QUOTE(Quazacolt @ Mar 24 2007, 04:36 AM)
shadow ward and shadow immunity doesnt overrule a priest's ability to survive your attacks, and if anything, holy dmg isnt limited to smite... you WILL get feared after the 1st/2nd trinket/WOTF, and one feared, trinket
holy fire is capable of critting upwards of 3-5k++ and a dot too with trinket + PI. and ive fought priests that deals
~800-1k holy nova HIT, yes HIT. spammed on my face, and dont forget, hnova heals the priest too.
thats PRE BC. post bc? i dont even wanna know, but then again, i got CLOS and ms % based wound poisons, so it shouldnt be that bad now.
and you ownself mention ur crit 20%... imo, thats low...avg heavy pvp destro locks roll with
20-30% ish crit including talents, pve destro locks usually even have more % crits, either that or a ton more +spelldmg. and even so, once you have resilience slap in ur face, they all mean nothing.
also, unless ur something wierd like MD destro, ur not gonna be able to summon a 2nd felpup out, and what would that mean? priest swp + hnova/hfire/smite ur felpup and you can kiss its ass goodbye, and dont even think about resummoning it, you wont. unless the priest didnt invest a lil bit of shadow for silence/flay/blackout/imp fear, then its the priest fault as they are great pvp assets even being holy or disc.
QUOTE(sets84 @ Mar 26 2007, 10:19 AM)
hmm... sorry i didn't reply to the previous post, took a hiatus from wow for awhile.
i never believed in theories, what i'm stating is from past pvp experiences. things like spell locking during the cast of a holy spell, shadow ward to prevent dmg from dots etc has been done one time too many that it's now a reflex rather than a "what's the next move" thing. anyway prince down. time to get my lazy ass to get the heroics of shattered halls and sethekk halls down. feels like a big part of a weight on my shoulders has been lifted off.
well in world pvp i've only seen 1 lock carry a felhunter around, when he's not pvping... and that's not me either. and yes i've seen how you said u solo kill a warlock before, i'm not gona deny the fact that it is really effective against destro locks, and givien your situation and time and place, well maybe you have outlasted him. when i say that priests can never beat a warlock maybe i was over exxagerating then. i should've mentioned that holy priests have a VERY hard time beating a warlock.
Q : warlocks have a very hard time reaching 30% crit "TALENTED". With the best gears maybe. This is the number one reason why the UA vs Ruin debate is hot on warlock forums. I myself am trying to reach 20% minimum untalented (15% now, wont be too far) and that includes me grabbing every single first piece of epic that i need in karazhan and gruul's lair.
As for trying to kill a fel puppy, ur better off not dotting or holy firing it. Things like that are very easily said and the dmg easily counted for to total up a sufficient amount for the fel pup's hp. But never forget that a felpup has spell eat, heals for 1k dmg easily and 2k on crits. You may be lucky when the warlock has everything on autocast, but good warlocks do not play it that way. And you mention resilience and holy nova hitting for 3k dmg? wow... very impressed, but you also need to know that for the priest to be able to boost that amount of crit, spell dmg (not healing mind you), resillience (as you mentioned), he has to sacrifice in many other departments. Let's take a warlock for example, a warlock specced in 70 blues can easily crit shadowbolt for 4-5k ruin, depending on his luck. But a resilience specced lock... i'd say 3k is about what you're gona be jumping with joy. I'm not stating that resilience is bad, as a matter of fact I think it's way good. But unless you're gona get gladiator gears its still hard to play around with resilience as the basic resilience gears play too much of a tax on stats/spelldmg/crit/hit etc.
undeniable... classes in wow are situational, weak to one class and strong to another these days. But if there is any class that is boosted with this patch i'd say its the warriors. They are as strong as the days 3 months after release wielding arcanite reapers. deathwish/MS/tier 2 crafted weaps = ouch
quoted my own quote since you apparently missed out what ive said.
the above mentioned including talents. eg: ruin, imp searing pain and so on. and im talking bout people rollin in their full gladiator set and pvp honor items. if you havent noticed, the crit you can get in pvp is for the most part, even more than what you can get in PVE. how so? crits plays a very important role in pvp, blizzard acknowledges that, and gives pvp stats only attainable in pvp. but of course, to keep things from going retarded, thats where resilience comes in, and at the same time, heavy stam from pvp gears.
as you also mentioned, yes, there will be things you lose in pvp items. while crit is more or less comparisonable, its things like mana pool, mana regen, mp5 etc that you have to lose, for casters for example. in pvp gears, they are almost non-existant. for melees, its usually the heavy AP, +hit rating, +weapon skill rating etc.
for the felhunter, true, it has devour magic, but take note of this: smite - no dot/hnova - no dot
doing enough of those, then a good fear to coup with slow holyfire cast, and lets remember, hfire = no GCD so after hfire, finish it with SWD so it will be dead, and you dont get to devour magic. it is my mistake however, to have swp listed in, it shouldnt've been SW:D instead.
and as i said, it is VERY possible to get good spell dmg AND having heavy post 200 resilience and heavy stam should you go for the full gladiator set + arena rewards, and honor rewards. and as i said, the ONLY thing he sacrifices that are most notable, is his pve capabilities such as spirit, mp5, mana pool and not so noticebly (theres healing sets/items for the arena/pvp rewards) +healing.
and repeating myself again, you DONT have to purposely go "resilience specced" warlock, grab yourself some pvp rewards, if possible, the arena ones ala gladiator set. you wont see a lot of loss in terms of dps, but you will sure as hell notice the insane increment in resilience and hp.
but then again with:
QUOTE
But unless you're gona get gladiator gears its still hard to play around with
you've already knew, so why ask? and i even had to explain the same thing over multiple of times for something that you already knew. here i am wondering if im the dumb one for explaining, or you for not realizing it.
for the most part i would agree, but the bottom half i dont, warriors didnt get much buffs at all. if anything, their itemization is the same pre bc/2.0 . the most noticeble class that got buffed post bc/2.0 is prolly the rogue class, considering they were close to being useless prior to that. unless of course, you meant specifically the patch 2.0.10, then id say no one get anything cept priests got a minor nerf that got an unnessesary community uproar. (rage is still normalized, its only increased a bit so playing prot warriors arent as torturing as before, to those that dont like prot but had to go prot anyways)
gladys: PURGEEE THE PAIN SUPRESSSSIONNNNNNNNN (thats what going on vent when the shields are up

)
blizz needs to buff this shit really bad lmao.
sets84's 2nd post: if ur friend is so reluctant to go combat daggers, have him go combat mutilate. on par if not even able surpass combat daggers. (i spec combat mut for pve but recently sub mut for heroics/minor arenas)
its not as torturing as watching ur 60 energy backstabs SLOWLY gaining 1 cp, and ur frontload main damager -> mutilate even being combat, will still be hitting a lot harder (assuming you dual crit, rare i know, but its very possible being raid buffed) than backstab with SA, AND providing you with THREE CP, not one, THREE. ultimately though, ur still maintaining slice and dice, because 40-50% of ur total dmg comes from whites being combat mut, but the biggest difference here, is that you get to maintain another buff which is expose weakness, you get to eviscerate a lot more, and biggest difference, CP management and randomness variable. due to the nature of sealfate/mutilate, you actually have to act according on how many CP you get, and not static 1 cp 1 cp and stick to ye ole 3-5-5 cycles (assuming ur not lucky on combat potency)
sets84's 3rd post: as explained above.
kyogezsho: look in the armory thread, and post urs too, im interested in ur 1.5k +healing priest

and ur the type of priests able to heal me for 5digit, which i <3 seeing them on my SCT cuz the green numbers are soooo pretty and flashy
oh yea, IMP DS FTFW.
QUOTE
+stamina + resilence gear = gives longer survivablity in pvp not killing people in pvp
this however, is very wrong.
ive read across a post from ming flexing his stam/resilience. was an arena fight, 2 hemo rogues got onto him, both got opener, stunlock to no end, until eventually due to kidney cooling... diminishing yada yada... ming is free, and how much health hes down to? 5k... out of 11-12k ish... what happen next? the 2 rogues got their ass handed to them.
now lets put it into a normal rogue without stam/resilience replacing ming, i think needless to say, he is f***ing dead. no chance to retaliate, nothing, dead.
some notes: ming's resilience basically robbed the rogues off their lethality, and malice, in which 80-99% of the rogue community deems these talents a must have, and one of their main source of damage. converted to a warlock, it basically robs the warlock off their improved searing pain, backlash, devastation, and mildly affecting ruin, though not completely. that translate to a very very weakened warlock and to destro, those talents are basically what destro locks stands for.
www.worldofming.com (pvp enthusiast)
disclaimer: the above is just an example, it could be more or less the way it goes for the debated priest/warlock 1v1 fight.
siangau: my comp is definately better than your comp... oh wait.
lastly, happy reading.
=edit=
FINALLY GOT TO POST... GOD... even lowyat.net decided to go down on me while WoW is on rolling restart :/
This post has been edited by Quazacolt: Mar 27 2007, 11:05 PM