QUOTE(uhavenot @ Jul 24 2017, 11:15 AM)
QFT. Was using rollers earlier but the very fact that they're slow and jumping splat coverage is pretty narrow, standing splat very sporadic, and splat rate being mediocre as well, only manages around 50% win rate with them. Might try the Splattershots (and its variations) after this, but am too comfortable with the Aerospray MG to change. Plus, it's an instant ink coverage when you pair it with the "faster special gauge rate" powerup and "curling bomb launcher" powerup sprayed in 360 degrees while you stand in the middle with the Aerospray with its higher splat rate, feels godly mang! More often than not, these sub-weapons are the deciding factor on which team covers the most ground in the end, NOT the primary weapon. And since Turf War is all about coverage (not kills), I'm comfortable with the Aerospray+Curling combo currently using now. Coz there's no point racking up kills if the team loses in coverage % in the end: the points gathered in the end are dependant on the winning team only, even the worst Inkling with the least points gets more XP than the best Inkling on the losing team. I've covered nearly 60% of the XP requirement in a single Turf War match with a single win, being the best Inkling with the most coverage splat point (i kill less than the guy in second place too, who kills more than I do!), and with the x1.5 modifier ticket consumed earlier, instant level rank up, baby!
Jul 24 2017, 03:32 PM

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