People hate mobile gaming for good reasons, and they joyfully enter into mobile gaming without really survey or care about people expectation, getting roasted is expected.
Mobile gaming is hated for many reasons: limited energy bar, limited controls where you can only depend on mainly two fingers to control, eat up lots of battery.... worst when comes to micro transaction which is pretty famous of how app store make money, and also what many gamers really hate that could flush good game down the drain. People do not require spending time and effort to train to become powerful, there are always people spending money to get good loots, equipment and all sort of treasures that can only obtained by cash, instead of in-game money. People can always get stronger than you without any effort, especially new players that far more powerful than you, render all those time you spent into make your character powerful useless.
However, this seems to be the direction that will be adopted by game companies. They don't want an one-off purchase which only earn once, they want long term earning and keep generating revenue to make money and we can't tell them: no. After all, this is business strategy. Maplestory is one good example, the server is so messed up that most players are cash-people, keep spending cash to get all sort of benefits, can hardly find genuine players there nowadays. Despite that, the game is still alive and people are playing it. That provide a good reference for game companies to adopt such strategy for long term earning.
As an ordinary player, this is a sign that the game is already doomed without needing to play it.
Anyhow.... I duno exactly whats the direction of gaming industry, if they are marching into mobile gaming or not. Let's hope diablo 4 will return back into the correct path
Diablo Immortal, coming to mobile and PC 2 June
Nov 8 2018, 01:54 PM
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