Cybertime,OUG
Date : 9/7/2007
Time : 6.00pm
Contact :0166327116 (lim)
Msn : limyoonghong@hotmail.com
Location :96,Jalan Mega Mendung, BT 5, Jalan Klang Lama, 58200

The list of the teams join is as follow:
1. King Surf(webs)
2. Cybertime E
3. W4SI
4. MkvL
5. Autosurt Titanz
6. Imax
7. DNA
8. Cybertime 1
9. Cybertime G
10. Autosurt DOP
11. Sino
12. ICE 1
13. FtZ-Exc
14. MBJB
15. SKz
Result:
Round 1 results
MKVL win Auto-Titanz
Sino.MnG win Ftz-ExC
Cybertime win Webs
Imax win DNA
Ice 1 win DNA-SKz
Auto.DOP win MBJB
w4si win Cybertime G
Quarter Final
MkvL win Sino
Cybertime win Imax
Cybertime one win Ice
Auto-Dop win W4SI
Semi Final
Cybertime 1 win Auto-Dop
Cybertime win Mkvl
Final match
Cybertime One win Cybertime
About the registration fee :
(SMM and In2 sponsor is the fees to Sg)
But to held the qualifier there is no fund for it so all the money that is collected will be paid for management fees, marshal fees, venue booking and etc.
We hope u all will understand that we held this qualifier to give more chances to top seeded team and not just 1.
We also wish to open it to public but due to time restraining factor we aren't able to do so.
If we do not held a qualifier then the management will pick a representing team and that wont be fair to other able top teams, right?
We would hope you all to understand our situation. Anyway all fans and public are invited to come and watch the match.
Rules :
Defense of the Ancient All-Stars Rules & Regulations
Game: Defense of the Ancient All-Stars (Latest Warcraft III: FT patch applied)
General:
- Competition Method: 5 vs. 5
- Match Length: 2hrs 15mins (If game last more than 2hrs 15mins, organizer will have the right to stop the game and make final decision of the winner through view of replay)
- Match Winner: The team who destroys the opponent's throne/world tree first, or if the opponent surrender.
- Nationality Restriction: Players who participate in the Asian Championship must hold citizenship of the country he or she shall represent (no permanent resident status, etc. will be acceptable).
Game Settings:
- Version: 6.43b or later
- Game Mode: All pick (-ap)
- Game Speed: Fast
Coin Toss:
The match will begin with a coin toss and winner of the coin toss will get to choose:
(a) Sentinel/Scourge side of the map or
(b) the first hero selection from drafting
Heroes drafting:
- The team that starts off the drafting will have 45secs to decide on the 1st hero, after which next team also gets 45 secs to choose their 1st hero. This process is repeated until all the heros are selected.
Team that fail to pick their hero within 45secs will receive a warning for time wastage. Any team that accumulates 3 warning during drafting will have one player taken off the team. That player will be replaced with a computer slot during the match.
- If any team is found to have any hero which is selected differently from what was decided earlier, the referee has to be informed immediately. Team which made the mistake of selecting the wrong heroes after game starts will be penalised (Warning or Game Loss).
In any situation when any team did not select their heroes according to what they have decided, referee will use the heroes' selection list recorded to verify if that team is guilty of making the mistake. Then referee award warning or game loss if the team is found guilty of making the wrong selection.
Important Rules:
- Team that chooses the sentinel side will host the game.
- Team members are not allowed to change seats once DOTA map has started to load.
- At the end of the match, players must maintain the final screenshots and receive confirmation from the referee. At the end of the game, replay has to be saved and named as WCG_DOTA_TEAM1vsTEAM2 by the winning team leader or at least one of the team members. Failure to do so will cause the game to be void and no winner will be declared for that game.
Game Play:
Backdooring
Backdooring in WCG games is allowed. However, instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill, ignis fatuus, or Boots of Travel) to enter an enemy base UNLESS your creeps are already present in the base. So, for example, teleporting with Boots of Travel onto an ignis fatuus that runs in to backdoor is illegal. Another example is having your teamates backdoor and enters an enemy base and then teleport to your teamates as Furion. This is illegal because your creep wave is not present. Some of these measures have since been restricted in recent mapversions in support of this rule.
Intentional Use of Game/Program Bugs: A warning at the minimum or loss by default:
-Intentional use of any program bugs will result in a warning at the minimum or loss by default for the offending player.
1. Trees Trapping (Disqualification):
Trapping enemies in trees intentionally is not allowed.
2. Pooling (Warning or Game Loss):
No pooling of any sort is allowed. This means that items bought with a player's own money cannot at any time be carried by any of his teamates. Items bought with the player's own money can only be carried or sold by him. This rule only applies to players on the same team. Players can pick up items dropped by their opponents.
3. Pause Abuse (Warning or Game Loss):
During heroes' selection. From the point after hero selection process is completed, pausing without any valid reason is disallowed.
4. Creep Blocking (Disqualification):
Creep blocking is not allowed but creep slowing is allowed. Blocking here refers to the prolonged blocking of creeps to disrupt their usual path. (ie: Using Chen's creeps to block the entire entrance of the base for a long time.) Creep slowing means that you can stop the creeps from moving in their usual path for a few seconds. (ie: Using fissure)
5. Bugs Exploitation (Warning, Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this bug existed" or similar excuses will not be entertained. Participants/Teams are expected to know what these are.
Examples of Bugs:
Earthshaker using "Fissure" to target out of the edge of the map. Results in a fatal error in some instances. Any players found doing this will be disqualified.
Black King Bar cannot be shifted or dropped. Any players found doing this will be disqualified.
6. No control sharing (Disqualification):
Strictly no control sharing. Only when there is one more or team mates disconnects, then you can share the control of that player(s)' hero. However, you cannot take, pass or sell that hero's item(s).
Warning : After warning is given games goes on. If three warnings are accumulated then the team will be ejected from the tournament upon receiving the third warning.
Game Loss: Game loss given to a team mean the team loses the current game no matter what is the result of that game. A win would be awarded to opponent instead.
Disqualifications: A team disqualified will be ejected from the tournament. They will not be able to continue further in the current event.
Disconnections:
Any team members who intentionally drop out of the game might cause that member's team to be given a game loss for that game. Appeal can be made but decision by the referee will be final.
If the game hangs, do not change anything and leave the screen as it is. Pause the game and notify the referee immediately.
If any players are disconnected within 10 minutes after game starts then the game has to restart.
If any players are disconnected 10 min after game starts then the game will continue. The dropped player's team must leave the items on the dropped hero and is NOT allow to sell the items of the dropped hero. At no time shall a player take an item from the dropped hero or buy an item for the dropped hero. The team may then control the dropped hero.
If all players' systems hang or the game cannot continue because the majority of the players within the same game experience a game hang, the referee can decide to restart the game or award a win to either team.
Saving of Game & Game crashes/Fatal error:
At the 30th minute mark, the game will be saved once for a back up save game. After the 30th minute mark every 15 minutes interval, the game will be saved for a back up save game. Head Marshal/ Marshals will have the right to ask players to save game during any period of the game.
Any game crash after 90 minutes will not be continued anymore and a decision will be made by the marshal of that match based on the replay of that match.
In the times of a game crash/fatal error, the referee's decision will be final. If the participant has any problems regarding the decision made by the referee, he/she can file a report to the organizers and it will be reviewed by the staff and referees.
A save game is outdated if since the save game;
- A tower/barrack has went down
- A total of 12 or more kills occurred . (Aegis charges lost count as kills)
- The net total kills changed by 4 or more. (Aegis charges lost count as kills)
The net total is the difference in kill score between both teams.
Examples:
An 11-4 score at the save leaves a net total difference of 7, a 11-8 score at the drop leaves a net total of 3. The net total went from 7 to 3, a change of 4, as such, the save is outdated.
A 20-16 score at the save leaves a net total difference of 4, a 26-22 score at the drop leaves a net total of 4. The net total stayed at 4; however 12 kills happened since the save, as such, the save is outdated.
A 5-3 score at the save leaves a net total difference of 2, a 12-7 score at the drop leaves a net total of 5. No towers/barracks were downed. The net total went from 2 to 5, 11 kills happened since the save, as such, the save is valid.
If the most recent save game is outdated, the normal disconnect rules apply.
If the most recent save game is valid, the dropped players team can choose to reload from the save game if they so desire.
Penalty for Unfair Play:
1) Use of any map hack program
2) Intentional disconnection
3) Use of any settings exceeding standard and permitted settings
4) If the match is disrupted due to unnecessary chatting, the player may be given a warning or lose by default at the referee's sole discretion.
Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
During the course of any match, the operations staff and/or referee may determine other actions to be unfair play at any time.
Three warnings constitute being disqualified from the tournament.
These rules are for the WCG 2007 Asian Championship and are subject to modification in the following aspects:
- Use of most recent patch/version release of each official game within organizer's own discretion.
- In-game settings and required factors necessitated by use of most recent patch version/release
- Cheat Protection Program release and/or cheat protection functions
- Game settings and/or operations guidelines dictated by differences between online and LAN tournament
This post has been edited by MyGaming-Lim: Jul 10 2007, 04:38 AM
Jul 8 2007, 12:19 PM, updated 19y ago
Quote
0.0202sec
0.69
6 queries
GZIP Disabled