QUOTE(richard912 @ Mar 9 2017, 10:35 PM)
Very contrasting I've won most of my games last night eventhough I sux most of the time. Thanx teammates
Pslide: why I always sunk early whenever I div with you now
Simulation World of Warships Ver2, Wars on sea never end
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Mar 10 2017, 03:25 PM
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#381
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Mar 10 2017, 06:25 PM
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#382
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QUOTE(PowerSlide @ Mar 10 2017, 05:25 PM) because im coward didnt help you and your sacrifice help us win hahaha 32k is more than I make with NO most of the time, I'm more useless lathat match i only did 32K with a t8 ship..really malu only and super useless me and the mahan really got caught by suprised, lucky they too were caught by suprised and sunk by you guys |
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Mar 11 2017, 09:46 AM
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#383
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QUOTE(PowerSlide @ Mar 11 2017, 09:20 AM) best is to div with a dd can smoke up, fight in the open is very brutal for NO kutu also have smoke remember, it'll compliment No with high ROF very nicely, problem is no one can spot for us if I use kutu, but kiev also not good at stealth, wish I have a benson or kagero asakizuki also sux at stealthbut come to think i'm useless in div..at start think of doing this that end up i forget im interested i want to add molotov to my collection but new italian prem coming maybe wait for that instead unless the ferrari on water sucks thenall no need buy save money in wallet why do you wanna buy a T6 cruiser?! not enough always got deleted by bismarck and NO using leander and buyonny is it?! T6 CLs are not a tier that's fun right now along with T5 I got molotov during that xmas thingy and still I haven't touch her besides, I got too much ships in my port right now. 50 of em. I need to start selling some of em, starting with drezki, izyaslav, podvoisky, gnevny, kirov, konig, nicholas and those lower tier CLs and BBs This post has been edited by blacknoheart: Mar 11 2017, 09:49 AM |
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Mar 11 2017, 04:31 PM
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#384
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QUOTE(onghy @ Mar 11 2017, 03:02 PM) so player played rank battle is all about camp all the way back at island and snipe entire game? i tired with all these, my team keep hide at back of the map, and not moving entire game welcome to sea serverthat's pretty much the meta now that all the brave players have gone to the upper league Sometimes I just contest cap on my own all alone or with other DD been stuck at R9-11 for 2 weeks and finally I gave up ranked camping battle the epicenter map is a prefect camping center |
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Mar 11 2017, 08:21 PM
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#385
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QUOTE(PowerSlide @ Mar 11 2017, 06:37 PM) as usual absolutely hopeless today, do little damage do little thing just woeful playing today I'm laughing because I had a good day....for nowonly my team ranked 1 players carry me to victory and still didn't get a single upgrade on kiev and ognevoi because my noobness today now black sure laugh at me..always laugh at me played 6 leander, won 5, the 1 lost is when I decided to equipped the ship with various flags to boltser my xps edited: me and my big mouth, lost three straight games immedietly after first time post this potato teams!!! This post has been edited by blacknoheart: Mar 11 2017, 09:00 PM |
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Mar 11 2017, 11:05 PM
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#386
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but that's all the lost tonight
thanks for streaks of good games, 6 to be exact, finally got my Fiji now can go to bed early tonight This post has been edited by blacknoheart: Mar 11 2017, 11:07 PM |
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Mar 12 2017, 09:15 AM
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#387
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QUOTE Changes to aircraft carriers: picked this up from forum-New carrier controls are implemented (set to off by default) -Left mouse click won’t deselect the planes -If nothing is in the frame, then the frame selected won’t reset -Esc key will deselect planes (Both carrier and planes locked) -Alt attacks can be done by both left mouse click and right mouse click -If you have planes selected with the left mouse click, secondary guns priority can be selected by using the right mouse click. -Right mouse click can cancel the autopilot -Tier IV and V will have Alt attack removed -Fighters can now Alt attack in order to disengage from dogfights -Carrier planes will no longer return to the carrier if the carrier is sunk after carrying out their last given orders -The carrier camera view will now show capture circles instead of buoys This is not the major CV rework, it’s just the interface change to make it look like the starcraft control interface. Also, say goodbye to invisible-firing. No exceptions when removing stealth firing, even Premium ships or Soviet ones will be affected. Those are all the major things in 0.6.3, the rest are just bug fixes, changes of ship visuals. Now, we wait for French Cruisers (sorry for the bad joke from last time) and the Italian Premium ship I sense more passive play, more camping and more no capping DDs when this happen (especially powerslide |
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Mar 12 2017, 11:01 AM
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#388
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QUOTE(PowerSlide @ Mar 12 2017, 09:53 AM) i dont cap..capping is for hero who want to die early i'm not very good at this invisifire, even playing RU DD I always fire while being visible albeit from max range, so I dont mind muchi'm in half half this invisi-firing, it's a special feature on some ship but also it's a annoying thing especially ship like zao many players probably don't like but can be a good thing, lets wait and see how it will go start the morning with 2 straight lost..because CV is useless..this is why i hate cv..they are either dumb or too good Paytuzov, buyfast and RNCLs got smokey so don't mind much, US and IJN DD may suffer a little yeah, I got many CVs yesterday also, sometimes 2 in a game, why so many CVs nowadays stop wowsing la, go watch Logan or Lego Batman or XxX or play bowling or something have you all watched this? flamu slaughtered another ship yesterday truth to tell, better spend you money to get missouri if you don't already have her p/s: thanx hayrol for that youtube tutorial This post has been edited by blacknoheart: Mar 12 2017, 11:10 AM |
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Mar 12 2017, 12:26 PM
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#389
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QUOTE(onghy @ Mar 12 2017, 11:24 AM) when you usually play? well, ranked players doesn't mean they're good players, they just have to be very patient, hardworking and lucky to be successfulnow i rarely play at weekdays i almost want to faint, playing dd yolo at front, i cant do anything as my team still at back of the cap circle after 10 minutes. after battle finish, the battle score show those are rank players ranked battle is just like a massive long stressful mission grind, that's all unlike WoT, WoWs requires teamwork most of the time though good players can be successful yoloing sometimes |
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Mar 12 2017, 08:35 PM
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#390
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it surprises me that you hadn't had Paytuzov already
her AA rating is good enough already, CV will cry if you had AA build on her if not for her super squishy armor, she'll be an OP ship equip her with IFHE and her HE is more annoying than she'll ever be i won't be starting fiji yet until I completed her captain retraining with buyfast and ranked battle is the perfect place to do it since I dont care about winning or losing anymore I gotta start building a specific captain for buyfast since using RNCL captain is not optimal for buyfast for lack of IFHE |
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Mar 13 2017, 09:06 AM
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#391
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QUOTE thearmoredpatrol.com WoWS: 0.6.3 Tier 7 French Cruiser Algerie stats 2017-03-12 ~ SEBASTIANUL ~ 11 COMMENTS Thanks to Urakaze for translating. PS: I, Seb, will be away tomorrow, because of an important exam. Sorry for that. *Please note that the following stats are subject to changes before it is released* Algerie Tier 7 French Cruiser Stats: Ship HP: 35600 Deck Armour: 22-80mm Citadel Protection: 40mm – 110mm Torpedo Protection: 16% Max Speed: 31 knots Rudder Shift Time: 8.72 seconds Turning Circle Radius: 660 m Surface Detectability: 13.86 km Air Detectability: 8.04 km Main Battery 203mm/50 Mle.1931 (4 x 2) Range: 17.93 km Reload Time: 12 seconds Turret Rotation Speed: 30 sec/180° Sigma : 2.0 HE Ammo: 203mm OEA Mle. 1927 Damage: 2800 Initial velocity: 850m/s Chance of fire: 15% AP Ammo: 203mm OPf Mle 1936 Damage: 4800 Initial velocity: 820m/s Penetration (5km/10km/15km) : 302mm/213mm/152mm Secondary Battery 100mm/45 Mle. 1931 (6 x 2) Range: 4.5 km Reload: 4 seconds Damage: 1400 Chance of fire: 6% Torpedoes 550mm Lance-Torpilles (2 x 3) Damage: 14833 Speed: 60 knots Range: 9 km Reload: 90 seconds Detectability: 1.3km AA 100mm/45 Mle. 1931 (6 x 2) 41 damage, 5.0km range 37mm/70 ACAD Mle 1936 (4 x 2) 48 damage, 3.5km range 25mm/60 CAD Mle 1939 (4 x 2) 34 damage, 3.1km range Consumables (1st slot) Damage Control Party (2nd slot) Hydroacoustic Search/ Defensive AA fire (3rd slot) Catapult Fighter (4th slot) Engine Boost] |
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Mar 13 2017, 08:02 PM
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#392
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Mar 14 2017, 09:15 AM
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#393
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QUOTE(PowerSlide @ Mar 13 2017, 11:11 PM) who buying? Okhotnik (Russian: охотник) means hunter in Russianthe quality of gameplay is really bad, atlanta go fight in the open against bb..dd go to the corner of the map..bb the usual hangout at the back..what happen to this game? players dont care about teamwork anymore? From Wikipedia, the free encyclopedia https://translate.google.com/?source=gtx#en/ru/okhotnik Flamu's March 2017 Premium Ship Ranking Wanna acquire a prem ship but don't know which is good? maybe this'll help, according to flamu that is This post has been edited by blacknoheart: Mar 14 2017, 09:23 AM |
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Mar 14 2017, 11:02 AM
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#394
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QUOTE(richard912 @ Mar 14 2017, 10:25 AM) I know I will after facked up by happy campers yesterday, I've decided that I am giving up on capping, defend cap, support cap or go anywhere 10km of cap from now on, I'll just gonna find the farthest island, camp and snipe there, dont care anymore how much damage I'll do, it's just not worth it anymore more rumors Please remember the following information is from the Supertest Server and it might be changed before the final version is released or even might not even be introduced. Dunquerque Catapult Fighter increased from 6 to 7; Dunquerque Catapult Fighter HP increased from 1180 to 1350; Dunquerque Catapult Fighter DPS increased from 45 to 51; Weymouth basic range increased from 9.76km to 10.58 km; Umikaze basic firing range buffed from 6.72 km to 8.03 km. Isokaze basic firing range buffed from 8.3 km to 9.73 km. Kamikaze basic firing range buffed from 7.62 km to 8.68 km. Minekaze and Mutsuki basic firing range buffed from 6.92 km to 8.11 km. Hatsuharu basic firing range buffed from 8.43 km to 9.85 km. Fubuki basic firing range buffed from 9.05 km to 10.47 km. Akizuki basic firing range buffed from 9.23 km to 11.33 km. Shimakaze basic firing range buffed from 9.81 km to 11.37 km. Mikasa basic firing range buffed from 9.51 km to 11.82 km. Kawachi basic firing range buffed from 8.87 km to 9.88 km. Myogi Hull A+B : Basic firing range buffed from 13.88 km to 16.95 km. Myogi Hull C : Basic firing range buffed from 16,86 km to 16.95 km. Myogi detectability range by sea decreased from 17.1 km to 16.56 km. Ichizuchi basic firing range buffed from 12.9 km to 15.3 km. Ichizuchi detectability range by sea decreased from 16.56 km to 15.2 km. Nagato basic firing range nerfed from 20.46 km down to 18.6 km. Tenryu basic firing range buffed from 9.98 km to 11.24 km. Kuma basic firing range buffed from 11.23 km to 11.67 km. Furutaka basic firing range buffed from 11.79 km to 12.62 km. Albany basic firing range buffed from 8.47 km to 9.17 km. St. Louis basic firing range buffed from 9.5 km to 11.32 km. Phoenix / Marblehead basic firing range buffed from 12.46 km / 12.65 km to 13.88 km. Omaha Hull A + B : Basic firing range buffed from 11.5 km to 13.83 km. Omaha Hull C : Basic firing range buffed from 13.46 km to 14.5 km. South Carolina basic firing range buffed from 10.21 km to 14.24 km. Wyoming / Arkansas Beta basic firing range buffed from 10.96 km (Wyoming hull A) / 12.79 km (Wyoming hull B) / 12.06 (Arkansas Beta) to 14.38 km. New York / Texas basic firing range buffed from 14.16 km / 15.58 km to 16.4 km. New Mexico basic firing range buffed from 13.58 km to 14.62 km. Colorado basic firing range buffed from 15.18 km to 17.12 km. Hermelin basic firing range buffed from 7.79 km to 8.96 km. Dresden Basic firing range buffed from 8.11 km to 9.92 km. Kolberg basic firing range buffed from 8.27 km to 10.08 km. Nassau / Konig Albert basic firing range buffed from 9.2 km / 10.84 km to 11.8 km. Kaiser basic firing range buffed from 13.3 km to 14.54 km. Koenig basic firing range buffed from from 14.54 km to 14.99 km. This post has been edited by blacknoheart: Mar 14 2017, 11:05 AM |
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Mar 14 2017, 12:21 PM
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#395
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QUOTE(PowerSlide @ Mar 14 2017, 11:15 AM) the same thing, i dont understand how some played till T7 and up can get sunked after few minutes and dd that is clueless..played till mid tier and up still like that..i can only watch in horror same as me, 2 dd in game 1 died contest cap and the other one had to be an udaloi y'day as usual play 5 lost 4..7 min in half of the team died..i dont know how some play but i sail a paper ship i didnt die few minutes in..makes me think alot of players in this game is some kids who doesnt think..probably WG should impose age restriction to this game as it's dragging us folks who play with our brain and most of my team camp behind island including the DD and the brave ones including me tried to contest and died quickly, pathetic play at T9, after straight lost I went to sleep I swore the game still sux at higher tiers, dont know why I even bother grinding pass T8 the above buff especially for IJN DD is their range after stealth firing is removed did i said buff??!!! I mean nerf buff or buff nerf or..errr..whatever... expect all IJN DD wont fire their main gun again after this update expect akizuki This post has been edited by blacknoheart: Mar 14 2017, 12:23 PM |
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Mar 14 2017, 12:46 PM
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#396
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QUOTE(richard912 @ Mar 14 2017, 12:32 PM) The nerf on stealth firing essentially means, if he can shoot you, you can see him....unless he hiding behind island or in smoke US DD will feel this as a nerfcruiser will be the most hard felt by this nerf though, most of em will be camping hard after this this will not happen if there's no stealth fire to begin with |
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Mar 22 2017, 10:28 AM
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#397
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anybody tried ptserver yet?!
awful lots CV in there, rimas haku and kinda hard to play US DD now and RU DD reign supreme now trying aft but kinda hard to hit anything |
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Mar 22 2017, 02:24 PM
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#398
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QUOTE(Exiled_Gundam @ Mar 22 2017, 11:36 AM) Buy la, very cheap la that longboatBut beware though, life for DD at T5 is so easy nowadays richards, those CVs are mostly potatos, that's why it's so nerve wrecking one match I in a DD and 2 potato CVs only, their CVs has been bugging me all game while my CV is useless I was so angry that I spent all my report quota on those 2 but then again, it's just ptserver That new smoke counter I don't really like, aslain's smoke counter is better imo gonna continue to use aslains' la after this update This post has been edited by blacknoheart: Mar 22 2017, 02:29 PM |
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Mar 22 2017, 03:18 PM
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#399
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Mar 22 2017, 07:02 PM
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#400
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QUOTE(richard912 @ Mar 22 2017, 03:58 PM) Mental countdown -> mental breakdown Small problem for DD since their accelerations are fast Kutuzov and RNCLs need it more since their accelerations are very slow, always end up fatal for me even with smoke counter sometimes when too focus suddenly smoke gone This post has been edited by blacknoheart: Mar 22 2017, 07:34 PM |
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