As for reward for battle, there was also a conflict between team game and the sum, which the player received after the battle.
Before 0.5.12 version reward for the battle was calculated based on the following indicators:
∙ Number of enemy ships destroyed;
∙ Amount of relative damage (i.e., not absolute numbers of damage, but percent of target HP);
∙ Number of enemy aircrafts down;
∙ Actions with control points:
∙ Capture and contribution to capture;
∙ Defense;
∙ Blocking.
Of course, bringing damage and capturing points - are important elements around which a significant part of gameplay is built. However, there are other actions that are not less important to victory, but they are not rewarded economically. This situation was fixed in 0.5.12 version: we have added new indicators to reward that can be seen in battle statistics:
∙Amount of potential damage (damage received and blocked - maximum damage of all shells, bombs or torpedoes that hit the player's ship or were within 500- radius from her);
∙ Number of detected ships, aircrafts and torpedoes;
∙ Amount of damage brought to the targets detected by player.
never had so many dds coming after me before... on top that, felt like every ships taking pot shots at me too. luckily, sank the last dd thus ending the game with about 5% hp remaining. should've have use a dragon flag with that one, oh well...
This post has been edited by twilight6797: Sep 29 2016, 03:19 AM
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not exactly a stress free session...
never had so many dds coming after me before... on top that, felt like every ships taking pot shots at me too. luckily, sank the last dd thus ending the game with about 5% hp remaining. should've have use a dragon flag with that one, oh well...
wow, nice kills. wish i am that good. had defence my cap alone against 3 DDs with the colo before, managed to kill all 3 DDs but also dead
QUOTE(PowerSlide @ Sep 29 2016, 06:59 AM)
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after playing genvny now i'm interested at leningrad
wow, nice kills. wish i am that good. had defence my cap alone against 3 DDs with the colo before, managed to kill all 3 DDs but also dead thought you dont want to grind DDs anymore
even one dd after me i sure die
after playing more russian dd i like it, you should try too..they are awesome gunboats with their awesome guns because russian bias
from what i understand, russian DDs are not front liner, they are suppose to stay behind the line supporting other DDs
NOT my kinda game as i like to pewpew from the front line (and die quickly )
The problem with some DD players, they like to hang around the CA/BB instead of going up to scout/support other DD. I've actually seen RU DD players play escort to CV
The problem with some DD players, they like to hang around the CA/BB instead of going up to scout/support other DD. I've actually seen RU DD players play escort to CV
lol..u belum see some of the dd player runaway from the scene go border of the map..
i was watching Notser's twitch streaming from from early morning until sunrise today people asking about russian DD Leningrad, but he actually never have chance to play it because Wargaming only give them for 3 days and already withdraw it from his account but when he end his supposed to be last game Leningrad is there in his port lol
in conclusion Leningrad is pretty much a Blyskawica, with difference of gun number(7 vs 5) and caliber(120 vs 130), and top speed (39 vs 43). some small difference in torpedo speed damage and turning radius.
i was watching Notser's twitch streaming from from early morning until sunrise today people asking about russian DD Leningrad, but he actually never have chance to play it because Wargaming only give them for 3 days and already withdraw it from his account but when he end his supposed to be last game Leningrad is there in his port lol
in conclusion Leningrad is pretty much a Blyskawica, with difference of gun number(7 vs 5) and caliber(120 vs 130), and top speed (39 vs 43). some small difference in torpedo speed damage and turning radius.
more similar to anshan
with speed boost and flag it can go over 48knots which is kinda crazy