Dawn of War Mod ListFull Race ModsInquisition : Daemonhunt.
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Description:
This mod provides a new playable race for Dawn of War Dark:Crusade.
You can now play the Daemonhunters, a branch of the Inquisition in charge of destroying daemons, chaos cults and all chaotic influence from the Imperium.
The army's commander is the Inquisitor Lord and he commands over the Inquisition's troops.
When the opposition gets too strong, though, he calls on the secret chapter of Space Marines called the
Grey Knights , super humans whose absolute faith and mighty psychic powers make them the most formidable soldiers in the service of the Emperor.
Download Links:
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http://dawnofwar.filefront.com/file...nhunt_Mod;80262-
http://files.filefront.com/inquisit...;/fileinfo.html-
http://88.198.39.149/~daemonhunt/in...monhunt_mod.zip- http://www.megaupload.com/fr/?d=M8SQLW54Relic Forum Thread:
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http://forums.relicnews.com/showthread.php?t=152821Forum :
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http://compiler.free.fr/phpBB2/Tyranids
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Description:
This mod adds a Starcraft's Zerg-like race,Tyranids,into Dawn of War:Dark Crusade.
Download Link:
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http://files.filefront.com/6816877Relic Forum Thread:
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http://forums.relicnews.com/showthread.php?t=139042Website:
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http://tyranids.dowfiles.com/Steel Legions
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Description:
-This mod adds a new Imperial Guard Regiment,Steel Legions into Dawn of War:Winter Assault
Warning-This mod
ONLY works in Winter Assault.The DC version is not released yet.
Download Links:
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http://www.steellegion.org/dload/-
http://dawnofwar.filefront.com/file/;60607-
http://lerp.com/dow/Steel_Legion_Mo..._WA_Enabled.exe-
http://dow.lerp.com/mods/Steel_Legi..._WA_Enabled.exeRelic Forum Thread:
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http://forums.relicnews.com/showthread.php?t=91031Website:
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http://www.steellegion.orgBalance ModsDawn of War Pro: Dark Crusade Edition
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Basically,this a mod that completely rebalance and rework DC.It's balance is very similar to vanilla DoW.
Main Features:
-Fully implemented Wargear for each factions' heroes.
-Racial and Game-Play redesign.
-Improved Balance
-Automatch compatibility with customized map pool.
-Enhanced models and GFX
-Enhanced Skirmish AI that will continually be updated for your enjoyment.
-A host and assortment of other goodies.
Download Links:
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http://www.gamerslifeforme.com/down...oWpro-2-0-0.exe,
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http://dow.lerp.com/mods/DoWpro200.exe, or
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http://files.filefront.com//;7924508;;/A List of Change in General:
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http://dow.lerp.com/mods/DCPRO_GENERAL_CHANGE_LIST.docRelic Forum Thread:
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http://forums.relicnews.com/showthread.php?t=153780Website:
- www.dowpro.org.
Dawn of War Expanded a.k.a DoWXP
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Same as DCPro,this mod also rebalance the whole game and add loads of new units.
Main Features:
-Resized units to make them look more realistic.
-Since infantry are smaller, they also move slower, so the use of transport is a good option.
-More camera control: see the battle from farther or closer.
-DoW Skirmish AI mod is included and adapted to all new units, a big thanks to the AI team.
-DoW Closer to Codex Mod from Medes units are included as they are released.
- Such as : Codex Space Marine Land Raider, Space Marine Veterans, Space Marine Devastators, Chaos Havocs, Codex Defiler, Codex Chaos Predator, Demolisher Leman Russ, Executionner Lemanen Russ, Eldar Dire Avenger, Eldar Storm Guardian and many more.
-Original new units and upgrades:
- Examples: Razorback, Melta Gun upgrade for Marines and Kasrkin, Imperial Guard Karskin Flamers, Autocannon and Heavy Flamer for Sentinel, Deep strikeable Karskin, jumping Tau vehicles, Rail Rifle upgrade for Pathfinders and more.
-Multiple play balance changes:
*Unit soft caps to stop spamming.
*Uniformisation of weapons within each races (plasma are similar for most space marines, etc).
*Much more diversity on many units.
Download Links:
For DowXP 4.0 Full
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http://dodownload.filefront.com/765...7548d309369414eFor DoWXP 4.02 Patch
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http://files.filefront.com/DowXP402...;/fileinfo.htmlDowXP Wiki:
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http://www.digitalequinox.com/dowxp...r_Expanded_NewsRelic Forum Thread:
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http://forums.relicnews.com/showthread.php?t=83283Forum:
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http://digitalequinox.com/dowxp/yabb/YaBB.plOthersDawn Of Skirmish DC v2.40 AI Mod
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Description:
Prepare for a more enhanced Dawn Of War - Dark Crusade skirmish experience!
This project started after the release of Dawn Of War with the intent to bring to the global DoW community a more intense and satisfying AI opponent on the field of war. We hope you will agree that has been achieved with the understanding more is to be done in the future. Our work continues to evolve and in the coming months will make current efforts pale in comparison. However, you have to start somewhere and hot damn what a jump start!
Its been a slice from start to, well, continuing! We're so looking forward to enhancing the AI even further in the coming months!
Download Links:
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http://ei8ht.net/wh40k_ftp/hangar-8/2.4_AI...Mod_Install.exeRelic Forum Thread:
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http://forums.relicnews.com/showthread.php?t=153009AI Mod Forum:
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http://forums.revora.net/index.php?showforum=478Sapce Hulk 1
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Description:
Hi guys! Space Hulk Coop is a Modification of the RTS game Dawn of War. Coop is by no means a multi-player only style of game, but a more fast and furious style. The only things that differs from the "Coming Soon" Single Player edition is Weapon Jams and Blip markers. Space Hulk is all about Strategy and a players ability to work out the odds! In Single Player e.g. is the corridor long enough for me to clear a jam if I get one. Coop is similar e.g. is this corridor long enough for me to kill the next on coming horde. Which is harder, humm... I would say that they are about the same - the main difference is in Coop you tend to go down faster if you loose some Terminators. This is why it is called Coop, the game design was created to handle 2/3 squads of terminators versa 2 possible AI enemies Chaos Warp Spawns or of course Genestealers. You can put in some AI Terminator squads if you need the help, I built the squads on top of the normal Dawn of War AI. So they will move around and engage the enemy while you complete the mission. I would recommend playing online as well, the code has been setup so that allied squads can complete the mission objectives as well.
This new Version of Space Hulk Coop : version 0.8 has some new features in it. One is of course some new maps. More cooler than that is the new Retrieve Relic Mission Type. There is a relic on the map naturally and you have to get it, once a terminator grabs it he becomes the relic holder. Then you must protect the relic holder and get him to the designated exit. If the Relic holder is killed then the enemy gets the relic and you fail the mission. The real catch is that the exit point is random. It might not be in the same place next time you play, hehe! And Cooler than that, I have added a new kill team - Enter the Necrons! Now, they looked why to cool not to have them in their. Don't panic Necrons fans, I didn't do a dodge job! They have their own UI and their own unique abilities. Terminator's are more robust (as you would expect), but the Necrons have strong abilities that makes up for strength. I would be interested to hear from any Necron fans about them. I haven't done an AI for the Necrons so you would be on your own with that one. I have also done a Necron ship interior to complete the Necron Feel.
Download Link:
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http://dawnofwar.filefront.com/file/Space_Hulk_Mod;55458Space Hulk 2 : Descent to Purgatorum
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Description:
This is a must have for Space Hulk Players. This is really polished stuff. I have significantly reduced the possibility of jamming if not firing. I say significantly, as it is still possible - but unlikely. They definitely won't jam if their not near the fight. I have all so added hot keys for all the abilities, this makes life so much easier. With the help of Hanger-8, we have setup up a new painter. So there is almost no limit to the customization of your termi squad.
Download Links:
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http://dawnofwar.filefront.com/file/Space_Hulk_II;65290Website:
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http://spacehulk2.i8.com/Forums:
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http://dowmod.8.forumer.com I have only added the more well known mod.
If you dont mind,could you add this into the front page?I'll update it frequently.