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 Nintendo Switch Official Thread v2, Portable? Home console? whynotboth.jpg

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nill
post May 16 2017, 01:10 PM

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Stability. Nintendo is competing with Sony for the title of most stable console.
nill
post May 17 2017, 07:41 AM

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QUOTE(stringfellow @ May 16 2017, 09:01 PM)
Yup. That gay ass move you need to do to execute Tatsumaki Senpukyaku or Hurricane Kick. "Retarded" is an understatement.
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Imagine if they port it to the PSVR and it requires you to execute exactly the kicking motion.

nill
post May 18 2017, 04:44 PM

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Don't worry. Maxsoft will definitely make it more expensive. If other country price drop, they will bundle whatever not selling to increase the value...
Possible item they can bundle:
Animal Crossing Amiibos

This post has been edited by nill: May 18 2017, 04:59 PM
nill
post May 18 2017, 09:07 PM

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QUOTE(Rei7 @ May 18 2017, 05:44 PM)
Atm no really in need of one since i'm happy just using the joycon and grip for tv mode just for Mk8 multiplayers with the lads here. And most of the time i'm just playing in handheld mode, my most prefered mode.

Also who else hyped about Arms, the direct is pretty good, and all future dlc's being free makes it more attractive, reminds me of the first Splatoon game with lots of free updates.
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Hopefully they don't do the same trick with Mario Maker and Splatoon, locking content to force everyone to play at a slower pace.... Nope. They will definitely do that.
nill
post May 19 2017, 11:50 PM

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QUOTE(Rei7 @ May 19 2017, 02:51 PM)
Locking content is intended and fine. It makes me enjoy the game longer. So I don't see the issue, it's just accesories and some weapons. It makes people look forward to new stuff coming up, and they release new one's every week. Works fine for me. Makes the game more fun in a competitive way as well, since new weapons are out and people aren't used to it yet and etc. I don't see the issue. Not all weapons are locked either cuz some are new and you need to download it anyway.
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For Splatoon, they limit the maps you can access.
For Mario Maker, they limit the tools that you can use to design courses.

I know it's not permanent.
It's bad when it's applied to a game with an online component and paired with the upcoming mandatory Nintendo Online subscription.

For example, try to apply that to Mario Kart 8 Deluxe.
Limit 4 racing course to one week and replace it with 4 other racing course every week. Then add a Online subscription.
Your game feels longer although it's repetitive and you have no freedom in your $60 game.

That's how I will attempt to get the most of my customers.
Hopefully no one is that insane.

This post has been edited by nill: May 19 2017, 11:53 PM

 

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