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RTS C&C 3: Tiberium Wars / Kane's Wrath V2, Kane's Wrath Available Now!
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psyhun
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Apr 16 2007, 02:32 AM
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Getting Started

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For that mission, the strategy I tried out was to have 3 cranes (you get 2 in the beginning)...... using them try to crank up to the tech tree...... and then churn out 3 mammoth tanks.......
Go for the base where the superweapon is after that with engineers...... and remember to have the sonic emitters built on standby and deploy them when you capture that base........
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psyhun
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Apr 16 2007, 12:47 PM
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Getting Started

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Alright, finished the GDI missions....... ending was rather...... meh :/ ...... kinda like, alright all said and done, everyone go back to what they usually do like nothing happened :/ ........
I find that there's a lack of music variation while in game unlike the previous games in the series........ I like the GDI APC which makes infantry less useless now but at the cost that it could only carry one at a time......
Haven't been playing online much yet....... still focusing on the campaign........
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psyhun
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Apr 18 2007, 05:32 PM
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Getting Started

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Gargh!! I'm so stuck at one of the Nod's mission..... Operation Stiletto......  .......
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psyhun
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Apr 18 2007, 10:28 PM
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Getting Started

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QUOTE(goldfries @ Apr 18 2007, 10:14 PM) capture the 4 construction yard ah? oh that one's easy. Yeah, easy for you to say  and now in the mission after that....... GARGH!! another killer  .......
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psyhun
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Apr 22 2007, 02:11 PM
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Getting Started

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Anyone care to share how they usually start off in a multiplayer game?....... what is to be built first?.......
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psyhun
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Apr 22 2007, 06:37 PM
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Getting Started

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QUOTE(sherren @ Apr 22 2007, 06:30 PM) anyone can help my C & C i just bought [Original] once i click start the game, it shows the box 1st it just stuck but doesnt load into the game yet. Pc specs u can check my sig Theres also this case where it will take quite sometime for the game to load cause the game is performing the securerom check...... will take possibly up to 30 seconds or so before the game loads........ try waiting for a while more.........
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psyhun
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Apr 23 2007, 02:25 AM
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Getting Started

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QUOTE(jasonkwk @ Apr 22 2007, 05:28 PM) That place isn't much help for this game :/ .........
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psyhun
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Apr 23 2007, 05:09 AM
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Getting Started

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The Strat to KICK ASSES  ..........
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psyhun
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Apr 25 2007, 03:04 AM
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Getting Started

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Build more tanks than the other person..... lulz....... *runs away*.......
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psyhun
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Apr 25 2007, 02:59 PM
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Getting Started

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And making the Scrin harvester more useless as well?! :/ .......
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psyhun
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Apr 25 2007, 03:59 PM
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Getting Started

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QUOTE(Araes @ Apr 25 2007, 06:04 PM) GDi harvester has a mini gun for defence, NOD is stealth, if they remove the ion storm they need to bump up the hit points or reduce the cost of the Scrin harvester. Me and my friend agrees that only the NOD harvester has the best advantage....... the mini-gun on the GDI harvester does shitty damage, even worse than those war miners in RA2...... and the Scrin harvester, as plain as one can ever be.....
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psyhun
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Apr 26 2007, 10:57 AM
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Getting Started

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QUOTE(ExCrIpT @ Apr 26 2007, 07:21 AM) Can i run C&C without using the dvd to play it? like using a third party program? Added on April 26, 2007, 6:14 amAdd me to friends list pls.. Excript Yes, you can...... I've tried it.......
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psyhun
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Apr 26 2007, 11:50 AM
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Getting Started

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Its a crack file and we're not allowed to talk on how to obtain it here......
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psyhun
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Apr 29 2007, 07:32 PM
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Getting Started

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QUOTE(Raikkonen @ Apr 29 2007, 09:23 PM) I wonder, what happened if we use Liquid Tiberium to win the mission? You get a second ending.......
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psyhun
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Apr 30 2007, 03:44 AM
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Getting Started

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QUOTE(Raikkonen @ Apr 30 2007, 03:59 AM) For the second GDI ending...... everyone hates you except Boyle....... HE LLAAAVVVEEESSSS YOOUUU!!!!  Edit: For those who haven't seen it before Temple of Nod case modThis post has been edited by psyhun: Apr 30 2007, 03:49 AM
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psyhun
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Apr 30 2007, 08:57 PM
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Getting Started

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Lolz, watched a replay from a friend of mine....... and the whole game was just turret rushing...... there wasn't much unit building..... just TURRETS!!  ........ would be funny to see that happening in the WCG...... imagine the finals, and the two are just duking it all out on turrets only  ......... This post has been edited by psyhun: May 1 2007, 01:17 AM
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psyhun
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May 3 2007, 02:56 AM
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Getting Started

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I would say Scrin lands units are about evenly matched with Nod land units...... GDI land units have higher hitpoints than Nod and Scrin........
All the endings for C&C3 are lame..... its too abrupt........
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psyhun
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May 6 2007, 09:35 PM
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Getting Started

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QUOTE(ulet @ May 6 2007, 08:11 PM) wanna ask question how does NOD campaign end? the last game i played is i have to defend the alien tower from GDI attack then i won the campaign. then theynplayed a video showing kane then kane wanna introduce me to ppl but suddenly it goes to main menu. izit end like that? Disappointing and unfortunate....... but THAT is the ending....... Anyway, I bought the C&C 3 official strategy guide today....... I know some people will say its a waste of money but I'm interested in the book's strategy and I have some missing intels in the game, so hopefully could find them in this book......
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psyhun
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May 7 2007, 02:31 AM
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Getting Started

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QUOTE(jasonkwk @ May 7 2007, 01:45 AM) where you buy the official strategy guide? From an EB Games here in Melbourne........ if you're in KL, M'sia..... you might want to try out Kinokuniya at KLCC, they have a section for strategy guides.........
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psyhun
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May 12 2007, 01:22 AM
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Getting Started

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QUOTE(Araes @ May 12 2007, 03:26 AM) With the next patch we'll have to see. Sell for 300 is a little low even if you get an extra harvester. Come to think of it this might slow down expanding to the next tiberium patch.  But building refineries frees up the tank production Qs....... but yeah, vice versa, which one do u want first, tanks or buildings?......... and the Mothership being able to fire past a wormhole  ....... if only I knew it earlier XD This post has been edited by psyhun: May 12 2007, 01:23 AM
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