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 PVP top 5 team (class breakdown), Nerf Warrior :p

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Quazacolt
post Apr 5 2007, 02:20 PM

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QUOTE(Shopboy @ Apr 5 2007, 02:08 PM)
Top 5 5v5 teams:
Totals: (368 members queried)
Alliance Teams: 29
Horde Teams: 41

Warrior Total: 71 -- (19%)
- Arms Total: 63 -- Total pts - 2228 (Avg: 31 -for 71 Warriors) (Min: 8 - Max: 41)
- Fury Total: 4-- Total pts - 1831 (Avg: 26 -for 71 Warriors) (Min: 5 - Max: 44)
- Protection Total: 4-- Total pts - 272 (Avg: 7 -for 37 Warriors) (Min: 2 - Max: 48)

Paladin Total: 68 -- (18%)
- Holy Total: 67-- Total pts - 2745 (Avg: 41 -for 67 Paladins) (Min: 34 - Max: 44)
- Protection Total: 1-- Total pts - 1391 (Avg: 20 -for 68 Paladins) (Min: 17 - Max: 49)
- Retribution Total: 0-- Total pts - 12 (Avg: 12 -for 1 Paladins) (Min: 12 - Max: 12)

Mage Total: 48 -- (13%)
- Arcane Total: 18-- Total pts - 825 (Avg: 23 -for 36 Mages) (Min: 1 - Max: 40)
- Fire Total: 14-- Total pts - 676 (Avg: 32 -for 21 Mages) (Min: 10 - Max: 48)
- Frost Total: 16-- Total pts - 1366 (Avg: 30 -for 45 Mages) (Min: 3 - Max: 60)

Priest Total: 48 -- (13%)
- Discipline Total: 6-- Total pts - 1244 (Avg: 26 -for 48 Priests) (Min: 7 - Max: 48)
- Holy Total: 31-- Total pts - 1168 (Avg: 32 -for 37 Priests) (Min: 13 - Max: 42)
- Shadow Total: 11-- Total pts - 516 (Avg: 47 -for 11 Priests) (Min: 41 - Max: 54)

Shaman Total: 42 -- (11%)
- Elemental Total: 20-- Total pts - 852 (Avg: 30 -for 28 Shamans) (Min: 6 - Max: 43)
- Enhancement Total: 1-- Total pts - 187 (Avg: 9 -for 20 Shamans) (Min: 2 - Max: 40)
- Restoration Total: 21-- Total pts - 1523 (Avg: 36 -for 42 Shamans) (Min: 18 - Max: 58)

Hunter Total: 29 -- (8%)
- Beast Master Total: 2-- Total pts - 91 (Avg: 23 -for 4 Hunters) (Min: 2 - Max: 41)
- Marksman Total: 27-- Total pts - 1163 (Avg: 40 -for 29 Hunters) (Min: 5 - Max: 46)
- Survival Total: 0-- Total pts - 515 (Avg: 18 -for 29 Hunters) (Min: 8 - Max: 20)

Rogue Total: 24 -- (7%)
- Assasination Total: 10-- Total pts - 696 (Avg: 29 -for 24 Rogues) (Min: 13 - Max: 43)
- Combat Total: 11-- Total pts - 577 (Avg: 30 -for 19 Rogues) (Min: 3 - Max: 45)
- Subtlety Total: 3-- Total pts - 191 (Avg: 27 -for 7 Rogues) (Min: 7 - Max: 45)

Warlock Total: 23 -- (6%)
- Affliction Total: 4-- Total pts - 304 (Avg: 14 -for 22 Warlocks) (Min: 5 - Max: 43)
- Demonology Total: 17-- Total pts - 763 (Avg: 33 -for 23 Warlocks) (Min: 3 - Max: 45)
- Destruction Total: 2-- Total pts - 336 (Avg: 16 -for 21 Warlocks) (Min: 11 - Max: 47)

Druid Total: 15 -- (4%)
- Balance Total: 1-- Total pts - 130 (Avg: 9 -for 14 Druids) (Min: 1 - Max: 34)
- Feral Total: 6-- Total pts - 350 (Avg: 29 -for 12 Druids) (Min: 11 - Max: 49)
- Restoration Total: 8-- Total pts - 435 (Avg: 29 -for 15 Druids) (Min: 11 - Max: 48)
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cant deny charge-cute awesomeness.
Quazacolt
post Apr 5 2007, 02:39 PM

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QUOTE(xiaosin @ Apr 5 2007, 02:38 PM)
huh people bring protection warriors to 5v5  shocking.gif
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MS warrs = winner arena team
Quazacolt
post Apr 5 2007, 04:22 PM

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QUOTE(xiaosin @ Apr 5 2007, 04:05 PM)
hmm... but most of the experience team will just leave u alone meaning you gotta hit to get rage, and the most gay part is when they bop and power word the targets you're attacking leaving you starving for rage. by the time you done switching targets, i believe your team is already dead  sweat.gif
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you are correct.

also, prot tank is ok to goto arena, as kidicarus said, but ms warr is better
Quazacolt
post Apr 6 2007, 01:56 AM

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QUOTE(flush @ Apr 5 2007, 05:37 PM)
Actually, I would think that priests are more viable in 5v5 arena BGs than rogues. Each 5v5 team will need both priest AND pally in it. A priest and pally can work well together to use an offensive dispel strategy as well as defensive dispel and cross dispel (dispelling each other if one of them is charmed, sheeped or cc-ed by some other form of dispelleable magic).


Added on April 5, 2007, 5:38 pmIn reply to shopboy's post, post #6. How the heck do u use the quote function??
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yea but still a ms warr that 2-3 shot people is better. not to say prot sucks, just that ms is better.

and as far as priest arena viability goes, rogue > priest. priest's arena viability is in fact, the lowest amongst all 9 classes, somemore you pit it against a rogue? which can take out people in mere seconds? provide ms style debuff? crippling? stun locking? 3-5k mutilate spamming on the priest i see how viable he can do while at the same time, being stunned brows.gif
Quazacolt
post Apr 6 2007, 08:44 AM

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QUOTE(xiaosin @ Apr 6 2007, 08:32 AM)
aihz then maybe i should l2pvp with prot, the only thing i see prot is good at is carrying flags and defending nodes in ab  sweat.gif
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not really about l2pvp with prot, its just how prot works in pvp.

but ur right on ab/wsg (or even EOTS)
prot warriors makes the best steady flag carriers should you be facing tough opponents where sneaking/rushing flags out with rogues/druids/mage etc are not working
Quazacolt
post Apr 8 2007, 10:55 PM

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QUOTE(sp@wn @ Apr 8 2007, 08:37 PM)
5 pally - and ya got 1 'god' team that literally wont die

seriously
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i agree after having much frustrations with teams having pallies in their team during this week's hardcore arena

we still did decently... played some close to 70 games 3v3, and 20ish games 5v5 and 10ish 2v2

2v2 and 3v3 close to 1.7k rating while 5v5 1.5k...
hope to get some good AP's on tuesday ^^
Quazacolt
post Apr 9 2007, 02:22 PM

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QUOTE(Goblinsk8er @ Apr 9 2007, 02:08 PM)
Wow, Im really surprised that shaman percentage is higher than warlocks @@?!

Theres nothing we can do in arena except for spamming lightning bolts, shocks, heals and refreshing earth shields.

Most of this spells are nature based and once we are silenced or kicked. We are as good as a toasted cow.
*
shield + mail > cloth priest, true story.

Quazacolt
post Apr 9 2007, 05:16 PM

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QUOTE(sp@wn @ Apr 9 2007, 04:41 PM)
try beat plate + bubble
*
that is better of course

 

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