QUOTE(iamsoonoob @ Sep 1 2007, 11:00 AM)
Yep... Free...RTS C&C 3: Tiberium Wars / Kane's Wrath V2, Kane's Wrath Available Now!
RTS C&C 3: Tiberium Wars / Kane's Wrath V2, Kane's Wrath Available Now!
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Sep 1 2007, 11:59 AM
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#81
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
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Sep 6 2007, 06:49 PM
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#82
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
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Sep 7 2007, 09:05 PM
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#83
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
QUOTE(Vorador @ Sep 7 2007, 08:58 PM) Er... Do you guys notice at the end of trailer, NOD have some infantry shotting some uber tiberium base weapon from the bunker (forgot it's name), it looks like a tiberium version of zone trooper. It look cool ! The APC - Reckoner has uber armor and can turn into bunker with 5 slots for infantries.I think its the new Black Hand that can spray tiberium liquid. |
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Sep 23 2007, 12:00 AM
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#84
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
QUOTE Hey everyone, Alright, first off, take a deep breath for a moment and check out all the upcoming fun with the ladder season starting Monday and Command & Conquer TV and a new website coming back to you Friday and plenty more next week. That said, Patch 1.09 status update, here is the latest: Patch 1.09 is currently in our QA department being tested. We are finally going to release the "free" Battlecast Viewer client alongside Patch 1.09 as a separate download. You may have been wondering about Battlecast, well, we have spent considerable time doing a huge facelift on the Battlecast system on our website and when Patch 1.09 releases, you will see a lot of those changes. The changes are intended to make the Battlecast system work MUCH quicker and be more user friendly. They will be very impactful significant changes, and i'm sure you'll be more inspired to broadcast your matches, watch them live, and even give yourself a shot at being on BattleCast Primetime. More on these changes as we get closer. The full balance changes for Patch 1.09 will be revealed next week around when BattleCast Primetime Episode 2 debuts. The show will feature an in-depth interview with lead patch designer Gavin Simon, where he will explain the changes that are coming. This alongside the read-me will give you a very good understanding of the changes. Just to remind you on some of the high level impactful changes: -significant change to the economy involving the Harvest payload -significant upgrade to infantry to make them much more worthwhile and usable There is that and of course more, and a number of significant bug changes. Patch 1.09 is on track for release in the 1st half of October as of right now. If that timeline changes, I will inform you. I always hate to put a specific date or even mention "1st half", but I feel confident in our dev team right now and it feels like we are on track to deliver within that time-frame. The ladder season will not wait for Patch 1.09. Its time to kick it off and 1.09 will be a cool challenge wrench to throw in early on. We will not reset the ladder again until the end of the season. It is with our best intent to continue patching Command & Conquer 3 and providing you the best community support possible we can daily. So, to review: Patch 1.09 + Battlecast Viewer (for those who dont own the game of course) + Battlecast website changes = 1st half of October. Patch 1.09 full change- list, early next week. Thanks, APOC The Harvester payload changes the gameplay! Sounds like C&C3 will no longer be a spam game. |
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Sep 23 2007, 12:54 AM
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#85
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
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Sep 24 2007, 05:53 PM
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#86
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
The upgrade for awakened is Laser Gun not tiberium railgun.
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Sep 24 2007, 07:41 PM
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#87
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
I agree on "Or not..." comment.
Too much redundancy... EA can't think of any unique units other than copy from Generals. |
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Sep 24 2007, 11:37 PM
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#88
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209 posts Joined: Jan 2006 From: Kuala Selangor |
Double Cannon Tank is C&C trademark IMO
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Sep 25 2007, 01:08 PM
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#89
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
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Sep 27 2007, 05:56 PM
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#90
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209 posts Joined: Jan 2006 From: Kuala Selangor |
QUOTE Hey everyone, Below is the official and final list of changes for Patch 1.09, which is still slated to come in the 1st half of October with the Battlecast Viewer and Battlecast website changes. Before you read, know a few things first: -We will post an article before the end of the week with context from Balance Designer Gavin Simon on the changes and why we did, what we did. -Watch Gavin's interview tomorrow on Battlecast Primetime Episode 2 for more insight in to the changes -All the changes are a result of extensive research on player feedback and our internal testing. We don't expect 100% agreement, maybe not even 50/50, but we feel good that these changes will take the game in a good direction. As I always say, don't judge until you play and until you play a lot. A lot of people cry foul before they understand how to play the game with the changes. You can't alwys use your same tactics and you can't always expect that just because you got beat by the same tactic doesn't mean there is no new way to defend it. Its important that you as a player learn new tactics and adapt with patches before sending negative criticism, or even positive comments for that matter So, no more of me, here is the list: This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more. Bug Fixes · Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play. · Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen. · Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. · Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed. · Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker. · Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected. · Nod Avatar's flamethrower upgrade now correctly shows a garrison- clearing effect. Multiplayer Maps New Map: Wrecktropolis The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches. Rebalanced Map: Barstow Badlands This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players. Rebalanced Map: Tournament Tower This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat. Rebalanced Map: Pipeline Problems This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position. Rebalanced Map: Tiberium Gardens III (Kane Edition) This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position. Balance Changes The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination. General Balance Changes · Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%. · GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized. · Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges. GDI Balance Changes · Grenadier Squad: Range increased by 20%. · Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly. · Juggernaut: Range increased by 25%. · Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets. · Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one- shot-kill certain vehicles. Brotherhood of Nod Balance Changes · Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry. · Fanatics: Cost/Build time reduced by 13% to 700/7. · Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly. · Attack Bike: Range increased by 16%. · Stealth Tank: Attack power increased by 66%. · Beam Cannon: Range increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon. · Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%. · Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads. · Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%. · Catalyst Missile: Support Power cost increased by 33% to 2000. · Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%. Scrin Balance Changes · Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%. · Seeker: Health reduced by 13%. · Devastator Warship: Range increased by 20%. Rate of fire reduced by 200%. Attack power increased by 100%. Scatter radius reduced. · The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns 5 Buzzers instead of 7. · Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180. Other Changes · Tuning to Classic Command & Conquer (Left-Click Orders) mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar. · There is a new Fast-Forward button onscreen while watching Replays or BattleCasts. Hope ya like...most of it ;o) -APOC I love the changes especially on harvester,artilleries,commandos and avatar. Tiberium Vapor Bomb is a really a bomb now. Interesting note,EA changed their balance designer. |
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Sep 29 2007, 12:59 PM
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#91
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209 posts Joined: Jan 2006 From: Kuala Selangor |
In KW,Black Hand has their own faction!
Bring back the old Black hand EA!!! And the old cyborg! |
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Sep 29 2007, 02:02 PM
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#92
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
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Sep 29 2007, 02:54 PM
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#93
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
Then why ask me lol
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Sep 29 2007, 06:08 PM
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#94
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
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Oct 31 2007, 12:29 PM
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#95
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
Anyone watched the Battlecast Primetime 3?
Nod has four-legged Robot D: |
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Nov 1 2007, 05:21 PM
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#96
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
QUOTE(Vorador @ Nov 1 2007, 03:52 PM) Looks like this guy gonna kill some NOD's soldier to make it his own upgrade, I think it might not as big as Avatar, very much like a reverse engineered from Wolverine. I don't think so because it's an "Epic" unit and I heard it has build limit of 1.P/s: That Blackhand commander's uniform is super cool~~~~~~ Also it doesn't has to kill infantry to get weapon(why would he want tiny little machine gun?),I think infantry can garrison in it. Upgrades = ![]() |
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Nov 1 2007, 11:05 PM
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#97
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
8 New Kane's Wrath Screens
http://www.chrissyx.com/images/c&c/tw-kw/tw-kw-10.jpg http://www.chrissyx.com/images/c&c/tw-kw/tw-kw-11.jpg http://www.chrissyx.com/images/c&c/tw-kw/tw-kw-12.jpg http://www.chrissyx.com/images/c&c/tw-kw/tw-kw-13.jpg http://www.chrissyx.com/images/c&c/tw-kw/tw-kw-14.jpg http://www.chrissyx.com/images/c&c/tw-kw/tw-kw-15.jpg http://www.chrissyx.com/images/c&c/tw-kw/tw-kw-16.jpg http://www.chrissyx.com/images/c&c/tw-kw/tw-kw-17.jpg This post has been edited by Agent717™: Nov 1 2007, 11:06 PM |
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Nov 26 2007, 07:53 PM
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#98
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
Actually I don't play online cuz I'm a noob.
I just watch replay or battlecast(not primetime). |
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Dec 2 2007, 02:09 AM
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#99
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Junior Member
209 posts Joined: Jan 2006 From: Kuala Selangor |
The only thing I don't like is the leg.
To0 small D: |
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Dec 2 2007, 11:57 AM
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#100
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209 posts Joined: Jan 2006 From: Kuala Selangor |
Well,EA already know about the leg problem.
I think it will has model improvement. |
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