QUOTE(chocobo7779 @ Sep 14 2025, 07:56 PM)
Umm... not quite. Poor performing PC ports has always been a problem for many, many years, this is not new (see benchmarks on older PC titles), and is not entirely the fault of the execs

It's easy to put the blame of C-suites but the reality of the games industry, just like the real world, is a lot more nuanced and is not a black and white thing

The problem is, any game delays =
very expensive (especially in places like the US West Coast) and are often exhausting for everyone (basically from junior devs to execs), as all post launch stuff will get delayed too, which in turns harm sales

Also, it's a common myth that C suites are forcing developers to release 'unfinished' games - see Star Wars: Jedi Fallen Order release for instance (EA's execs even wanted to delay the release, but Respawn denied)

I really wish the games industry can be more transparent, but the issue is any form of transparency from the industry will end up being branded as a corporate shill/propaganda, gamers these days can't trusted to behave themselves

don't piss on kulis, aka the devs. if ur a kuli before, or is a kuli, ur aware of how difficult things are. regardless of how fat ur monthly payslip is. as long as ur not a boss on ur own, and u need to report to the higher up, and ur boss also has another higher up to report to, then kuli it is.
product manager, when they se UE5 bling2 and canggih (lumen and nanite turned on as easy as flipping a switch), would u think they'll make an epic in the backlog, spanning 4-6 sprints, 2 weeks per sprint, for optimization? no. even if the product manager comes from technical background. their job requires seeing in business lenses. business lenses means the longer it takes to market (TTM), the more cost is incurred (paying the operational cost). CPO is also keeping the PMs in check.
if I'm COO/CPO, I damn happy when people say lazy devs don't want to optimize game. I can just fire them (severance? no need la. VSS je. PIP also can). done deal, balance sheet canggih, I still get my bonus, but the ppl who have been fired by business decision? no bonus for them (more bonus on business side).
looking at the consensus today, most people blame the devs for being "lazy devs can't even optimize their trash game", rather than pinpointing all the strategies and operations laid down for the project. they are good at making things work, but optimization requires greatest talents which which require capable individuals, and they're bloody expensive, and that's the reality. the thing is - the strategies and operations are probably under NDA, so general gamers quite easy and blame the devs, that's the only thing that is apparent in a game development. ei, they're living paycheck to paycheck chasing their "dream job". turns out not dreamy after all.