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DotA Dota Battle "Offiicial" anti-mage vs faceless void

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snorlax
post Jan 19 2007, 01:12 PM

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Early game, AM will have the edge due to mana break dealing a lot of damage, but void shouldn't be going near him in the first place. Midgame depends quite heavily on player items. Endgame, i'd say the win would definitely go to void. A native bash, timewalk to chase blink, and a 6 sec chronosphere make void IMBA.

That scenario is assuming both players have a significantly high amount of skill and common sense. Item builds matter a lot in this case, depending on how much they farm. Whoever farms more will definitely win.
snorlax
post Jan 25 2007, 02:08 PM

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Everybody neglects common sense on the side of the AM. What AM would fight after getting hit with a chronosphere? Unless chrono can take out AM at one go, chances are AM would blink away to heal and come back later. Chrono can be factored out till very late game, if FV has reached the permabash/insane damage stage. Without chrono, it's harassing heaven for AM.

Mana break depletes hp, AND deals damage equal to mana burned at the same time. Good blink/break AMs will make it almost impossible for FV to farm or do anything useful early/mid game. No AM is going to stand and trade blows till he dies. Blink has a 5sec cd for a reason. Thus, chances are AM is more likely to ambush FV than vice versa. Late game, FV might be able to prevail, if he managed to farm some decent items. Then again, if it's AM vs FV solo, AM would be pushing midgame to prevent FV from reaching late game.
snorlax
post Jan 25 2007, 08:35 PM

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QUOTE
For vs AM, since AM depletes his mana, FV will Timewalk to AM slowing down his attck speed so cant depletes FV fast enuf, timelock kicks in and bang Chronos!..
So a decent AM with a very itchy "b" finger won't blink away on seeing FV timewalk in at a bad spot?

QUOTE
AM mana breaks need to breaks all the enemy mana 1st before can add extra dmg to his base attck damage. Its not dmg both hp and mana at the same time as far as i know lar.. You can see there is no + base dmg at AM when u select the mana break skill.
ROTFLMAO. Try playing AM sometime. Spiritbreaker's aura doesn't show extra damage, neither does Ursa's ulti or swipes.

QUOTE
You can try use AM lvl1 with mana break lvl 1 vs FV lvl 1 without any skill, see who die first. FV lead the dmg minimun by 12 hp with every blow at AM. About 10 hits, AM wll die 1st.
Mana Break. Plus higher attack and base move speed (320 vs FV 300). FV will get the heck harassed out of him. Timewalk needs 120 mana, which is quite a lot at early/midgame.
snorlax
post Jan 26 2007, 01:21 AM

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QUOTE(viper88 @ Jan 25 2007, 10:14 PM)
Can u blink away if got stun by Timelock?

FV or AM can kill range creep faster at lvl 1? What does this shows?
AT lvl 1 FV kill AM in direct 1v1.
At higher lvl AM mana break dmg sure help increase more dmg but at mid/end game FV got more advantage in slow, evade, stun and long stun.

FV TW slow and TL stun cant harrassed AM?

Most of the time, AM will think twice or more before want to harrass FV.
Even AM get basher, FV got alreadr have TL 25% and BT 25 %, who will get stunned more? High attck dmg & movement wont help much if got stun by FV.

If AM got stun by FV, most likely AM will be dead 1st in a 1v1 direct fight early/mid/end game.

Yeah, who got a free 25 % basher 1st?

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timelock stun is pretty unreliable at early levels while mana break always hits. Level 7 +64 damage....better than a relic. Your free basher ain't going to do much without attspeed and damage to back it up. Level 9...10 hits from FV = ~15 hits from AM. Mana pool 3-4xx all gone. Void is a nice 200 nuke too. Maybe FV'll get 3 bash hits in if you're lucky. Bear in mind AM will be chasing or running away with blink, while FV will be stuck with inferior ms and no mana.

AM harassing usually means 1 or 2 hits more for AM due to higher attspeed and movespeed. Harassing, hit and run, blink/break, NOT head on fighting. Add creep denying into the combo, and FV will be lucky to get his ulti by AM lv 7. Early game, mana break HURTS. Midgame, FV will have his work cut out against AM's superior level/items. Lategame, FV will only be able to win if he has gotten to farm a decent item or two.

And as for killing ranged creep faster at level 1....well, i wouldn't stop you from crossing the whole creep wave to get to my ranged creep. And i'll happily 1v1 you if you attack first in the middle of the wave.
snorlax
post Jan 27 2007, 01:16 AM

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Sigh, yet another painful round of mathcraft in order to prove a point...

1st, at level 1, AM has 56 damage, as compared to FV's 58 damage. Divide that by attack rate, and you end up with AM 47.0 DPS (damage per second) vs FV 41.4 DPS. As per your figures, AM will need 7.14 secs to kill the caster compared to 7.0 on FV. A difference of 0.14 seconds, which might go either way, depending on damage variance. The figures for mana break are after armour/spell resistance modifiers. And, timelock wouldn't make any difference for FV to kill the ranged creep since it does no damage.

Using base attspeed since i'm lazy to dig up the figures for attspeed increases, AM will be doing 8.4, 16.0, 24.3, 31.9 EXTRA DPS for level 1,3,5 and 7 (mana break damage/attack rate). That's better than a demon edge. Plus, AM has slightly higher agi gain over FV, which means DPS will be even more. Think of all the possibilities for harassing/farming/denying.

Another factor in the AM/FV farming/denying arena is attack animation. AM has a freaking FAST attack animation which means it'll be easier to deny and farm. Notice i place a lot of emphasis on denying, since FV will lag in levels against an actively denying/harassing AM. Anybody who has ever soloed a good AM will know that AM is a real pain in the rump. He can probably hit and run fast enough that FV won't be able to retaliate, given normal reflexes and FV's much slower attack animation. Don't forget AM gains more armour over time too which will matter a lot in a harassing arena.

And, Mana break does NOT add extra damage if your target is out of mana.
snorlax
post Jan 27 2007, 02:44 PM

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QUOTE(viper88 @ Jan 27 2007, 09:25 AM)
Yes, i do agree AM has faster agility attck speed which helps in denying/farming/harrass. FV can get wraiths and other IAS item to match AM speed/amour early game and can deny/farm/harrass +add dmg as well too. 

The main advantage for FV is it already have basher and evasion skill, which helps alot to survive and stay longer while farming.

Which hero will have a hard time to farm for items and catching up?  I say its AM.
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FV will not have his wraiths and other stuff at the beginning of the game. And AM can also get items too. FV will NOT be able to get any item which adds 39 damage for a very large part of the game, while AM has it for free by lv 7.

FV's basher and evasion simply do not count for much early game since AM is going to be taking out huge chunks of hp with blink/break and harassing. No AM will stand there and give you a chance to bash him.

Farming wise, AM WILL outlevel and outfarm FV because of much higher attspeed and fast attack animation. Let's say both AM and FV attack the same creep at critical hp at the same moment. AM will get the kill because his attack triggers first. Ownage for both farming and denying.

With consistent farming and denying, there's bound to be a 2 to 3 level gap midgame. Item-wise. AM can farm his eaglehorn or demon edge/relic first to harass the heck out of FV, stunting FV's leveling even further. FV will only be able to even up the gap late game.

Added on January 27, 2007, 2:46 pm:
QUOTE(viper88 @ Jan 27 2007, 02:20 PM)
FV timelock do have extra dmg when its activated

http://dotastrategy.com/strategy-988-TimeSplitter.html

FV Bash ()
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 - 10% chance per attack, 40 bonus damage.
Level 2 - 15% chance per attack, 50 bonus damage.
Level 3 - 20% chance per attack, 60 bonus damage.
Level 4 - 25% chance per attack, 70 bonus damage.

Just pump in IAS item and TL will kick in more and the 70 bonus dmg is like a good relic to me.. icon_idea.gif

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My bad on this one, did not notice it on dota-allstars. And it's more like a claymore with a 25% chance to trigger.

This post has been edited by snorlax: Jan 27 2007, 02:46 PM
snorlax
post Jan 29 2007, 12:35 PM

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QUOTE(viper88 @ Jan 28 2007, 09:59 PM)
That is why i say fair game for both heroes. Both hero get their items and fight it out. I already says FV item build.. wat is AM item build which can stop FV?

Most ppl who play dota AM, sure they know AM attck speed is fast..nice mana break animation..  just with these animation Attck speed and can conclude AM beat FV ?

Look at the replay will show that even AM with 5 wraiths and gloves still lose to FV with the same item at lower lvl.. What does this show? At lower lvl, AM have slightly lower advantage in farming killing creeps, harrass or kill FV.  icon_idea.gif

As the lvl goes higher, maybe AM can kill creep faster but at that lvl, FV also can  kill creeps fast with IAS item + the 25% timelock extra 70 dmg.

At mid/higher lvl, izit trying to say with AM higher attck speed, by the time AM can kill about 10 creeps and FV can only kill half or slightly more than half of 10 creeps? This is very dependant on how each hero harrass, farm wat item they have.. its situational.

Since FV already have a free basher skill, he can just concerntrate to get IAS items, like  2 wraiths, treads, yasha, quaterstaff upgrade butterfly and farm/harrass  as well like AM also. Maybe FV can farm/harrass AM more ... who knows... tongue.gif

Later as the game goes longer,
What good is the attack speed for AM if get stunned by FV?
What good is the attck speed for AM if some of his attck miss FV?

The main thing that i want to point out here is FV can counter/match AM attck speed in early game, in mid and end game. Fv is a better hero than AM.

I like AM too but he will have hard time try to beat  a good FV hero who doesnt rely much on mana, have bash and evasion.

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You totally miss the point. AM does not need to hit the creep that many times. He just needs the last hit. Out of 10 creeps, it is very easy for AM to get 8-10 of them by last hitting. At the same skill level, FV would get say 6-8 of them. Now include denying into the mix. AM also kills the creeps FV is trying to kill. The majority of creeps FV would be getting will be denied by AM. FV can do the same thing, but AM will be getting the lion's share with faster attack animation and higher attack speed. The slight movespeed difference will shape out as a significant advantage in the farming/denying arena.

As to your item build, AM can start with this build;
RoR, 2 tango sets (stout shield if randomed AM)
Eaglehorn
Butterfly/Treads

Radiance/2x Basher depending on FV growth, Radiance if FV is not farming that well, Basher if FV seems to be close to his large item.

AM should really be pushing like mad by this stage. If AM cannot push in, it'll be GG for him.

FV will be nerfed like crazy early game due to lack of HP regen. In the off case FV gets 2 or 3 gay bashes off together, a tango will bring AM back into action right away. By the time FV is level 6, AM will be at least lv 7 and FV will not have enough mana for chrono/timewalk. Everytime FV pulls back for a chicken/fountain trip, AM gets a free bunch of creeps and denies. I'll be surprised if FV gets his treads and wraiths by AM eaglehorn.
snorlax
post Mar 11 2007, 12:40 AM

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QUOTE(viper88 @ Mar 9 2007, 05:47 PM)
Hmm.. you didn't read my reply earlier meh? 
If you are interested, you can go ahead vs him. laugh.gif

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Boils down to whether you put your money where your mouth is....since you're so sure FV will win AM, try it against Flizz's AM. He hasn't used AM to win 1v5 AI, so he might probably lose to you.
snorlax
post Mar 12 2007, 05:23 PM

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QUOTE(viper88 @ Mar 11 2007, 09:52 AM)
Lol... i support FV will win vs AM coz of FV own spell & abilities but I didn't say that i'll always win using FV vs others AM coz there are alot pros out there and the skill lvl also different. I also don't have intention to challenge anyone 1 on 1 wif me leh.
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Well, since you said there is NO WAY AM can win FV, plus you seem quite pro as you're known in a clan, what are you afraid of? Unless you're saying Flizzardo's so much more skilled than you that you'll lose even with a better hero?

You guys can have a BNet match, to make sure no fighting will take place later. That would favour FV, since the lag will make AM's imba attack animation hard to time. thumbup.gif
snorlax
post Mar 13 2007, 12:35 AM

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QUOTE
FV vs AM with the same lvl, hp, items, and both are good players, i'll bet on FV coz his advantage is just too obvious.


So you're saying you'll lose to Flizzardo?

snorlax
post Apr 2 2007, 10:35 AM

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QUOTE(Flizzardo @ Mar 31 2007, 04:24 AM)
notice how the novices alway focus on head on combat without any skill taken into consideration

Blink Dodge is the way to go
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QUOTE(viper88 @ Apr 1 2007, 10:06 PM)
Early game maybe u can blink in get extra few suprise attck hit at FV and blink away... coz FV bash chances are still low. As the game goes longer, chances for AM to get stunned is higher  + extra Bonus dmg ala Relic dmg by FV is painful as the spikey bat slammed on ur AM head and smash the brain out  laugh.gif  .. follow by FV's ult Chronos?

Either AM is dead or almost fish life ady..

Blink dogde style combat ..... can win ar mid/end game? laugh.gif

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I rest my case.

 

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