For starters focus on collecting magicite stones and level them up 1st as those passive from each stones will help you alot in long run, 1* and 2* stones can just delete for gil as they are totally useless, just collect 3* stones. In order to max out for lvl99, you will need 4 copies of exactly same stone for that.
In the earlier days ossb and gauge transferring trick is important for achieving 30 secs completion, but not anymore after major skill revamped. My 1st 30 secs is with ice dungeon, where I use paparimo and terra as main attacker, both lm max out. Paparimo with his bssb and b1 skill can do pretty good damage when double cast (12 hits), and terra just spam Valigarmanda, and wait for other 2 char to transfer gauge, ussb and ossb non stop. I use both faris and onion for gauge collecting and transferring as their speed is higher, last spot definitely healer.
Since global will usually receive updates much earlier when comparing to japan, after receiving the major skill updates, its much more easier and wont need to rely much on sb anymore. You could refer to my fenrir fight video which 90% above damage are merely from skill spamming instead of sb, didnt even use squall cool blade once. Was using a physical team without even bringing any dispel
This post has been edited by sniperwolf: Aug 25 2017, 12:18 AM
Its more bout doing huge chunk of damage within limited time, so would need your best line up possible.
Native 6* gears which pumped with rosseta are important as there no sync at all, as well as gear pieces that enhance element damage. Accessories set up would prioritize on status prevention, like fenrir can make you entire team slow like turtle if didnt equip any slow prevention accessories
Ninjutsu are useful also with edge or shadow lm max out, as well as char which has double cast lm. Healer I would recommend using one which could double cast, and equip thunder god mode rm for fast execution.
This post has been edited by sniperwolf: Aug 25 2017, 08:29 AM
crystal tower will whack you once again later in the future
Yeah Crystal Tower are nutshell as well. 20 balance characters needed, Haste, Buff, Support, Healer and offensive among them into 4 group, no freaking RW beside wall(not even damn buff RW). Its harder than Magicite for sure.
Yeah Crystal Tower are nutshell as well. 20 balance characters needed, Haste, Buff, Support, Healer and offensive among them into 4 group, no freaking RW beside wall(not even damn buff RW). Its harder than Magicite for sure.
My Shadow Dragon run on JP, sorry for not adding audio as i don't play on sound normally.
Still, efficient Entruster are pretty good for speed run, esp to evade Shadow Dragon's Black Fang in its turn 4 or 5. With skill buff, the reliance on OSB or any op BSB are greatly reduced and any of the Magicite bosses can be done with only dual w-cast offensive party member onboard within 30 sec without any problem.
This post has been edited by HazzyNight: Aug 25 2017, 06:01 PM
My Shadow Dragon run on JP, sorry for not adding audio as i don't play on sound normally.
Still, efficient Entruster are pretty good for speed run, esp to evade Shadow Dragon's Black Fang in its turn 4 or 5. With skill buff, the reliance on OSB or any op BSB are greatly reduced and any of the Magicite bosses can be done with only dual w-cast offensive party member onboard within 30 sec without any problem.
Lol rng bro. Even without any of them proc, i think still able to did it within 25 sec. Golem i use mage setup only, didn't own any good source of wind magical and physical OSB. Will record u video when i actually fought it.
Initial setup should be, Fujin BSB/SSB, Alphinaud BSB/SSB. Raging Storm + Meltdown, Tiamat spam i think and only OK with w-cast(which make different).
This post has been edited by HazzyNight: Aug 25 2017, 06:27 PM
It all depends on the team setup one la. Even without those instant caster, its still able to settle within 30 secs time frame depends on your fire power. As for black fang, if not mistaken is occurred at 10 secs time frame, if your team didnt manage to deal 100k damage, and 20 secs time frame, cant remember damage requirements for 2nd time already.
With skill hit counts updates, all are all to be completed within 30 secs by using double casters, which is why summoner and spell blader are important if you dont have alot good sb to rely on. Summoners capable of covering all 8 elements, with rydia available early and recently alphinaud, and spell bladers could cover up 6 major elements
But for global now which just start magicite, main duty is to collect and level up those magicite 1st. And honestly not all required to be completed in 30 secs, such like earth dungeon, I personally wouldnt care much of it since I dont actually need alot earth orbs. Just farm according to what you need and it suffice
This post has been edited by sniperwolf: Aug 25 2017, 09:13 PM
Magicite that are useful in many circumstances, farm and max level them out first.
Summon for imperil, Esuna + Medica as in Endiku, Party Astra and importantly Magical and Physical passive increase(Max 10% element and M/P only stated).
Magicite that are useful in many circumstances, farm and max level them out first.
Summon for imperil, Esuna + Medica as in Endiku, Party Astra and importantly Magical and Physical passive increase(Max 10% element and M/P only stated).
Basically just get all 3 types from each element, and minimum get all of them to lvl80, which will get a 10% boost on stats (lvl10) of either attk, magic, def, mdef or mind. As for elemental damage boost or defense, difference is pretty minor when comparing lvl80 and 99 stone, lvl8 or lvl10 for element damage and lvl 5 or lvl 6 for element defense.
As for stacking all these passive skills, 2 lvl10 attack up doesnt not equal to 20% attack raise, but only 15%. Each additional same effect will decrease its efficiency by 50%, where if 3x stack, it would be 10+5+2.5
Chaos got any speacial move like slowga hp half or para or sleep??
The 2 stupid dragon i s/l 10 time then know cannot kill 1 by 1 if their hp diff too much will aoe para ur team zzzz
Chaos high rate single target slow only and self haste, immune & resist to majority element, so I just bombard it with pure physical and non elemental magic/ summon.
The 2 dragons pretty easy also, just use prevent stun accessories, I just blast it with summons only. Both bosses also whack them mostly with skills instead of sb.
This post has been edited by sniperwolf: Aug 28 2017, 06:21 PM