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Games KILLZONE 2 Discussion Thread (PS3), Review: OPSM US: 10/10 GamePro: 100/100

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TSNinja
post Oct 11 2007, 05:52 AM

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Another gameplay video:


TSNinja
post Mar 17 2008, 12:31 PM

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New Killzone 2 Concept Art

Here are 7 new pieces of concept art for Guerilla Games upcoming title Killzone 2.

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TSNinja
post May 7 2008, 12:57 AM

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Killzone 2 'SCEE Gamers Day' trailer
Here is the new KillZone 2 brand new footage of intense battles from the Playstation Day in Europe,100% in game footage.Enjoy!

Watch it now: http://www.gamevideos.com/video/id/18705
TSNinja
post May 7 2008, 01:10 AM

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Stunning New Killzone 2 Screen Released
Sony's press site had been updated with this image of Killzone 2, hopefully followed by more soon. Also worth mentioning, the game has been delayed to February 2009, but I don't think anyone is really surprised.

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QUOTE(ooj @ May 7 2008, 12:58 AM)
It's been delayed to Feb 2009. Name changed to Killzzzzzz.......  tongue.gif
*
Yeah, too bad. But, look on the bright side. Resistance 2 and LittleBigPlanet will get the spotlight this September. laugh.gif
TSNinja
post May 7 2008, 03:37 AM

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QUOTE(Ninja @ May 7 2008, 12:57 AM)
Killzone 2 'SCEE Gamers Day' trailer
Here is the new KillZone 2 brand new footage of intense battles from the Playstation Day in Europe,100% in game footage.Enjoy!

Watch it now: http://www.gamevideos.com/video/id/18705
*
LoL. They have removed the video. tongue.gif Anyway, here's the Youtube version.


TSNinja
post May 7 2008, 10:50 AM

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QUOTE(Ninja @ May 7 2008, 01:10 AM)
Stunning New Killzone 2 Screen Released
Sony's press site had been updated with this image of Killzone 2, hopefully followed by more soon. Also worth mentioning, the game has been delayed to February 2009, but I don't think anyone is really surprised.

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Additional screenshots:

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TSNinja
post May 8 2008, 02:28 PM

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Another one from Killzone.com:

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TSNinja
post May 9 2008, 03:37 PM

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New Killzone 2 Direct Feed Trailer Screenshots

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Download 720p version here: http://dlfr.gamersyde.com/secdl/38d416ff0f...ne2_gp_full.wmv
TSNinja
post May 9 2008, 09:49 PM

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QUOTE(Krovaxq @ May 9 2008, 06:25 PM)
yeah...flawless quality sial.... this is based on 720p right? if support 1080p how man @_@!
*
720p in-game footage that I posted above was actually taken 'off-screen'. You can see the person's head who's currently playing the game in the video. Imagine how it will look like, 'Live' on our LCD TV. This is only 'Pre-Alpha' development stage, and they have already achieving E3 2005 trailer graphics quality.

Here's one of the review that I found:

QUOTE
Ok, just got back from London and I guess it's time for me to share some Killzone 2 impressions with you.

First of all, in order to actually play the game I had to wait in line for around a ****ing hour. Just three kiosks + dozens of people all playing the demo from start to finish = me spending half of the even watching others playing.

By the time I got the DS3 in my hands, I already knew the demo in and out. Could almost do it all blindly.

Demo starts with a bang. Kinda like the E3 demo, you are flying with your comrades towards the war zone. The scale of the scene is amazing. No fog whatsoever hides the busy battleground 200 meters ahead of you. The amount of detail is so high I can barely discern the single elements. As u get close one of the allied flying vehicles ahead of you explodes into a cloud of flaming debris and corpses. You end up flying into it (one of the corpses actually crashes on you vehicles), resulting in a crash landing. Mr ****ing Convoy is first to jump out of the vehicle. You follow and game starts. Before going ahead I looked above me, behind me, towards the other side of the river (I guess it was a river) just to check if there was any less detail around me than there was on the path I was supposed to traverse. There were no such compromises. I could see the buildings standing tall and 3D on the other side of the river. In the sky, there was traffic: vehicles, anti air missiles and stuff.

First thing I noticed graphics wise is the CGI quality of the lighting. It was so non-gamey and realistic it felt real. It's usually easier to impress with dark settings these days, while bright ones look washed out or whatever. Not in this case.

The post-processing muscle of the engine was put to good use with subtle motion blur and the most impressive lens flare effects I've ever seen in a videogame. And when I blowed that bridge with the rocket launcher... WOW. I could see it crumble piece by piece and the dust filling the area, with sun rays raining diagonally through it. It was so realistic in its volumetric authenticity I almost coughed. But apparently that was not enough spectacle for Guerrilla. While the dust was still settling, a flying vehicle came from behind me and went right through it leaving spiralling whirlpools of dust in its trail. That was seriously awesome and a pity most players didn't notice as they where looking in a different direction when that happened. (Note for Guerrilla: add a Gears of War-like press-button X-to-see-cool-stuff-going-on-around-you functionality).

Anyway, I go ahead, graphics keep impressing. Soldiers leave footprints. Animations are smooth and realistic. Detail abound. At one point I was shooting at this Helghast hiding behind a low concrete wall. I could barely see his left shoulder from a corner. I kept shooting trying to hit every bit of Helghast I could spot until it kinda looked like he moved. Is he still alive dammit? I wonder. I look closer and I see a pool of blood expanding on the ground from behind that cover. Yeah, he's dead.

Another detail. Real time shadows. Impressive. Not pixellated anymore and are EVERYWHERE. You see an Helghast shooting from 100 meters ahead? Look closer and u'll notice the muzzle flash sending blinks of his very shadow on the wall behind him. This happens both in dark sections and in light ones. Obviously shadows look more or less dark accordingly.

Fastforward and I'm at the "Sixaxis moment" where I have to rotate a wheel in order to open a steel door. That's a pretty nice implementation of the tilt functionality. You "grab" the wheel by holding both R1 and L1, rotate the controller 45° anticlockwise, release R1 and L1 in order to center your hands on the wheel and grab it again for another 45° anticlockwise spin and you keep doing this until the door is opened. Very nice.

This said, I have a complain to make. While aiming and shooting was spot on, both responsive and with a very good feeling, the controls layout was kinda odd to me. It probably just needs getting used to it, but having the ironsight view on R3 rather than L1 (which is used for cover/crunch) gave me troubles. The good thing is you dont have to keep R3 pressed to stay in ironsight mode. It's on/off stuff. The bad thing is, while pressed behind cover (holding L1), you cannot go straight into ironsight mode by pressing R3. You have to first lean on the top or the side of the cover (meaning having to keep the L stick in the respective direction) and then press R3. This makes sense, and I'm sure I'll get used to it, but I'd have loved to be able to stick to the cover with the press of a button (a la Uncharted/Gears of War) and then pop up in ironsight view with L1. Anyway, controls are still worked on and the option screen seems to allow u to change the layout (default one was "Type A", didn't try Type B or whataver was there to choose from).

Another thing is your companions. When they get hit too much they lay on the ground unable to help you out in the firefight. You can ignore them and keep going or "revive" them by pressing Circle. At times you need them to progress (like you saw at some point in the vids) so revive is not an option but rather mandatory. The thing is reviving them is too fast and easy. You can litterally run by them and press Circle "on the fly". There is no "reviving animation" going on. Hence there is very little risk involved in reviving them. Grated, if they are out in the open it is risky to just reach them, but when they go down they usually do so behind their covers so it's very easy to just run, cure and hide again. They should at least add a brief animation
showing you injecting something in them, so that you are forced to stay exposed for a couple of seconds.

Anyway, other than these very minimal complains, I had a blast. Oh, almost forgot. Frame rate is perfect 99% of the time. Solid 30fps. There are small pauses here and there like you saw in the E3 demo, but they are going to be fixed for sure and they only happen whne game loads next section, never during action. Also noticed some LOD pop-ups on the characters. Not too bad tho. Hopefully they fix this as well. Textures where MUCH better than at E3. Very crisp and detailed.


Source: http://www.neogaf.com/forum/showthread.php?t=291759&page=41
TSNinja
post Jul 16 2008, 10:57 AM

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Killzone 2 badge system unveiled, detailed

Brand new details have arisen regarding Killzone 2's online multiplayer, which, judging from these facts, looks to be quite deep.

A new badge system allow users to mix and match abilities into primary and secondary spots to complement their pay style. This keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Here's the entire list of all Killzone 2 badges.

Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:
Primary badge ability - Sets up an automated turret which targets the enemy
Secondary badge ability - Repairs ammunition dispensers, mounted guns, and automated turrets

Medic:
Primary badge ability - Revives downed team mates
Secondary badge ability - Throws a health pack, which can be picked up by other players

Scout:
Primary badge ability - Uses a cloaking suit to become near-invisible
Secondary badge ability - Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates

Assault:
Primary badge ability - Dons heavy armor twice as strong as normal
Secondary badge ability - Temporarily boosts running speed

Tactician:
Primary badge ability - Throws a coloured smoke grenade, which serves as a spawn point
Secondary badge ability - Requests air support from a sentry bot which targets the enemy

Saboteur:
Primary badge ability - Assumes the disguise of a randomly selected enemy player
Secondary badge ability - Throws a sticky, proximity-activated C-4 charge
TSNinja
post Jul 16 2008, 11:11 AM

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First glimpse at Killzone 2 multiplayer in action


Guerilla Games and SCEE have finally revealed Killzone 2's online multiplayer, providing all new details on the badge system as well as a first look at multiplayer in action.

From the look of it, Killzone 2 seems to push the envelope in just about every aspect of multiplayer, providing huge, destructible enviroments, jaw-dropping graphics, a powerful arsenal and more. Take a look at the multiplayer trailer below:


TSNinja
post Jul 16 2008, 12:13 PM

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QUOTE(TENAXIS @ Jul 16 2008, 12:04 PM)
bile nak kuar ni, aku nak api ni vmad.gif
*
February 2009. tongue.gif
TSNinja
post Jul 21 2008, 02:23 PM

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New screenshots:

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TSNinja
post Jul 24 2008, 02:37 PM

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KILLZONE 2 Multiplayer Menu screens

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Community page?

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TSNinja
post Aug 20 2008, 04:56 PM

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Exclusive: Killzone 2 GC 2008 Online Multiplayer Trailer

(Youtube version)



(HD version)

http://psnow.es/index.php/video/play/killz...iplayer_trailer

(E3) KILLZONE 2 VS. (NOW) KILLZONE 2

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TSNinja
post Sep 27 2008, 01:16 PM

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A closed beta member has uploaded a gameplay video of Killzone2 on Youtube.


TSNinja
post Sep 27 2008, 01:56 PM

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Killzone 2... very nice.. I likeeeeee... laugh.gif
TSNinja
post Oct 26 2008, 02:05 PM

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Look at the freakin' sniper rfile. shocking.gif So real.

Killzone 2 Sniping


TSNinja
post Dec 4 2008, 07:29 PM

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Omigoddd... HELGHASM!!! I watched a little bit only.. dun wan to be spoil too much.. sweat.gif
TSNinja
post Dec 5 2008, 12:01 PM

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Yosh, can't wait to play it on my 100" screen. drool.gif Another 2 full months.

Killzone 2 Officially Dated For February 27th

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The next big PlayStation 3 exclusive will be hitting North America early next year, as Killzone 2 has been officially dated for February 27, 2009. Sony announced the launch date on today's episode of X-Play.

The sequel was infamously confirmed at E3 2005 with a pre-rendered teaser trailer, making the wait almost four years long for Guerrilla Games' futuristic first-person shooter. The game has not yet been dated for other territories, but has been privately beta testing over the past quarter.

Source: http://kotaku.com/5102212/killzone-2-offic...ed-for-february

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