast - that means that almost certainly, 2 years from now, there will be mobile devices more powerful than what we’re doing all these fabulous games on right now."

He also observed that as technology has advanced, he's been thinking about how best to take advantage in his game design. "I think a lot about the value that we extract from the technical horsepower that we’re given. You make different trades each time. ... I started off developing technology to be like, 'OK, I can out graphics all of this stuff on the same level here.' But I quickly reached the decision, the realization, that rather than trying to make 'pretty damn good plus one' pictures on there, I’d rather try and make pretty damn good pictures at 60 frames per second, and that’s a good example of not pushing graphics as the only thing."

He added, "And convenience is a huge thing. I think that mobile is getting a lot of wins on convenience and I do think that streaming services like OnLive have a future. It’s not at all clear that the existing ones will survive long enough for that future to get there, but I think that it’s almost unquestionable that if you look 5, 10 years in the future, that that type of delivery - even though it’s not going to necessarily be the same graphical quality of latency quality, but a whole lot of convenience can make up for [what's lacking]. So I do wonder if the mobile platforms might get more and more of that going for them, where it provides a good enough experience for [most people] - there’s a whole spectrum of people and there’s a whole spectrum of game concepts and directions. You have the completely casual people that have no interest in buying a PS3. And then you’ve got the hard core people who want to sit down all weekend and stay in a position where they can get 20 hours of gameplay in."


Source: Industry Gamers
kianweic
post Jul 15 2011, 07:43 AM

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kianweic
post Jul 19 2011, 10:47 PM

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Carmack tired of anti-FPS backlash
QUOTE
Videogame pioneer and father of the first person shooter John Carmack is tired of the current backlash that first person shooters have been suffering at the hands of what he calls "snooty" shooter haters, and the implication that somehow first person shooters are synonymous with a lack of creativity.

During an interview with Industry Gamers about id Software's upcoming game, Rage, Carmack described it as a game that is "not just, 'Here's your squadmates.' But that's still a proven formula that people like, and it's a mistake to (discount that). As long as people are buying it, it means they're enjoying it. If they buy the next Call of Duty, it's because they loved the last one and they want more of it."

This opened the door for his disdain for people intimating that shooters lack creativity, "So I am pretty down on people who take the sort of creative auteurs' perspective. It's like 'Oh, we're not being creative.' But we're creating value for people -- that's our job! It's not to do something that nobody's ever seen before. It's to do something that people love so much they're willing to give us money for."

"So I do get pretty down on people that -- you see some of the indie developers that really take a snooty attitude about this," Carmack added, "It's almost as if it's popular, it's not good. And that's just not true."

Part of the current backlash is due to the enormous cash cow that Call of Duty has become, but there has been plenty of evidence that shooters can be creative and artistic, as Ken Levine's upcoming BioShock Infinite proves.

Not that Carmack cares, who states bluntly ,"As long as people are buying it, it means they're enjoying it."


Source: Strategy Informer
kianweic
post Jul 21 2011, 07:50 AM

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QuakeCon 2011 Presentation And Panel Schedule Revealed

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QUOTE
In case you didn't already know, QuakeCon 2011 kicks off on Thursday, August 4 with a keynote from id Software's very own John Carmack. Scroll down for the full list of panels and presentations you can expect at this year's convention.

Welcome and Annual Keynote with John Carmack
Thursday, August 4th at 2:00pm

The Elder Scrolls V: Skyrim Presentation
Friday, August 5th at 1:00pm
Todd Howard, Bethesda Game Studios

20 Years of id Software
Friday, August 5th at 2:30pm
John Carmack, id Software
Tim Willits, id Software
Todd Hollenshead, id Software
Kevin Cloud, id Software

Ultimate Origins: The Games That Influence Us
Friday, August 5th at 4:00pm
Raphael Colantonio, Arkane
Harvey Smith, Arkane
Matt Hooper, id Software
Marcus Smith, Insomniac

Prey 2 Presentation
Friday, August 5th at 5:30pm
Chris Rhinehart, Human Head

Community Managers: Un-moderated!
Saturday, August 6th at 1:00pm
Abbie Heppe, Respawn
Adam Pyle, id Software
Matt Grandstaff, Bethesda Softworks
Nick Breckon, Bethesda Softworks
Ryan Schneider, Insomniac

First-person Perspectives
Saturday, August 6th at 2:30pm
Mackey McClandish, Respawn
Drew Murray, Insomniac
Tim Willits, id Software
Julien Roby, Arkane

PC Perspective Hardware Workshop
Saturday, August 6th at 3:30pm


Source: Game Informer
kianweic
post Jul 22 2011, 07:36 AM

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kianweic
post Jul 30 2011, 09:07 AM

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RAGE Behind the Scenes Part 5 trailer: The Enemy


kianweic
post Jul 30 2011, 06:31 PM

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I would reckon that the Authority might be the most generic enemies in Rage.
kianweic
post Aug 2 2011, 11:50 PM

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Rage is "basically done," id now in "polish and refinement" stage

QUOTE
Four years ago a little videogame project called Rage was announced by Doom developer id Software, and now it's "basically done" says executive Tim Willits.

They're in a "great place" as it reaches the final stretch of polishing. Put simply it's "different" from Doom, Quake and Wolfenstein - "it really is the best game."


"It's going to be available this fall so we are in the polish and refinement stage which is a great place to be. Now we have all the content done and played through the game and got a real sense for it," revealed creative director Tim Willits.

"I'll be honest with you, it's exciting," he added. "It's different from Doom, Quake and Wolfenstein. It has so much to offer: the vehicle combat, the weapons, the ammo types, the items, the story. It really is the best game."

Some of that polish time will be dedicated to smoothing out the textures for the console versions, but they're confident tech wizard John Carmack can handle it.

The console version is "different to PC in that most of the data is read from the disc; we have the texture page in the texture cache. At times you will see some stuff in the distance loading in... of course, John is working on getting that as final as possible."

Rage releases on Xbox 360, PS3 and PC October 7th. Is it a must have you for?




Source: Strategy Informer
kianweic
post Aug 5 2011, 12:20 AM

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Anybody pre-ordering Rage?
kianweic
post Aug 5 2011, 08:06 AM

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Doom 3 source code going free after Rage launch

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QUOTE
You've been waiting to get your mitts on the source code to Doom 3 (how do you type with those mitts on?), and your time is almost here. First announced at QuakeCon 2009, John Carmack confirmed plans today, during QuakeCon 2011, to release the source to the 2004 FPS following the launch of id's new hotness, Rage. The code will be released this year.

According to VG247's liveblog, Carmack said in his keynote that these releases of Id code are a "challenge to other developers," and are beneficial to both Id and "the community." They're also a QuakeCon tradition -- last year, Wolfenstein: Enemy Territory and Return to Castle Wolfenstein were opened up.

In related news, the Doom & Quake Complete Pack is on sale on Steam right now for $30.


Source: Joystiq
kianweic
post Aug 5 2011, 08:09 AM

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QUOTE(noobfc @ Aug 5 2011, 08:07 AM)
so you can make a new game entirely out from the doom 3 source code?
*
Yes, or remake Doom 1 and Doom 2 using Doom 3 engine.

Awesome.
kianweic
post Aug 5 2011, 12:31 PM

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That would be the Enemy Territory's source code instead of Doom 3's source code.

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