Crap,why so fast release?
I want those extra ground units. No........
War40K: Dawn of War Winter Assault / Dark Crusade, Official Dawn of War Msia Thread (RTS)V4
War40K: Dawn of War Winter Assault / Dark Crusade, Official Dawn of War Msia Thread (RTS)V4
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Jan 19 2008, 11:45 PM
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#261
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Crap,why so fast release?
I want those extra ground units. No........ |
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Jan 29 2008, 09:49 AM
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#262
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Jan 29 2008, 01:31 PM
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#263
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QUOTE(redeye84 @ Jan 29 2008, 10:51 AM) No,these are Land Speeder Tempest.They are technically LS with a roof.QUOTE(heaven @ Jan 29 2008, 11:48 AM) You can fight them in the Soulstorm demo too Damn,my CoD4 session also gone now. btw theres some news/rumour at linkie, which might threaten the existent of the Wargh! and even the heretics alike, though it also might be some posturing before the election, lawlz. |
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Jan 29 2008, 09:32 PM
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#264
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QUOTE(johnnycp @ Jan 29 2008, 06:19 PM) hell lots of cyber cafe will be shut down. Yeah,a lot of people gonna be unemployed too and we got no entertainment too.This gov is damn "good".Im still wondering which CC allow you to download porn.Never seen one CC that allows that for for 2 years adi.we are back to stone age. no entertainment, consumer goods, toll, fuel price increases @#^$&*@#$%* etc etc. so all this back to this quote? "you tak suka? keluar!" I tak suka,tapi,i tak boleh keluar. |
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Jan 30 2008, 09:34 AM
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#265
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Huh?Another new race?
Looks more like Horror with guns and Orkish styling. |
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Jan 30 2008, 10:01 AM
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#266
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QUOTE(bobohead1988 @ Jan 30 2008, 09:38 AM) QUOTE(king_kong @ Jan 30 2008, 09:45 AM) as for the CCs, many people are taking effort to ensure their survival is not jeopardized. at the end of the day, it was all the fault of cafes who allow school children and young kids to play games that give reason for irresponsible parents to complain. Yeah,i hope CC will stay the way as it is now.All the best to the CC owners.if you can vote, vote for what you think is best. I think one of the reasons that the government want to close down CC is because they dont want CCs to be an entertainment centre.They just want it to be a place for people to surf net and shit that we all can do at home.Entertainment is more like a sin to them. |
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Jan 30 2008, 04:58 PM
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#267
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Jan 30 2008, 11:53 PM
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#268
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QUOTE(DarkFyre @ Jan 30 2008, 11:29 PM) well its not a very suprising turned of events if you ask me.. Seconded that,it's just another pointless effort by the government.Time and effort can be used to prevent crimes or improve the country than closing down CCs which do no harm.sure they will put new regulations and all.. and you know why!! election is coming and the government just want to show the people that vote that they are doing their job.. anyways i think it will blow over.. cos one tmnet will lose business and secondly majority of malaysians dont have a computer at home.. if this law passes thru cc will close down cos like as been said that people only go to cc to play games and people rarely go to cc to just check their mail nowadays.. heck you can check it on your handphone.. anyways the government like to make nonsense laws and stupid useless money wasting campaigns.. (space tourist rings a bell) anyways i have never put any much faith in the government so all this stupidity is expected from them.. oh well on a lighter side of things im itching for a game so let me know this coming saturday when you guys are having a waaagh session ya |
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Feb 2 2008, 11:47 AM
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#269
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Now,i hope i dont get pwnzord there.Dont want to come back here to study.
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Feb 14 2008, 10:43 AM
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#270
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DE is buffed to hell in the demo mission(the SM stronghold).They got about 3x more life than normal DE.In the end,Talos got 10k+ HP after researches.
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Feb 14 2008, 12:03 PM
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#271
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QUOTE(RangerRed @ Feb 14 2008, 11:34 AM) I think thats the starting units with the purple circle... did u check if it applies to units that u create? I think 3x HP boost also apply for the honour guards,the purple circle guys.It also applies for the normal ones.This is exactly the same as DC's campaign if you play Easy.All your unit's HP got buffed.Added on February 14, 2008, 11:38 amIt looks like DE is total anti infan n vehicle. They got units to deal with both n some units that can handle both at the same time. Infiltration is also a non issue with the Piercing spell that they can cast on any unit. If you want to play the MP/Skirmish version of DE,Battle One has the normal DE without HP boost.Battle Two is the heavily buffed version. This post has been edited by Cheesenium: Feb 14 2008, 12:06 PM |
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Feb 14 2008, 01:49 PM
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#272
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An incomplete change log for the old race:
QUOTE Space Marines: * Scout Marines build cost increased from 90/0 to 100/0, reinforce cost remains the same * Scout Flamers cost decreased to 30/10 from 40/10 * Force Commander cost reduced from 260/50 to 220/50 * Tactical Missile Launcher reload increased from 5 to 5.75 s * Tactical Missile Launcher cost reduced from 60/15 to 50/10 * Health and Damage upgrades have been split into two researches each (50/30 first, 100/50 second), mostly same bonuses between the two (ASMs get just +5% from first health research) but same total bonuses to all units * Tactical Bolters only get 4 heavy weapons with Heavy Weapon Increase, not 5 * Grey Knights need a Sacred Artifact now * Grey Knight Halberd piercing vs commander reduced to 30 from 45 * Weaken Resolve is the same * Monastery cost increased to 300/125 and 90 s * Fortress Monastery cost increased to 340/340 and 100 s * Heavy Armor Deployment cost increased to 450/450 and 100 s * Secondary 2x healing aura of Apothecary/Chaplain reduced to 1.5x * Whirlwind support cap decreased to 4 from 5 * Skull Probe cost reduced to 65/0 from 75/0 and 18 s from 20 s * Skull probe now has 225 health (up from 200) * Scout Infiltration now requires T2 add-on (in addition to armory) * Terminator melee unchanged Chaos: * Possessed Space Marines cost increased to 260/120 from 220/100, reinforce cost increased to 65/30 from 55/25, and they now use two slots in a transport. * Chaos Armory has cost decreased to 175/50 from 200/75 * Desecrated Fortress cost increased to 325/125 and 90 s * Unholy Monastery cost increased to 340/340 and 100 s * Chaos Energies cost increased to 450/450 * Corruption and Doombolt abilities and research remain unchanged, Chains of Torment range reduced to 25 from 40 * Obliterator melee unchanged Eldar: * Howling Banshee Squad unit/squad stats unchanged. * Dark Reaper Reaper Launcher (no, that's not a typo) damage vs monster_high corrected, now starts at 2.1 DPS and will scale; no changes to the unit itself * Warp Spider Squad unit/squad stats unchanged, weapons unchanged, research effects unchanged, Haywires unchanged. * Fire Dragon unchanged * Soul Shrine cost increased to 225/225 * Mobilize for War cost increased to 340/340 and 100 s * Annihilate the Enemy cost increased to 350/350 and 100 s * Optics and Call of War are unchanged * Armor 1 now increase Banshee health by 90 instead of 15% (gain of 32.25 HP before CoW, 3 HP after) and Banshee Exarch by 235 instead of 30% (gain of 104.5 HP before CoW, loss of 2 HP after) * Armor 2 now increases Banshee health by 200 instead of 15% (gain 3 HP with CoW) and Banshee Exarchs by (loss of 2 HP with CoW) * Ranger Infiltration cost increased to 75/75 from 50/50 * Imbue: Fortune cost reduced to 75/35 from 100/50 and 39 s from 45 s * Imbue: Eldritch Storm cost reduced to 125/40 from 150/50 and 50 s from 70 s * Harlequin's Kiss and Dance of Death unchanged Orks: * More Sluggas is a Tier 4 research now. No other changes to it, no limits on Boyz Huts. * Pile O' Gunz! cost increased to 170/70 from 150/50 and 60 s from 50 s. * Waaagh! Banner cost increased to 170/0 from 165/0 and 40 s from 37 s * Orky Fort add-on cost increased to 340/340 from 300/300 and 95 s from 90 s. * Extra Armor cost increased to 450/450 from 400/400 and 100 s from 96 s. * Nob Power Claws unchanged Imperial Guard: * Telepathica Temple cost reduced from 75/25 to 50/25 * Basilisk cost reduced from 150/300 to 150/250. No other changes to Basilisk. * Hellhound accuracy boosted to 80%, damage reduced to maintain DPS, FotM accuracy is 65% up from 35% * Tactica Control cost increased to 175/50 * Battle Command cost increased to 300/175 and 90 s * Regimental Command cost increased to 340/340 and 100 s * Full Scale War cost increased to 450/450 and 100 s * Heavy Weapons Team cost decreased to 225/50 from 250/50 and 40 s from 45 s * HWT Lascannon base damage has gone up to 126-158.5 (from 110-137.5), about a 15% buff * Guardsmen Plasma range increased to 25 from 22 (now 30 after Satellite Targeting Resolution) * Sentinel has better penetration versus vehicle_high, now 25 (from 15). Sight radius increased to 30 from 25. * No changes to vehicle pop usage * Your Aim Will Be True unchanged, Execute bonus to max damage reduced to 2.5x from 3x, Lasgun and Hellgun * Strip Soul unchanged, Lightning Arc unchanged, Curse of the Machine Spirit unchanged * Righteous Fury unchanged (whew!), Fanaticism unchanged * Commissar, Psyker, Priest, unit/squad stats unchanged, bug fixes to Priest's Eviscerator/Chainsword vs building/vehicle_high * Assassin unit/squad stats unchanged, Assassination Scope unchanged, Infiltration Research unchanged, weaponry unchanged * CS Priest morale bonus now stacks with other Priests/Commissars * All Tactica Control researches are unchanged except for Weapon Specialization: Kasrkin GL/Plasma bonuses swapped (to match DC 1.2 changelog description). No new researches anywhere. Tau: * Path to Enlightenment cost increased to 225/225 from 200/200 * Kauyon/Mont'Ka Command Post cost increased to 450/340 from 400/300 and 145 s from 144 s * Teachings of Kauyon/Mont'Ka cost increased to 450/450 and 100 s * EMP Grenade recharge time increased to 110 s from 90 s, duration reduced to 15 s from 20 s * Sonic Pulse double hit bug fixed. No longer does physical damage, only morale damage. * Vespid Neutron Blaster (ranged) damage brought down to 15-17 from 22-25 * Tau Commander Flamer changed from circle aoe to arc (-30 to 30 degrees). Missile Pod reload increased to 2 s from 1 s, damage doubled to maintain DPS Necrons: * Gens now add 25 power to their cost, not just 20. * First power research effect reduced to 25% from 33%, cost increased to 400 power from 300 power. Second power research cost increased to 600 power from 550 power. * The time display has been altered to correctly show their time bonus. Instead of showing the completely wrong display using 20% increments, it show the portion of the total bonus (which is a 66.7% reduction) received by adding 15% to the display. It still reduces times by 10% behind the scenes as it always has. Critical Locations have been reduced from a 15% bonus to 10%. * The monolith does not become more durable as it is upgraded (this was a bug anyways). * Flayed Ones become more durable with monolith upgrades. Every addon built adds 150 to their health, which is now only 550. These stack, so three fully upgraded monoliths brings them to 1450 HP. * Flayed Ones damage against building_low increased by 60%, piercing of special attack 2 against building_low reduced to 40 from 70. No other changes to Flayed Ones. * The Necron Lord now gains 450 health with each monolith upgrade that has been built (potentially 4500 HP total if you're willing to blow that much power on it) * The Necron Lord's jump capacity has been reduced to 1 and 2/3 charges. * Lightning Field charge limit bug fixed, charging from Necron Lord's melee attacks reduced to 45% from 60%. * You cannot delete troops possessed by the Deceiver, so don't worry about that exploit. * Wraith damage reduced from 45-50 to 33-35 * Necron Warriors gain 75 health and 30% damage from their first upgrade (down from 95 and 35%), 50% health and 35% damage from the second (down from 60% and 35%). That's ~100 less health with both upgrades and ~4% less damage after the first upgrade. * Tomb Spyders have 3000 HP (up from 2700 HP) and melee damage has been reduced to 500-610 (down from 540-670). Their piercing against building_high has also been reduced. * As part of their reworking, Attack Scarabs now have 85 HP, 20 power reinforce, and a 3.5 s reinforce time. * Builder Scarab flag raising invulnerability fixed (12 s down to 3 s) * Immortals can now using Summoning, same properties as Necron Warriors/Flayed Ones. * Awakened Monolith cost increased to 0/340 from 0/300 and 70 s from 60 s * Engaged Monolith cost increased to 0/400 from 0/350 and 70 s from 60 s * Energy Core cost increased to 0/550 from 0/500 and 50 s from 40 s * Lord Destroyer health increased to 1750 from 1250. Possession casting time decreased to 6 s from 8 s. * The Essence of the Nightbringer is unchanged Source: http://forums.relicnews.com/showthread.php?t=181320 |
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Feb 14 2008, 02:00 PM
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#273
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I think SM got nerf a lot.
Tech speed got reduced too. |
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Feb 14 2008, 05:08 PM
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#274
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I think SM is seriously overnerf.
they gonna be really weak in SS.Hope they do something to make them stronger. |
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Feb 14 2008, 07:50 PM
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#275
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QUOTE(TheNameX @ Feb 14 2008, 07:04 PM) Old races will only get an air units each while only Crons getting a ground unit(Deceiver).There will be no Chaos Dred for Chaos,Techmarine for SM,Wraithguard for Eldar,Phirana for Tau,LR Demolisher for IG,and Gun Wagon for Orks. I rather exchange the air units for those ground units.Really. This post has been edited by Cheesenium: Feb 14 2008, 07:51 PM |
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Feb 14 2008, 08:51 PM
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#276
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QUOTE(DarkFyre @ Feb 14 2008, 08:11 PM) i still dont get the air units and how it goes with the whole thing Air units are very similar to those in Starcraft.They just hover in one spot and have a very buggy moving animation.I love to use them to raid lone LPs.and how big is the demo anyways?? The demo is 1.2GB.This is the best link to download.They have the most latest demo.Try it if you want. |
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Feb 14 2008, 10:26 PM
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#277
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Yeah,i think that pretty sums up what are we getting in SS.
No new ground units. |
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Feb 14 2008, 11:13 PM
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#278
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Feb 15 2008, 11:43 AM
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#279
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I think the second reason is the Dark Scythe.One shot can kill everything.That ability manage to save my butt in one of the skirmishes against SM.It's a bug.
Added on February 15, 2008, 11:54 amNew videos at gamespot: http://www.gamespot.com/pc/strategy/warham...tag=tabs;videos They are showing Hell Talons and Tempest. This post has been edited by Cheesenium: Feb 15 2008, 11:54 AM |
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Feb 16 2008, 12:48 AM
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#280
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The box art looks nice but where is Relic or Iron Lore's logo?
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