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RTS World in Conflict / Soviet Assault, Update #006 available now!
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TSAraes
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Sep 18 2007, 06:13 PM
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Same day releases for games that aren't published by EA are not going to happen that is unless they import it straight from US. Seeing that the local distributor for WIC is New Era you may want to contact them and find out the local street date.
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TSAraes
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Sep 21 2007, 12:23 PM
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WIC Hardware performance guide. A must see. http://www.gamespot.com/features/6179006/index.htmlFor the 1st time you can really see DX10 at its best. Very High Quality DX10 Very High Quality DX9 The absolute best setup for this game is a 8800 GTX, either X6800 or E6600 CPU and 2GB Ram. This post has been edited by Araes: Sep 21 2007, 12:25 PM
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TSAraes
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Sep 21 2007, 02:37 PM
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QUOTE(nic_chm @ Sep 21 2007, 01:26 PM) Im getting average 33fps, minimum 10 frames with E6750 + 8800gtx + value Ram 2X1GB tho. Maybe because my HDD still the 80GB IDE. Might wanna upgrade my ram and processor, and change my hdd to sata~ Strange, your mobo supports pci-e but using IDE hdd? But that is definately the problem right there.
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TSAraes
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Oct 11 2007, 07:30 PM
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QUOTE(obefiend @ Oct 11 2007, 06:44 PM) yup..im on GTX and when those artillery shells start pounding the pc lags like a retarded baby. The way I see you are cpu limited, your AMD 64x2 5200 is bottlenecking your gtx. All the benching systems I've seen they use to benchmark WIC use a C2 Quad or at least a C2D processor with GTX.
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TSAraes
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Oct 12 2007, 03:22 PM
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QUOTE(fujkenasai @ Oct 12 2007, 02:28 PM) Didn know this game requires a duo core too. It doesn't, just that its a better processor at gaming compared to Athlon64 X2.
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TSAraes
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Nov 30 2007, 12:08 PM
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You can find 1.004 patch and broadcast tool here. AtomicGamer
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TSAraes
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Mar 28 2008, 02:34 AM
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First details on the WIC expansion? pack!......WIC: Soviet Assault! - Brand new campaign with obligatory switching sides and, for the first time, playing on the Soviet side.
- Among new units a chronoplane, some sort of a boat-ship mix based on an actual prototype model from the '80s (perhaps the Bartini VVA-14?).
- Camera controls mapped onto both analog sticks (as in a first-person shooter) with the possibility to zoom or pause the game completely.
- Reinforcements or new units can be called to the battlefield either by using the context menu, or - at this point still a bit tricky - voice communication using the headset, same as in Tom Clancy's EndWar.
- The same multiplayer maps & mods as in the PC version, plus some new ones. With the maximum number of connected players lowered from 16 to 10 and lacking cross-platform play.
- The actual conversion (such as fitting the controls onto a joypad) being handled by Swordfish Studios, with Massive Entertainment supplying only new content.
- New rendered movies and cutscenes.
According to the Chech OX mag, Xbox360/PS3 release is in October but no date for PC. Source: TISCALI GAMES
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TSAraes
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Apr 12 2008, 01:29 PM
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TSAraes
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May 6 2008, 10:52 AM
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