Basically, this Mario game(SPM for short) is not your basic Mario outing. It's not like Paper Mario GCN, it's not like NEW SMB for the DS.. It's a frankenstein mix of both.
I guess this new style of gameplay is watered-down for the blue-ocean market(not hardcore gamers), as I'm currently playing Paper Mario GCN, it's not a cakewalk. Infact, it's friggin harder than Superstar Saga and Partners in Time.
I think SPM is a little more light-hearted, but as Marauderz mentioned, there are some(maybe alot) Nintendo-ish/Zelda-esque puzzles in the game, and I guess that's where the main challenges are held(I hate getting stuck with ridiculously simple puzzles which I can't do).
But I do have to say, it is refreshing. This, "switching dimension" stuff is really cool, as you'd never expect things to appear there when it always has been there. The whole "paper" element and this 2d-to-3d thing is pretty wicked, and out of this world. Guaranteed to make you go "wtf" at times
Worst part is, I like a little challenge, bopping enemies on the head is childsplay. Paper Mario is kicking my ass badly.
Apr 12 2007, 10:35 AM
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