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 Druid Healing in Heroics

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tetsu
post May 8 2007, 02:35 PM

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Slave Pens-easy
SteamVaults-easy(can go straight to last boss)
Underbog-easy
Mana Tombs- HARD
Sethekk Halls- easy
Shadow Labs- easy(only 2nd boss is a bit annoying)
Ramparts-easy
Blood Furnace- moderately hard( but u can go straight to lass boss easily, especially if yur alliance)
Shattered Halls- easy if coordinated(i didn't wipe till the last boss which took a few tries to down, on my first try)
Mechanar-easy(kill last boss first, then kill 2nd boss on the bridge, while someone(rogue/hunter) kites the 3 elementals into the last boss's spawn location)
Botanica- never tried
Arcatraz- never tried(but friends finished it moderately quick for a first run)
Escape from Durnhole- i'd assume moderately hard cos the thrash can dispel sheep and they do it quite often from a try ages ago
Black Morass- hard (mobs after the first boss have tons of hp, and u have to reset instance to retry which is a pain in the ass)

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auchenai crypts - easy(just beware of possessors)

This post has been edited by tetsu: May 8 2007, 02:37 PM
tetsu
post May 8 2007, 03:57 PM

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well lets not open another can of worms. if everyone thought like u, melee dps classes will b out of jobs. i never heroic with imp sap too lol(99 badges and i try to minimize going to heroics so i don't get burned out)
tetsu
post May 9 2007, 06:22 PM

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QUOTE(Gladys @ May 9 2007, 10:32 AM)
Blood Furnace-- 3 pull to last boss, free epic always.
somoene figured it out. rclxms.gif
hope it still works after patch cry.gif

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well. most ppl have different opinions about effective heroic instance parties. usually my party consists of warrior, mage, warlock/hunter,holy priest and rogue(me, and i don't share the loots from chests i lockpick /gg). i don't think i'm a mana drain to the healer cos i'm more focused on stun locking than dps. its either i'm assisting the tank or range assist me while my target stay stunned for 10 secs( mutilate rogues generate combopoints fast) and if i get hit, its usually 1 hit KO crit anyway, meaning i don't get heal at all.

mage threat> rogue, so if it get released from stunlock, it'll b running towards the mage 20-30 yards away and die before it reaches anyone.(i use crippling poison to play extra safe, but usually i don't)

anyway, most parties are still going to bring at least 1 rogue for chest loot and shattered halls locked door b4 the first boss i rkn, cos back in the day i get b****ed at so often cos of having <100 skill in lockpicking and couldn't unlock chests(didn't have the time cos i reached lvl 60 just b4 BC) doh.gif

 

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