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 Druid Healing in Heroics

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TSmyremi
post May 8 2007, 11:13 AM, updated 19y ago

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Any druid healers out there? Especially those in Malaysia with lagging streamyx. My head sakit now trying to heal in Heroics.

Do you have a shadow priest in the group to leave druid healer to focus on tank healing only? Or you're the only healer in the group?

Overheals using HT? But it may be very very big HT very early on in the game-aggro puller?

Mind you, I went into Heroic BM. Tank + Melee were taking 2K-3K hits from Rift Lord Warrior thunderclasp.

Because of streamyx lag, heals get out 1-2 sec after buttonpress.
sets84
post May 8 2007, 11:17 AM

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i
rather
not
play
with
lag
wikzs
post May 8 2007, 11:18 AM

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uuh you went to heroic BM? have you tried doing other heroics first? heroic BM is one of the hardest heroics out there, just below arcatraz
Quazacolt
post May 8 2007, 11:24 AM

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QUOTE(wikzs @ May 8 2007, 11:18 AM)
uuh you went to heroic BM? have you tried doing other  heroics first? heroic BM is one of the hardest heroics out there, just below arcatraz
*
get a 2nd healer >.>
TSmyremi
post May 8 2007, 11:35 AM

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yeah, went into heroic BM coz guildies persuade me that they heard from a friend that it's only slightly more difficult than normal BM.

sets84 : tell me a time when streamyx stops lagging. tongue.gif but last nite was hell in kara. bad lag spikes everywhere.

Qua : yeah, was thinking an offhealer who can still DPS . shadow priest would be nice. but the 2nd healers is full healing spec of hybrid healer?
sets84
post May 8 2007, 11:42 AM

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i go out to non laggy cafes to play if im desperate
wikzs
post May 8 2007, 11:48 AM

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your guildies heard wrong tongue.gif

stay far far away from heroic BM. do something easy first like slave pens, steamvaults, mech or ramparts. once you've gotten the hang of healing those then you can step inside heroic BM, if you want.

for the other heroics other than BM, to heal for the single pull, hard hitting mobs (ie boglords and tempest keep robots) with streamyx's inherent lag is to spam your biggest heal (HT for druids I think). never mind the overheals and stuff, your group should be able to down the mob by the time you oom.

for the multiple trash mobs, focus on the tank mostly. If a dps get aggro he usually gets one shotted. Top up everyone else only if the tank is above 75%.
TSmyremi
post May 8 2007, 01:09 PM

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ta wikzs. it's time like these i really rolled out a full DPS character. waiting for patch 2.1 to come out when Swiftmend gets fix.

what's the other of difficulty of heroics? there's :

Slave Pens
SteamVaults
Underbog
Mana Tombs
Sethekk Halls
Shadow Labs
Ramparts
Blood Furnace
Shattered Halls
Mechanar
Botanica
Arcatraz
Escape from Durnhole
Black Morass


jwrx
post May 8 2007, 01:46 PM

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try steam, underbog(need well geared tank), mech(i find heroic mech actually esier then normal mech) first

leave shalls (horrible, the first guildie to finish in my guild took 6 hours), BM, Arcatraz till much later

This post has been edited by jwrx: May 8 2007, 01:48 PM
Quazacolt
post May 8 2007, 02:17 PM

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QUOTE(myremi @ May 8 2007, 11:35 AM)
yeah, went into heroic BM coz guildies persuade me that they heard from a friend that it's only slightly more difficult than normal BM.

sets84 : tell me a time when streamyx stops lagging. tongue.gif but last nite was hell in kara. bad lag spikes everywhere.

Qua : yeah, was thinking an offhealer who can still DPS . shadow priest would be nice. but the 2nd healers is full healing spec of hybrid healer?
*
hybrid if ur confident... full heal spec if ur not.

or, hybrid if you lack dps, full heal if you dont lack dps at all.

either up to you or the dps'ers... or even the tank if he can:
1) hold enough aggro
2) mitigate enough damage
wikzs
post May 8 2007, 02:35 PM

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Slave Pens - easy. just a few mobs which are unCCable, so would need to be kited. 1st boss is tank and spank with a dps watching the totems. 2nd boss, as a druid healer, prolly would have to keep the tank up, with every range trying to stay max range and you HoT them when they get aoe damage. Last boss also the same. NR for last boss makes it a bit easier

SteamVaults - a bit less easy. first boss is same as normal, 2nd boss is a balance between interrupting the healers and dpsing down the boss. warlord is cake
Underbog - between easy and medium difficulty. after the 2nd boss there are mobs which are un CCable and also the boglords which hit a truck and grow after a period of time. mini gruul ftw

Mana Tombs - first boss requires a tank with very high shadow resists or 2 healers. last boss is a dps fight. above medium difficulty

Sethekk Halls - not that hard, easier with shackle and careful of fearing mobs.

Shadow Labs - medium difficulty, have to be careful of the assassins in the inciter rooms while doing the big pulls

Ramparts - medium difficulty. just have to be aware of the pats.

Blood Furnace - medium difficulty. 2nd boss is hard, best CC for this would be fear. There are fel guards near the end boss who hit a crap ton, sorta like the boglords in UB and SV

Shattered Halls - quite hard. especially on some of the pulls before the first and 2nd boss.

Mechanar - easy badge farming, recommended

Botanica - havent done, but people said it's not that hard.

Arcatraz - heroic arc make babies cry. true story. dont do unless you have a pally or priest for shadow resist

Escape from Durnhole - first 2 bosses are not hard. make sure you have a hunter tho, since there are pats that are on fast respawns (5mins iirc) which are un CC able and they'll summon 2 adds. if you have a hunter scatter shot them to pull they wont summon the adds (changed after patch to make it easier i think). epoch hunter is still hard tho and you only get 3 tries after you release thrall.

Black Morass - damn hard, not needed for any heroic quests, just do it if you wanna test if you're keng or not tongue.gif

don't worry about burning your mana for the trash, short heals are the win for the crazy pulls. there's some fixes in the upcoming patch to help make heroics easier. like the cleave radius, and locks can seduce etc.
tetsu
post May 8 2007, 02:35 PM

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Slave Pens-easy
SteamVaults-easy(can go straight to last boss)
Underbog-easy
Mana Tombs- HARD
Sethekk Halls- easy
Shadow Labs- easy(only 2nd boss is a bit annoying)
Ramparts-easy
Blood Furnace- moderately hard( but u can go straight to lass boss easily, especially if yur alliance)
Shattered Halls- easy if coordinated(i didn't wipe till the last boss which took a few tries to down, on my first try)
Mechanar-easy(kill last boss first, then kill 2nd boss on the bridge, while someone(rogue/hunter) kites the 3 elementals into the last boss's spawn location)
Botanica- never tried
Arcatraz- never tried(but friends finished it moderately quick for a first run)
Escape from Durnhole- i'd assume moderately hard cos the thrash can dispel sheep and they do it quite often from a try ages ago
Black Morass- hard (mobs after the first boss have tons of hp, and u have to reset instance to retry which is a pain in the ass)

-
auchenai crypts - easy(just beware of possessors)

This post has been edited by tetsu: May 8 2007, 02:37 PM
Kurei
post May 8 2007, 03:05 PM

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dun bring melee dun bring melee dun bring melee. I've done and completed every heroic and i must say the group i alwaz run with, Druid + SP + tank + ele shaman + frost mage is the most versatile. If ele shaman + mage is geared n skilled 3 mobs are already cced effectively with sheep and 2 kited. And of cos SP there being a mana battery.
Quazacolt
post May 8 2007, 03:17 PM

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QUOTE(Kurei @ May 8 2007, 03:05 PM)
dun bring melee dun bring melee dun bring melee. I've done and completed every heroic and i must say the group i alwaz run with, Druid + SP + tank + ele shaman + frost mage is the most versatile. If ele shaman + mage is geared n skilled 3 mobs are already cced effectively with sheep and 2 kited. And of cos SP there being a mana battery.
*
dont see a problem right there so long i have good healers.
Kurei
post May 8 2007, 03:22 PM

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not putting down on melee but just healing me one person is easier than healing an additional person. 2 ppl who can kite n kill their mob by themselves quicker than anything rather than a dps melee class who cant kite (probably can but cant kill it) the choice is pretty obvious. Its doable but reali u wouldnt understand how much simpler n smoother it is w/o a melee.
tetsu
post May 8 2007, 03:57 PM

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well lets not open another can of worms. if everyone thought like u, melee dps classes will b out of jobs. i never heroic with imp sap too lol(99 badges and i try to minimize going to heroics so i don't get burned out)
sets84
post May 8 2007, 04:03 PM

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this is the mentality that i always have shun upon...
before the kara times, when doing 5 man instances before the stealth nerfs and what not, shamans and druids were always taken as "liability" in 5 man runs.

the only prefered healers were priests and paladins. now, I have a question... if the shamans and druids are ignored forever, how will they ever be able to gear up and help out in future raids. they may not shine in 5 mans, but they absolutely shine in raids.

same goes for a rogue, there are many trivial fights now that gives rogues a disadvantage. however im sure there are bosses that sitll requires rogues, and when ur up to those bosses... how are you gona do it with undergeard rogues that you have neglected?
TSmyremi
post May 8 2007, 04:07 PM

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QUOTE(Kurei @ May 8 2007, 03:22 PM)
not putting down on melee but just healing me one person is easier than healing an additional person. 2 ppl who can kite n kill their mob by themselves quicker than anything rather than a dps melee class who cant kite (probably can but cant kill it) the choice is pretty obvious. Its doable but reali u wouldnt understand how much simpler n smoother it is w/o a melee.
*
true but i'm just wondering whether there is a different way of playing the healing class through heroics.

besides, nothing beats pushing the healer to sharpen his button smashing skills. happy.gif


Added on May 8, 2007, 4:23 pmalthough come to think about it, i do like stressing ppl out when their health drops low. usually leave them worried when their health is at 50% and no heals coming.

makes DPS output better! brows.gif

This post has been edited by myremi: May 8 2007, 04:23 PM
Kurei
post May 8 2007, 04:24 PM

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i'm not saying its not possible but its just alot easier. Its reali blizzard mechanic faults which they are fixing in the upcoming patch. And my guild rogues have no problem gearing thru the 10 n 25man =p i think most rogues just wan midnight legguards -.- I'm more than happy to bring a rogue fren if he needs something from a particular heroic but if just farming heroics for nethers n badges i'm reali all for my non melee group. And i love druid over any in 5mans mainly for their strong HoTs.
flush
post May 8 2007, 05:07 PM

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QUOTE(myremi @ May 8 2007, 11:13 AM)
Any druid healers out there? Especially those in Malaysia with lagging streamyx. My head sakit now trying to heal in Heroics.

Do you have a shadow priest in the group to leave druid healer to focus on tank healing only? Or you're the only healer in the group?

Overheals using HT? But it may be very very big HT very early on in the game-aggro puller?

Mind you, I went into Heroic BM. Tank + Melee were taking 2K-3K hits from Rift Lord Warrior thunderclasp.

Because of streamyx lag, heals get out 1-2 sec after buttonpress.
*
I sing a song for u, ok?

Malang yang menimpanya,
Kini menghantui kita,
Apakah dosa hingga, kau didera?

Titisan air mata,

... the rest I forgot d. icon_rolleyes.gif

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