QUOTE(zerorating @ Jul 26 2016, 06:14 PM)
i dont think asysc really much benefit if the compute/graphic queue were properly managed (but will be extremely important if the game engine is compute heavy), the actual features that will bring up massive performance is Shader Intrinsic thats allow specific gpu architecture instruction access/specific hardware codepath. This is the main reason why DOOM vulkan rendering much faster vs opengl on GCN cards.
Well thata true, with GPUOpen they can access the hardware more directly. Thats another story altogether, but when it comes to latest games that heavily utize A.I.s, lighting effects, physics, shaders, and all the features that requires computing calculation to react to the gamers actions and events, you can surely see the benefits of Async Compute.This will make it easier for game developers to run their computing instructions faster. Of course the more complex the instructions, the better it will be on async compute.
Jul 26 2016, 06:28 PM

Quote
0.3092sec
0.57
7 queries
GZIP Disabled