Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

> nvidia gpu doesnt handle async compute well, gimpwork again?

views
     
SUSIMORTALfatahL2401
post Feb 25 2016, 09:56 AM

New Member
*
Junior Member
27 posts

Joined: May 2013
QUOTE(zerorating @ Feb 25 2016, 09:40 AM)
wadefak nvidia, what are you doing, maxwell gpu are actually lose performance when async compute were used. Those are killer dx12 feature for gaining more performance from the gpu for creating better visual (by making shaders engines less time to idle when handling heavy graphic task)
no wonder their gpu so efficient on current dx11 title, they dont make their gpu future-proof (simpler design that having really high clock speed)
in few year, ps4 might have better visual vs gtx960 on the future game, maxwell based graphic card might be legacy product next year (they already did when exclusive game like order 1886 and future game like uncharted 4 or ratchet and clank)

nvidia: You want great dx12 performance, buy a new card.
user posted image
user posted image
user posted image
user posted image
http://www.extremetech.com/gaming/223567-a...tx-12-benchmark
*
blame it on amd, their slow development make nvidia don't feel competition and made shit product for consumer

Bump Topic Add ReplyOptions New Topic
 

Change to:
| Lo-Fi Version
0.0143sec    1.97    6 queries    GZIP Disabled
Time is now: 27th November 2025 - 07:33 AM