im dying to play this !! hope my newly bought pc/components can handle the requirements !
RTS Starcraft 2, New Units with Video and Explanation.
RTS Starcraft 2, New Units with Video and Explanation.
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Aug 4 2007, 04:26 PM
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Senior Member
1,635 posts Joined: Jan 2003 From: BASF Asia Pacific |
im dying to play this !! hope my newly bought pc/components can handle the requirements !
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Aug 4 2007, 05:28 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
Pretty sweet looking tech tree but not much changes from the original.
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Aug 4 2007, 06:29 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
Well thats what they say
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Aug 4 2007, 07:20 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
Terran look really sweet now.Love the new Vikings.
There is one thing that i dont like about Terran,they are more hard counter based race now. Also,the Drop Pods are Dawn of War rip off but what the hell.I still like it. |
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Aug 4 2007, 09:42 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
Why do terran need drop pods and ships???
Very strange DoW have no drop ship thus drop pods but SC2??? |
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Aug 4 2007, 10:41 PM
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Junior Member
52 posts Joined: Jan 2003 From: Pearl Island |
sorry for off topic..hehehe recently see on youtube about tat starcraft ghost thou..
it`s related to SC2 by any mean..hmm... |
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Aug 4 2007, 10:58 PM
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Junior Member
188 posts Joined: May 2006 |
Gamespot has some videos. If anyone has a link to the single player demo please post here.
I hope they didn't remove lock down from the ghost. Added on August 4, 2007, 11:34 pmhttp://www.blizzforums.com/showthread.php?t=10886 Tons of info on that link. A taste of it. QUOTE Something I called earlier: Wraiths are back as an anti-air unit. I can't remember their name, but they can switch between a form that attacks air units and a form that intercepts incoming missiles and destroys them. When it transforms, the lasers switch positions. It is a three-pronged aircraft just like the Wraith, but cannot stealth. This post has been edited by dos: Aug 4 2007, 11:34 PM |
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Aug 5 2007, 12:27 AM
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Junior Member
198 posts Joined: Aug 2006 |
QUOTE(al_segundus @ Aug 4 2007, 10:41 PM) sorry for off topic..hehehe recently see on youtube about tat starcraft ghost thou.. The game is supposed to happen in the aftermath of SC: Brood War. It was planned to be released for the consoles few years back but looks like its been currently on hold or canceled, unlike SC its a third person shooter not RTS.it`s related to SC2 by any mean..hmm... Even so a novel was released for it: ![]() |
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Aug 5 2007, 06:46 PM
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Senior Member
1,406 posts Joined: Dec 2004 From: Living Hell |
man, im reli looking forward to try out that protoss mothership. waiting for the ultimate weapon of other races too
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Aug 5 2007, 07:34 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(Chanwsan @ Aug 5 2007, 06:46 PM) man, im reli looking forward to try out that protoss mothership. waiting for the ultimate weapon of other races too Mothership is kinda lousy now.No more Black Hole,Time bomb and air-to-air attacks.It only have air-to-ground,1 beam planet cracker and a cloaking field.Also,you can build as much mothership as you want and it's cheaper.I prefer the old Mothership.It more uber than the current one. |
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Aug 5 2007, 08:19 PM
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Junior Member
266 posts Joined: Oct 2005 From: Shah Alam |
QUOTE(fujkenasai @ Aug 4 2007, 09:42 PM) Why do terran need drop pods and ships??? I think it has the same concept with protoss shuttle and arbiter's recall ability. Very strange DoW have no drop ship thus drop pods but SC2??? Its not like you get both at the same time.They're in diff. position on tech tree. Maybe in some situation it's more effective to use pods than ships. It gives more versatility and strategic option to the game. In sc you dont recall Reaver to harass your opponents and you dont mass Shuttle to bring your army to the back of your opponent's base. |
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Aug 5 2007, 09:12 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
But then now you do not have a beacon(arbiter) now, so its a different strategy where the beacon can be destroyed.
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Aug 6 2007, 12:00 AM
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Senior Member
1,406 posts Joined: Dec 2004 From: Living Hell |
QUOTE(Cheesenium @ Aug 5 2007, 07:34 PM) Mothership is kinda lousy now.No more Black Hole,Time bomb and air-to-air attacks.It only have air-to-ground,1 beam planet cracker and a cloaking field.Also,you can build as much mothership as you want and it's cheaper. huh? so they modified it?? aww man, it makes me feel sad. the mothership i saw in the trailer reli rock hell, especially time bomb.I prefer the old Mothership.It more uber than the current one. thinking of a lousy mothership, i'd rather get myself carriers |
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Aug 6 2007, 02:10 AM
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Junior Member
266 posts Joined: Oct 2005 From: Shah Alam |
QUOTE(Chanwsan @ Aug 5 2007, 06:46 PM) man, im reli looking forward to try out that protoss mothership. waiting for the ultimate weapon of other races too I dont think ultimate unit exist in sc. Sc is one of the game where your unit does'nt get obsolete as you progress into the tech tree.In starcraft you'll find out that every unit pose an importance in certain strategies. |
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Aug 6 2007, 06:10 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(Chanwsan @ Aug 6 2007, 12:00 AM) huh? so they modified it?? aww man, it makes me feel sad. the mothership i saw in the trailer reli rock hell, especially time bomb. Carriers are back,from what i heard and Tempest are gone now.thinking of a lousy mothership, i'd rather get myself carriers I do hope they have that uber Mothership that you only can build one and a rebalanced Black Hole.The current Black Hole is too imba. QUOTE(RtP|DEV @ Aug 6 2007, 02:10 AM) I dont think ultimate unit exist in sc. Sc is one of the game where your unit does'nt get obsolete as you progress into the tech tree. SC can have ultimate units but it must have a weakness.There shouldnt be any unit that doesnt have weakness in SC.In starcraft you'll find out that every unit pose an importance in certain strategies. DC did implement the ultimate unit's idea pretty well and i dont see why Blizzard shouldnt do it for Protoss in SC2.It's a pretty good idea. |
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Aug 6 2007, 06:59 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
Hey talking bout weakness I wonder what happened to the EMP I hope 1 epm pulse can shut down the toss mothership.
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Aug 6 2007, 08:02 PM
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Junior Member
599 posts Joined: May 2005 From: Sabah |
how about upload 20th century computer virus to shut down entire protoss fleet? like the movie "Independence Day"
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Aug 6 2007, 08:13 PM
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Junior Member
266 posts Joined: Oct 2005 From: Shah Alam |
QUOTE(Cheesenium @ Aug 6 2007, 06:10 PM) QUOTE(RtP|DEV @ Aug 6 2007, 02:10 AM) I dont think ultimate unit exist in sc. Sc is one of the game where your unit does'nt get obsolete as you progress into the tech tree. In starcraft you'll find out that every unit pose an importance in certain strategies. SC is not just about micro, its one of the most macro intensive. You will be expanding a lot and make a horde of army. The army is on more large scale compare to small scale DC army. You cannot say, DC can implement it why not SC2 because the game design is different. One change will affect other area in game design. So imo, having an ultimate unit contradict the very idea of SC design. QUOTE(Cheesenium @ Aug 6 2007, 06:10 PM) SC can have ultimate units but it must have a weakness.There shouldnt be any unit that doesnt have weakness in SC. Imo the weakness is what made the ultimate unit not ultimate.Imagine a 20 pop Ultimate which cost a ton and has long buildtime, get Lock'd by a single ghost which cost far less min and pop. OMG..... ppl will think twice to build that unit. The so called ultimate does'nt seem so strong now. Hahahaha.............. (Ok, i dont follow SC2 dev much and i can be wrong here.) This post has been edited by RtP|DEV: Aug 6 2007, 08:28 PM |
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Aug 6 2007, 09:34 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
I think my idea of ultimate unit and yours are kinda different.My perception of ultimate unit is it shouldnt be too uber or too unstoppable.Besides,it shouldn't be the unit that destroys everything in a blink of an eye or destroy a large fleet without other unit's support.It must have a weakness and it should be only used as support boost your existing army.Just like how the Mothership work in the Korea demo.
DC implement it properly and i dont see why SC2 cant do that.In DC,dont expect a uber unit like a single Land Raider or Avatar can destroy entire amry.I have killed uber units with T2 units when my opponent is in T4. Again,it's up to how Blizzard balance it.There is thin line between too powerful and too weak.I have confidence that Blizzard can get this right. I support the idea of a uber unit in Protoss since it makes Protoss more unique than Terran and Zerg.Zerg must not have any uber units since it spoils the swarm feeling while Terran gets the big Thor that is not too uber. |
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Aug 7 2007, 10:36 AM
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Senior Member
570 posts Joined: Mar 2005 From: The land that practices "democrazy" |
I still think they should change their graphics engine. Heck, i even think the old SC graphics are better looking than the current one.
It is just toooo colourful! |
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