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> nvidia gpu doesnt handle async compute well, gimpwork again?

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TSzerorating
post Feb 25 2016, 09:40 AM, updated 10y ago

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wadefak nvidia, what are you doing, maxwell gpu are actually lose performance when async compute were used. Those are killer dx12 feature for gaining more performance from the gpu for creating better visual (by making shaders engines less time to idle when handling heavy graphic task)
no wonder their gpu so efficient on current dx11 title, they dont make their gpu future-proof (simpler design that having really high clock speed)
in few year, ps4 might have better visual vs gtx960 on the future game, maxwell based graphic card might be legacy product next year (they already did with exclusive game like order 1886 and future game like uncharted 4 or ratchet and clank)

nvidia: You want great dx12 performance, buy a new card.
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http://www.extremetech.com/gaming/223567-a...tx-12-benchmark

This post has been edited by zerorating: Feb 25 2016, 10:16 AM
SUStlts
post Feb 25 2016, 09:49 AM

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thats y i support amd for so many years
skinny-dipper
post Feb 25 2016, 09:50 AM

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2016/2017 gonna be AMD year
ruffstuff
post Feb 25 2016, 09:52 AM

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SUScrash123
post Feb 25 2016, 09:53 AM

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Dx12 need at least 3-4 years for widely use in all game. Do u thonk dx 11 out then next year all game use dx11?
SUSIMORTALfatahL2401
post Feb 25 2016, 09:56 AM

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QUOTE(zerorating @ Feb 25 2016, 09:40 AM)
wadefak nvidia, what are you doing, maxwell gpu are actually lose performance when async compute were used. Those are killer dx12 feature for gaining more performance from the gpu for creating better visual (by making shaders engines less time to idle when handling heavy graphic task)
no wonder their gpu so efficient on current dx11 title, they dont make their gpu future-proof (simpler design that having really high clock speed)
in few year, ps4 might have better visual vs gtx960 on the future game, maxwell based graphic card might be legacy product next year (they already did when exclusive game like order 1886 and future game like uncharted 4 or ratchet and clank)

nvidia: You want great dx12 performance, buy a new card.
user posted image
user posted image
user posted image
user posted image
http://www.extremetech.com/gaming/223567-a...tx-12-benchmark
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blame it on amd, their slow development make nvidia don't feel competition and made shit product for consumer
M4YH3M
post Feb 25 2016, 09:59 AM

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So nvidia older cards performance is slower when Async compute is turned on? Is it because of software limitation or its architecture does not support those DX12 features?


I believe AMD cards with GCN architecture supporting the DX12 features. Just wanna know if its because they have the software support or built the architecture to support it before DX12 was even out.. anybody?
TSzerorating
post Feb 25 2016, 10:01 AM

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QUOTE(M4YH3M @ Feb 25 2016, 09:59 AM)
So nvidia older cards performance is slower when Async compute is turned on? Is it because of software limitation or its architecture does not support those DX12 features?
I believe AMD cards with GCN architecture supporting the DX12 features. Just wanna know if its because they have the software support or built the architecture to support it before DX12 was even out.. anybody?
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async compute is supported with software implementation,meaning queuing the shaders task serially (not parallel) not actual hardware implementation
TSzerorating
post Feb 25 2016, 10:03 AM

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QUOTE(nyess @ Feb 25 2016, 09:55 AM)
>implying pascal won't fix that
>assuming maxwell won't get updated
>assuming amd zen will actually deliver 40% IPC increase

tfw neither does amd have FULL dx12 support
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as long as major feature are hardware supported, minor feature can be brute-force or software emulated, it doesn't matter much
ALeUNe
post Feb 25 2016, 10:09 AM

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P/S BTW, how many DX12 titles tested?

This post has been edited by ALeUNe: Feb 25 2016, 10:09 AM
TSzerorating
post Feb 25 2016, 10:11 AM

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QUOTE(crash123 @ Feb 25 2016, 09:53 AM)
Dx12 need at least 3-4 years for widely use in all game. Do u thonk dx 11 out then next year all game use dx11?
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rise of tomb raider engine are dx12 ready, but nvidia suggested S.E not to push it for public usage.
hitman, deus ex, fable legend gonna be dx12 on release, all of them supported async-compute.
alfiejr
post Feb 25 2016, 10:18 AM

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Will wait for pascal.
TSzerorating
post Feb 25 2016, 10:19 AM

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QUOTE(ALeUNe @ Feb 25 2016, 10:09 AM)
Kesian the low class.
Market doesn't lie.

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P/S BTW, how many DX12 titles tested?
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it just because amd didnt have a new product during maxwell launch. With all the gameworks scandals and amd going to be early for polaris (they even demo their low-end gpu), they will gain a little bit of marketshare
SUScrash123
post Feb 25 2016, 10:19 AM

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QUOTE(zerorating @ Feb 25 2016, 10:11 AM)
rise of tomb raider engine are dx12 ready, but nvidia suggested S.E not to push it for public usage.
hitman, deus ex, fable legend gonna be dx12 on release, all of them supported async-compute.
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Dx12 does not only use asyn computrl. They are other methods to deliver dx12
TSzerorating
post Feb 25 2016, 10:20 AM

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QUOTE(alfiejr @ Feb 25 2016, 10:18 AM)
Will wait for pascal.
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how about current product? can throw to dustbin? disappointed for me as gtx760 owner, now already becoming one of lowest tier in latest game.
TendouJigoku
post Feb 25 2016, 10:22 AM

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I'll just chill out with my GTX970 while waiting for Pascal.
TSzerorating
post Feb 25 2016, 10:23 AM

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QUOTE(crash123 @ Feb 25 2016, 10:19 AM)
Dx12 does not only use asyn computrl. They are other methods to deliver dx12
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its a great feature to get more performance from the gpu, why developers holding from using it? when a games perform well, less complaint by the consumer or you can make better visual on the game.it work well with console.
rise of tomb raider on xbox one are heavily depended on async compute,help makes great visual on the low spec console.

This post has been edited by zerorating: Feb 25 2016, 10:27 AM
TSzerorating
post Feb 25 2016, 10:31 AM

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QUOTE(nyess @ Feb 25 2016, 10:28 AM)
bro this is SO old la

i suggest you use search function

OR google to learn more about it
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its a yesterday article la, as far that i know for the last ashes build, async compute were not enabled for nvidia gpu (now we know why, because it run slower)
SUScrash123
post Feb 25 2016, 10:32 AM

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QUOTE(zerorating @ Feb 25 2016, 10:23 AM)
its a great feature to get more performance from the gpu, why developers holding from using it? when a games perform well, less complaint by the consumer or you can make better visual on the game.it work well with console.
rise of tomb raider on xbox one are heavily depended on async compute,help makes great visual on the low spec console.
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Who holding off?nixxes already said they will give a patch for dx12. Why they still working on it?maybe not stable. And u said nvidia dont give nixxes to release dx12 for tomb raider is just bullshit and conspiracy statement
TSzerorating
post Feb 25 2016, 10:34 AM

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QUOTE(crash123 @ Feb 25 2016, 10:32 AM)
Who holding off?nixxes already said they will give a patch for dx12. Why they still working on it?maybe not stable. And u said nvidia dont give nixxes to release dx12 for tomb raider is just bullshit and conspiracy statement
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hint: nvidia contract with S.E, its an nvidia game
they will release the patch when the conracts end.

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