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 Final Fantasy XV, Windows Edition in March 7, 2018

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fujkenasai
post Mar 14 2018, 11:29 AM

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QUOTE(Hevlaska @ Mar 14 2018, 12:33 AM)
Btw, its completely fine to install on a HDD, doesnt HAS to be an SSD as long as you have ample memory on your GPU. Surely loading time may take a tad longer, but seriously, its not gonna affect your FPS, which is what matters the most. And installing games on a separate drive from OS helps alot too.

FFXV doesnt "load" too often, moving through the open world is pretty much seamless unless you teleport (quick travel / respawn at last resting place / story advancement or inter-continent travels).
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Just managed to install the whole game on nvme yesterday had to delete 3 games for it...
will test the R/W speeds again tonight.

QUOTE(Convael @ Mar 14 2018, 06:40 AM)
FFXV on PC is indeed a marvelous looking game with a lot of customizing options

But if we are talking about setting new benchmarks , FFXV on PC, while being technically impressive the game looks a little dated in comparison with more recent game like AC : O  . This is especially obvious if you have HDR enabled display

At its core the comparison isn't very fair , because FFXV is an older game than AC : O ( 2016 vs 2017 ) .

Fact that Assassin Creed : Origin on PC has won multiple awards of Art direction and named best game Graphic of 2017 . If you like to look at pretty games , you should check the game out especially the Tourist mode,  bringing you for a tour around ancient Egypt
In comparison of a 4k video I made from a HDR monitor awhile ago , AC : O is more advanced when it comes to shadow rendering , water , environmental lighting , global illumination and texture filtering ,  while FFXV has more advanced geometry for foliage , character models and their hairs , hairworks etc .
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how come game size of AC:O only turns out to be 1/3 of FFXV?
Convael
post Mar 14 2018, 03:19 PM

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QUOTE(fujkenasai @ Mar 14 2018, 11:29 AM)
Just managed to install the whole game on nvme yesterday had to delete 3 games for it...
will test the R/W speeds again tonight.
how come game size of AC:O only turns out to be 1/3 of FFXV?
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Different games use different compression techniques

In this case , FFXV has a lot of video files and some of it are 4K remastered , which translate into massive file sizes
At the same time FFXV is equipped with multiple Languages options, audio and voice files can be unusually large

This post has been edited by Convael: Mar 14 2018, 03:41 PM
fujkenasai
post Mar 14 2018, 03:28 PM

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QUOTE(Convael @ Mar 14 2018, 03:19 PM)
Different games use different compression techniques .

In this case , FFXV has a lot of video files and some of it are 4K remastered , which translate into massive file sizes
At the same time FFXV is equipped with multiple Languages options, audio and voice files can be unusually large
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The extra 68 gig dl is for 4k video?
Convael
post Mar 14 2018, 03:52 PM

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QUOTE(fujkenasai @ Mar 14 2018, 03:28 PM)
The extra 68 gig dl is for 4k video?
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Some of it , not all of it . As the title suggests the high res texture pack consists of some new assets and new texture to replace the default texture in game


But from what I have seen , it is more of a different artstyle than radical improvement on texture work.


On a screen of 1080p , you basically wouldn't notice much difference beside the addition of foliage , mainly the grasses and plants
Something to be noted here , the high res texture is not always an improvement .

So unless you will be leaving Nvidia Turf effects on , I would consider the high res texture pack a downgrade over the original assets


user posted image

The screen on top has Turf & High res pack on , while the bottom is the default game with turf work on .
Nvidia turf work can be quite demanding , so if you can't afford to leave turf on , just use the default asset

The extra foliage doesn't look anywhere as good without Turfwork

This post has been edited by Convael: Mar 14 2018, 04:03 PM
Hevlaska
post Mar 14 2018, 05:49 PM

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QUOTE(Convael @ Mar 14 2018, 06:40 AM)
FFXV on PC is indeed a marvelous looking game with a lot of customizing options

But if we are talking about setting new benchmarks , FFXV on PC, while being technically impressive the game looks a little dated in comparison with more recent game like AC : O  . This is especially obvious if you have HDR enabled display

At its core the comparison isn't very fair , because FFXV is an older game than AC : O ( 2016 vs 2017 ) .

Fact that Assassin Creed : Origin on PC has won multiple awards of Art direction and named best game Graphic of 2017 . If you like to look at pretty games , you should check the game out especially the Tourist mode,  bringing you for a tour around ancient Egypt
In comparison of a 4k video I made from a HDR monitor awhile ago , AC : O is more advanced when it comes to shadow rendering , water , environmental lighting , global illumination and texture filtering ,  while FFXV has more advanced geometry for foliage , character models and their hairs , hairworks etc .
*
I have AC : O, and honestly, i am completely not impressed at all and to be honest, rather disappointed since i heard so much praise and award. To be fair, FFXV PC is just few days back and its whole lot difference with the PS4 version. While AC : O HDR is done beautifully, its too intense to my liking. World design is certainly as you said, AS : O. But AS : O is still far behind from FFXV in terms of eyes for minor detail. If pay attention to fine prints on texture, you can see the amount of work that is placed into them. AC : O is certainly better in general effects as you mentioned above(shadow rendering , water , environmental lighting , global illumination and texture filtering), but i am certainly bought by FFXV attention to details and world design, and overall quality of graphics. And yes i have 2 HDR capable panels.

Comparison is only fair if you compare PS4's ver of both game and PC ver of both game.

Again, issue with GFX options in FFXV that most aren't aware. Since the option isnt there natively (on some of my PC), to manually enable them, you have to do the following.

1. under win 10 display settings turn on HDR
2. under your display driver set pixel format to ycbcr 4:2:2 and color depth to 10 or 12
3. make sure your at ingame full screen
4. ingame under display the light setting should show up it starts at 600 so crank that up to 1000, if you can't find this in game, do it at the config file.



QUOTE(fujkenasai @ Mar 14 2018, 03:28 PM)
The extra 68 gig dl is for 4k video?
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When i saw some videos on Youtube, most are playing English dub ver and they all have the pre-rendered CGI lip synced to English. And my Japanese dub is properly lip synced too. Thus leading to my conclusion, the Videos itself must have taken up a reasonably big proportion of the 63GB as well.
Hevlaska
post Mar 14 2018, 05:52 PM

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QUOTE(Convael @ Mar 14 2018, 07:25 AM)
Actually 3840 x 2160 is around 400% of the standard 1080p not 200%

A simple total of pixel counts from the resolution (non wide screen) would be :
1920 x 1080 ( FHD ) = 2073600 (standard 1080p)

2560 x 1440 ( QHD ) = 3686400 ( roughly a 177% increase from 1080p )

3840 x 2160 ( 4K / ULTRA HD ) = 8294400 ( around 395% increase from FHD/1080p , 225% increment from QHD 1440P , A staggering 800%+ comparing with 720p )
Which is why 4k is so demanding because for every rendered frame it draws 4 times more power from your CPU / GPU compare to the standard 1080p.
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I was explaining how upscaling works. Certainly not the exact numbers of pixels.
Convael
post Mar 14 2018, 06:20 PM

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QUOTE(Hevlaska @ Mar 14 2018, 05:52 PM)
I was explaining how upscaling works. Certainly not the exact numbers of pixels.
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From your quote

QUOTE
Your screen resolution is 1920 x 1080. At 100%, your game renders everything @ 1920 x 1080, which fits everything on your screen snugly. At 200%, your game renders double of that resolution (3840 x 2160) then SCALE it to fit your resolution aka, squeeze all the massive 2k details onto your 1080p. Means, you get much more detail as much as your sceen allows and chances is, you dont even need AA minus our usual AA annoying blurring as jagged edge at 200% scaling is practically non existence. But at a serious cost to your GPU/CPU/RAM. Its basically the same as playing on a 2k monitor, with quality between 1080 and 2k... or maybe lesser.




I know you were , but to make it clear

Upscaling at 200 % = 2X the vertical and 2x horizontal pixel from 1080p
a Display of 1080p going up to 2160p = 400% the pixels


In your quote you first mention upscaling at 200% to 4k (which is correct ) yet in the latter part of your explanation you mention squeezing all the " 2k details " , you even mention the quality comparison between 1080 and 2k in the last sentence , so I thought you are talking about 1440p ( 2k ) . Not a big deal really

This post has been edited by Convael: Mar 14 2018, 06:22 PM
Convael
post Mar 14 2018, 06:37 PM

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QUOTE(Hevlaska @ Mar 14 2018, 05:49 PM)
I have AC : O, and honestly, i am completely not impressed at all and to be honest, rather disappointed since i heard so much praise and award. To be fair, FFXV PC is just few days back and its whole lot difference with the PS4 version. While AC : O HDR is done beautifully, its too intense to my liking. World design is certainly as you said, AS : O. But AS : O is still far behind from FFXV in terms of eyes for minor detail. If pay attention to fine prints on texture, you can see the amount of work that is placed into them. AC : O is certainly better in general effects as you mentioned above(shadow rendering , water , environmental lighting , global illumination and texture filtering), but i am certainly bought by FFXV attention to details and world design, and overall quality of graphics. And yes i have 2 HDR capable panels.

Comparison is only fair if you compare PS4's ver of both game and PC ver of both game.

Again, issue with GFX options in FFXV that most aren't aware. Since the option isnt there natively (on some of my PC), to manually enable them, you have to do the following.

1. under win 10 display settings turn on HDR
2. under your display driver set pixel format to ycbcr 4:2:2 and color depth to 10 or 12
3. make sure your at ingame full screen
4. ingame under display the light setting should show up it starts at 600 so crank that up to 1000, if you can't find this in game, do it at the config file.
When i saw some videos on Youtube, most are playing English dub ver and they all have the pre-rendered CGI lip synced to English. And my Japanese dub is properly lip synced too. Thus leading to my conclusion, the Videos itself must have taken up a reasonably big proportion of the 63GB as well.
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In terms of preference we can agree to disagree , I suppose


AC : O already has a level of general brightness on top of the HDR, if your luminance range is too low the sun tend to look really bad at times


TSxHj09
post Mar 14 2018, 11:46 PM

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QUOTE(Convael @ Mar 14 2018, 06:40 AM)
At its core the comparison isn't very fair , because FFXV is an older game than AC : O ( 2016 vs 2017 ) .
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Invalid statement considering FFXV wasnt released on the PC in 2016. So it's fair to compare both since they're only months apart from release.
fujkenasai
post Mar 15 2018, 06:10 AM

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Attached Image

this is my fps though 11G of ram orz

Attached Image

much higher loading speeds compared to the demo edition...



btw has the summoning bug been fixed?
Hevlaska
post Mar 15 2018, 06:26 AM

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QUOTE(fujkenasai @ Mar 15 2018, 06:10 AM)
Attached Image

this is my fps though 11G of ram orz

Attached Image

much higher loading speeds compared to the demo edition...
btw has the summoning bug been fixed?
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yeah the summon bug is fixed.
skinny-dipper
post Mar 15 2018, 02:17 PM

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driving in this game really frustrating, open world my ass
Ryutaro
post Mar 15 2018, 02:26 PM

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QUOTE(skinny-dipper @ Mar 15 2018, 02:17 PM)
driving in this game really frustrating, open world my ass
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how is driving a pain in the ass? just because u cant steer around freely? or is pressing 1 button too boring?

EDIT: actually let me try to explain what i think for y they do it this way..

1. So u wont crash into other people's car, allowing crashing means huge amount of work ranging from graphic, physics, story, characters, damage etc etc.. this is not GTA u r not suppose to drive around and crash into monster or NPC
2. simplified the control so u would pay more attention to how the character behave in the car, like how gladiolus is always reading book, prompto jumping around in the car cheerfully, noctis sometimes lean ahead to talk with ignis etc..
3. so that player will be able to make decision when a sudden mission happen, most notably seen is prompto asking who should he focus on shooting photo at

This post has been edited by Ryutaro: Mar 15 2018, 02:33 PM
skinny-dipper
post Mar 15 2018, 02:28 PM

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QUOTE(Ryutaro @ Mar 15 2018, 02:26 PM)
how is driving a pain in the ass? just because u cant steer around freely? or is pressing 1 button too boring?
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cant steer around, and when encounter enemy, force u to go out from the car, really stupid design.
Ryutaro
post Mar 15 2018, 02:36 PM

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QUOTE(skinny-dipper @ Mar 15 2018, 02:28 PM)
cant steer around, and when encounter enemy, force u to go out from the car, really stupid design.
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refer to my edited post for some of the reason ;D for real i think this design suits the game more, i am not oppose to crashing but too many things involved that they would rather not risk breaking the characters

if they dont force u to fight, one thing is then possible being u can drive into the enemy, which again is not what they would want to see
skinny-dipper
post Mar 15 2018, 02:39 PM

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QUOTE(Ryutaro @ Mar 15 2018, 02:36 PM)
refer to my edited post for some of the reason ;D for real i think this design suits the game more, i am not oppose to crashing but too many things involved that they would rather not risk breaking the characters

if they dont force u to fight, one thing is then possible being u can drive into the enemy, which again is not what they would want to see
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but it dont even let u u-turn and run from the battle, especially driving during night time, force to dump the car and run to near by rest point because of the LV 30 enemy.
Ryutaro
post Mar 15 2018, 02:50 PM

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QUOTE(skinny-dipper @ Mar 15 2018, 02:39 PM)
but it dont even let u u-turn and run from the battle, especially driving during night time, force to dump the car and run to near by rest point because of the LV 30 enemy.
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i think they gave up this option to avoid creating potential bug such as player u turn and then reverse into the enemy etc (save a lot of time on coding as well tongue.gif), anyway they have make it clear numerous time that driving in the dark has its consequences, so player should only get annoyed by it once
Hevlaska
post Mar 15 2018, 03:10 PM

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QUOTE(skinny-dipper @ Mar 15 2018, 02:39 PM)
but it dont even let u u-turn and run from the battle, especially driving during night time, force to dump the car and run to near by rest point because of the LV 30 enemy.
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Just play on, you will get more freedom later on. You're free to drive anywhere you want when you get your Regalia Type-D upgrade.

I think the driving is incorporated very decently, i enjoy driving alot as there is so much to see instead of just the roads(if you are manually driving), the characters interacting, the breathtaking view of the world, interesting point of interests. And i never once drive manual unless absolutely needed, ill just leave it to ignis and auto mark destination on map. You can even drive safely at night once you have your car's headlights upgraded.

This post has been edited by Hevlaska: Mar 15 2018, 03:11 PM
fujkenasai
post Mar 15 2018, 03:35 PM

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apparently there are some spoilers
» Click to show Spoiler - click again to hide... «

Seems really bad...

This post has been edited by fujkenasai: Mar 15 2018, 06:01 PM
Hevlaska
post Mar 15 2018, 03:47 PM

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bro i think that review is kinda filled with spoilers to the main game. may wanna put spoiler alert.

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