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RTS C&C 3: Tiberium Wars / Kane's Wrath V2, Kane's Wrath Available Now!

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psyhun
post Apr 16 2007, 02:32 AM

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For that mission, the strategy I tried out was to have 3 cranes (you get 2 in the beginning)...... using them try to crank up to the tech tree...... and then churn out 3 mammoth tanks.......

Go for the base where the superweapon is after that with engineers...... and remember to have the sonic emitters built on standby and deploy them when you capture that base........
psyhun
post Apr 16 2007, 12:47 PM

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Alright, finished the GDI missions....... ending was rather...... meh :/ ...... kinda like, alright all said and done, everyone go back to what they usually do like nothing happened :/ ........

I find that there's a lack of music variation while in game unlike the previous games in the series........ I like the GDI APC which makes infantry less useless now but at the cost that it could only carry one at a time......

Haven't been playing online much yet....... still focusing on the campaign........
psyhun
post Apr 18 2007, 05:32 PM

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Gargh!! I'm so stuck at one of the Nod's mission..... Operation Stiletto...... sad.gif .......
psyhun
post Apr 18 2007, 10:28 PM

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QUOTE(goldfries @ Apr 18 2007, 10:14 PM)
capture the 4 construction yard ah? oh that one's easy.
*
Yeah, easy for you to say tongue.gif

and now in the mission after that....... GARGH!! another killer sad.gif .......
psyhun
post Apr 22 2007, 02:11 PM

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Anyone care to share how they usually start off in a multiplayer game?....... what is to be built first?.......
psyhun
post Apr 22 2007, 06:37 PM

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QUOTE(sherren @ Apr 22 2007, 06:30 PM)
anyone can help my C & C i just bought [Original] once i click start the game, it shows the box 1st it just stuck but doesnt load into the game yet.
Pc specs u can check my sig
*
Theres also this case where it will take quite sometime for the game to load cause the game is performing the securerom check...... will take possibly up to 30 seconds or so before the game loads........ try waiting for a while more.........
psyhun
post Apr 23 2007, 02:25 AM

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QUOTE(jasonkwk @ Apr 22 2007, 05:28 PM)
www.gamefaq.com
*
That place isn't much help for this game :/ .........
psyhun
post Apr 23 2007, 05:09 AM

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The Strat to KICK ASSES tongue.gif ..........
psyhun
post Apr 25 2007, 03:04 AM

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Build more tanks than the other person..... lulz....... *runs away*.......
psyhun
post Apr 25 2007, 02:59 PM

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And making the Scrin harvester more useless as well?! :/ .......
psyhun
post Apr 25 2007, 03:59 PM

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QUOTE(Araes @ Apr 25 2007, 06:04 PM)
GDi harvester has a mini gun for defence, NOD is stealth, if they remove the ion storm they need to bump up the hit points or reduce the cost of the Scrin harvester.
*
Me and my friend agrees that only the NOD harvester has the best advantage....... the mini-gun on the GDI harvester does shitty damage, even worse than those war miners in RA2...... and the Scrin harvester, as plain as one can ever be.....
psyhun
post Apr 26 2007, 10:57 AM

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QUOTE(ExCrIpT @ Apr 26 2007, 07:21 AM)
Can i run C&C without using the dvd to play it?
like using a third party program?


Added on April 26, 2007, 6:14 amAdd me to friends list pls..
Excript
*
Yes, you can...... I've tried it.......
psyhun
post Apr 26 2007, 11:50 AM

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Its a crack file and we're not allowed to talk on how to obtain it here......
psyhun
post Apr 29 2007, 07:32 PM

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QUOTE(Raikkonen @ Apr 29 2007, 09:23 PM)
I wonder, what happened if we use Liquid Tiberium to win the mission?
*
You get a second ending.......

psyhun
post Apr 30 2007, 03:44 AM

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QUOTE(Raikkonen @ Apr 30 2007, 03:59 AM)
Which is?
*
For the second GDI ending...... everyone hates you except Boyle....... HE LLAAAVVVEEESSSS YOOUUU!!!! cheers.gif lust.gif

Edit: For those who haven't seen it before Temple of Nod case mod

This post has been edited by psyhun: Apr 30 2007, 03:49 AM
psyhun
post Apr 30 2007, 08:57 PM

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Lolz, watched a replay from a friend of mine....... and the whole game was just turret rushing...... there wasn't much unit building..... just TURRETS!! tongue.gif ........ would be funny to see that happening in the WCG...... imagine the finals, and the two are just duking it all out on turrets only tongue.gif .........

This post has been edited by psyhun: May 1 2007, 01:17 AM
psyhun
post May 3 2007, 02:56 AM

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I would say Scrin lands units are about evenly matched with Nod land units...... GDI land units have higher hitpoints than Nod and Scrin........

All the endings for C&C3 are lame..... its too abrupt........
psyhun
post May 6 2007, 09:35 PM

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QUOTE(ulet @ May 6 2007, 08:11 PM)
wanna ask question
how does NOD campaign end?
the last game i played is i have to defend the alien tower from GDI attack then i won the campaign. then theynplayed a video showing kane then kane wanna introduce me to ppl but suddenly it goes to main menu.
izit end like that?
*
Disappointing and unfortunate....... but THAT is the ending.......

Anyway, I bought the C&C 3 official strategy guide today....... I know some people will say its a waste of money but I'm interested in the book's strategy and I have some missing intels in the game, so hopefully could find them in this book......
psyhun
post May 7 2007, 02:31 AM

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QUOTE(jasonkwk @ May 7 2007, 01:45 AM)
where you buy the official strategy guide?
*
From an EB Games here in Melbourne........ if you're in KL, M'sia..... you might want to try out Kinokuniya at KLCC, they have a section for strategy guides.........
psyhun
post May 12 2007, 01:22 AM

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QUOTE(Araes @ May 12 2007, 03:26 AM)
With the next patch we'll have to see. Sell for 300 is a little low even if you get an extra harvester. Come to think of it this might slow down expanding to the next tiberium patch.  hmm.gif
*
But building refineries frees up the tank production Qs....... but yeah, vice versa, which one do u want first, tanks or buildings?.........

and the Mothership being able to fire past a wormhole tongue.gif ....... if only I knew it earlier XD

This post has been edited by psyhun: May 12 2007, 01:23 AM

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