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Steam Escape From Tarkov, Not your average FPS. New Dayz detected

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pyre
post Jul 30 2017, 04:46 PM

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pyre
post Aug 14 2017, 08:01 AM

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Screen cap from weekend gaming as both PMC and SCAV. Unity Engine is just amazing.
res 3440x1440. definitely laggy because no asia server.
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pyre
post Aug 18 2017, 09:39 AM

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Like guns and modding weapons?

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definitely a game for gun nuts. still very laggy and desync occur frequently. not for the feint hearted.
pyre
post Aug 30 2017, 04:20 PM

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pyre
post Sep 21 2017, 08:55 PM

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pyre
post Sep 29 2017, 07:11 PM

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pyre
post Oct 16 2017, 08:06 PM

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https://www.escapefromtarkov.com/news/id/74?lang=en

QUOTE
Battlestate Games reported on upcoming update of pre-order packages that will be released with the nearest patch. Starting equipment and stash resources will be improved, pre-order packages description will become more detailed, but its price will remain the same. The stash size will grow on 30 slots for every pre-order version as well.

Thus, players are guaranteed to get these new stuff:

in Standard Edition:
+100000 roubles
AKS74U + 2 magazines


in Left Behind Edition - all new added stuff to Standard Edition and:
АК74N + 2 magazines
first aid kit Salewa
grenade RGD5
additional backpack (MBSS - 4x4 slots)


in Prepare for Escape Edition - all new added stuff to Left Behind Edition and Standard Edition and:
SMG Vityaz or HK MP5 + 2 magazines (depending on  selected faction)
1000 dollars
Kiver helmet
reflex sight Pilad
first aid kit IFAK
handguard to АК74 M1-B Ultimak


in Edge of Darkness Limited Edition - all new added stuff to the previous packages and:
3000 dollars
first aid kit Grizzly
Alpha tactical rig
additional large field backpack TriZip
injector with morphine х2
sniper rifle SV98 + 1 magazine
hybrid silencer Silencerco Hybrid 46
adaptor hybrid silencer Silencerco Hybrid 46
pistol case
body armor 6B43 6A
submachine gun MPX + 2 magazines
handguard M4 LVOA-S


The next important stage in the project development will start with the Open Beta, which is scheduled for launch at the end of 2017. By that time, the game will be expanded with new game mechanics and improvements of existing ones, even more optimizations of graphics and network components, as well as additional game content, including new weapons and locations.

pyre
post Oct 18 2017, 06:20 AM

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http://forum.escapefromtarkov.com/topic/38...s-are-launched/

QUOTE
Hello, Escapers!

We have heard the pleas of our Asian community and as we strive to build our network across the globe, we have officially opened the Asia Servers. This is great news for all of us, as this will help to lighten the load as we can now give our Asian brothers and sisters a home of their very own.

Please take the time to provide any feedback in this thread, about your experience in the new servers. We are tirelessly working on ALL servers to give each and every one of you a quality experience. We thank you for your patience and understanding in all matters.

Long live Battlestate Games!

pyre
post Oct 19 2017, 10:09 PM

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pyre
post Oct 21 2017, 08:44 AM

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https://www.reddit.com/r/EscapefromTarkov/c...ry_patch_notes/

QUOTE
Patch 0.4.*** - the preliminary patch notes
Dear friends, we are happy to present to your attention a preliminary list of changes for the upcoming game update 0.4**** to Escape from Tarkov Beta! We intend to install it in the next few days. The list can be reviewed on the update release.

THERE WILL BE A WIPE!

Added over 70 new items, including:
- AK-systems now have spare gas tubes. Thanks to that, the customization potential of AK (including Vityaz SMG) has significantly increased
- New 7.62x39 ammo
- New 5.56x45 ammo
- New 366 TKM ammo
- New barter articles
- New headwear
- Kolpak 1S shockproof helmet
- Module 3M body armor
- Pilgrim travel backpack (5x7)
- Wartech load bearing equipment (TV-109, TV-106) (2x2, 1x2, 1x2, 1x1,1x1)
- Armytek Predator Pro v3 XHP35 HI flashlight
- SKS-OP added for sale
- Rail mounts for modding handguards of LVOA and other Key Mod
- New Trijicon ACOG 3.5x35 optical sight
- added a blind-fire functionality (ALT+W up, ALT+D to the side)
- added function of folding/unfolding stock (ALT+L). Weapon behavior and characteristics change, but size of occupied cells is the same, for now
- added the full system of gestures and commands. Commands now bound to controls keys. Dynamic commands

Will be added within 24 hours after the update:
- AKM
- VPO-209 (civilian version of AK)
- VPO-136 (civilian version of AK)
- DVL 10 M1 "SABOTEUR" with silencer
- Some of the new body kits

AI improvements:
- Adjusted AI hearing
- Bots now have the chance to see the grenade thrown at them and try to run away
- Changed vegetation colliders for AI sight. Now bots will see through vegetation correctly.
- Bots react to bullets that fly near them
- Fixed bug of bots not throwing grenades
- Added new spawn spots
- Bots can start tracking you now
- Expanded bot patrol zones
- Changed the mechanics of bots aiming at particular body parts

Optimizations:
- Optimization of RAM
- Optimization of Customs location
- Fixed one of the problems causing memory leak
- Optimization of traffic
- Fixed part of cases causing friezes

Fixed:
- Bug where melee weapons caused no damage with fast hit (double hit of melee weapon button when equipped with other weapons)
- Bug on quest fail during raid
- Bug in which could use the quest item in raid even if it was placed in offline quest stash
- Bug of remains of kicked-down doors preventing character movement
- Quest "Stirrup" can no longer be completed by suicides
- Problems associated with sounds, when they were either not played or not played correctly
- Now, when switching from optics to reflex sight, mouse sensitivity changes
- Bug that marked quest as failed in case of reentering the game
- Visual bug that shown grenade still on hand during and after the throw
- Bug that sometimes prevented character from moving up to interactive objects
- Bug that lets you chamber more than one round
- Bug allowing to install weapon mod within itself (in the Inspector through the context menu)
- Bug that prevented the number of shotgun shells in store from updating on reload
- Bug that allowed you to pick up items through the doors
- Visual bug which does not play the animation of Saiga 12k mag checking
- Visual bug displaying weight in the trade window
- Removed the ability to modify weapon mods in the trade window
- Bug that, upon changing the FOV in the game settings, but not applying it, changed the size of the moon in optics and aim down weapons
- Bug, where environment sounds on Shoreline location, have not changed from the sound settings of the game
- Bug that affected optics reticle texture quality when changing texture quality in settings
- Partially fixed ability to loot through doors

Other changes and additions:
- When using the medication through quick access, the logic of the application is now as follows.
First aid kits, application in order of precedence:
1. Applied to the most damaged part of the body except those with 0 health
2. If somebody parts are bleeding and a first aid kit removes it, the most damaged bleeding body part is selected
3. Foot fractures are treated in the first place, hands in the last
4. The rest of priorities depend on negative effects and whether the effects are present
Other medicines: Applied to the most damaged part of the body, with a negative effect that is eliminated by this medicine
- Now ammo can affect the parameters of weapon accuracy and recoil
- Eliminating negative effect (such as bleeding, fracture) with a first-aid kit now also depletes its capacity
- Changed characteristics of ammo. Now the difference is more evident
- The number and height of grass at open locations
- Fixed the amount of experience for different character actions in the raid
- Balancing adjustments of traders, goods and their barter schemes
- Adjusted prices for a number of items
- Adjusted ammo prices, damage, penetration, etc.
- Fixed and added new item spawn points, containers
- New mechanics of damage to the missing parts of the body. Now destroyed limbs (hands, feet) do not kill the player with shock, but damage received by them is multiplied by 2 and distributed over other parts of the body. Chest and head are still considered lethal areas.
- With abdomen destroyed, a character can no longer eat or drink.
- Increased freedom of head rotation in free look
- Increased recoil of M4A1
- Reduced brightness of grenade explosion
- Corrected some of the rain effects
- Adjusted cost of insurance
- Added new ricochet sounds
- Lowered chance of secondary bleeding
- Adjusted medkits HP capacities
- Reduced density of volumetric fog from flashlights
- Increased draw distance of surface hit effects
- New setting of image sharpness (Sharpen) the Graphics settings
- Fixed ballistic eyewear model
- Added effects to destroyed hands (tremors, increased stamina consumption)
- Shot clicks are now overlapped by obstacles
- The sounds of outdoor gunfire now sound as shooting in an open space. And vice versa.
- Increased volume of item usage sounds
- Fixed and added back the Punisher part 6 quest
- Added a new Scav head


This post has been edited by pyre: Oct 21 2017, 08:46 AM
pyre
post Dec 9 2017, 06:41 AM

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QUOTE(sai86 @ Dec 8 2017, 08:52 AM)
seems like you are the early bird player.
how's the game? any microtransactions such as costume like PUBG? ping etc?
the standard AAA price hinder me to get it at this stage, but graphic and sound wise, its awesome.
game is better now that there is server is asia. not like last time.
but it can still be buggy - like yesterday or 2 days ago was super laggy. something on server side.

no microtransactions (as was advertised) but these things cannot say. may change since game very alpha.

remember this game is completely loot base and in future may have player economy. but it is still pvp centric. if you worried about your gear being looted when u go into the game, then don't get this game. this is pure pvp loot base for gun freaks. if u like guns and different attachments and details, then get this game.

it is so detailed that different attachments will cause the gun to be stored differently in your inventory.

edit:
https://www.escapefromtarkov.com/news/id/90?lang=undefined

user posted image

QUOTE
We announce the final stage of the technical preparations for the Open Beta Testing of Escape from Tarkov. Thuswise, starting December 28 and over a few weeks, we'll conduct load testing of game servers in order to adjust processing for a large number of new players at the start of the OBT in the beginning of 2018.

For this purpose, we have planned a New Year event, which will give free access to the game to a part of users who are registered on the official website of the project, but are not playing yet. 7-day access to the game will be granted to a part of the players, who will be picked  randomly among the total number of subscribers, with bias for those who have been registered earlier.

Within a week after the event launch, the game will be available for purchase with a 25% discount, which is effective for all types of transactions (purchases, package upgrades and gifts).

Moreover, every user who has already purchased access to the game or bought the game during the 7 days of event, is guaranteed to receive additional game gear with ability to restore it within 6 months after each profile wipe, including manual one.

Along with that, players who have joined the testing before the launch of Closed Beta (July 28, 2017), will also receive:

Two 7-day access keys and the opportunity to share them with friends during the week.
Players who have preordered the game prior to the Alpha Test (August 5, 2016), additionally receive:

Promo code for the Standard Edition of the game
and two 7-day access keys and the opportunity to share them with friends during the week.
Also, we announce that forthcoming updates, which will be released before the end of the year, will include the full version of the Shoreline map, new weapons and items, as well as new features such as the new spawn and extraction system, dynamic weapon size change, helmet customization system and improved headwear slots, redesigned system of weapon mastering, dogtags and other features, which will be explained in more detail in the near future.

In the early 2018, with launch of OBT, the game will be further expanded with advanced game mechanics, and some of the existing ones will be redesigned. Moreover, players shall expect further optimization of the graphics and network components, as well as the new Interchange location and additional game content.

At this point, users purchasing any game package get access to the Beta testing and can start playing immediately after purchase.


This post has been edited by pyre: Dec 9 2017, 06:48 AM
pyre
post Dec 21 2017, 10:32 PM

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https://www.facebook.com/escapefromtarkov/p...770271399933839
QUOTE
Dear escapers,

We are pleased to announce the preliminary change list for patch 0.5.0.** !

Added:

- New weapons
- SR1M
- AKMS
- AKMN
- RSASS
- TOZ-106

- Trijicon REAP-IR thermal imaging sight
- Ops-Core Fast MT SUPER HIGH CUT Helmet
- Helmet customization, at this stage including enhancement of Ops-Core Fast helmet capabilities through selection of its modular parts. Later on in development the helmet parts will protect the respective parts of the head. At this point, however, helmet protection mechanism stays the same.
- Ops-Core Fast GUNSIGHT Mandible - additional armor piece for the helmet (+20 pts)
- Extra Ops-Core Fast Side Armor - additional armor piece for the helmet (+10 pts)
- Ops-Core FAST RAC Helmet Headset - active headset for the helmet
- Ops-Core FAST Visor for the helmet (acts like glasses)
- Ops-Core FAST multi-hit ballistic face shield and visor (+1 armor class, acts as glasses as well)

- Number of inventory slots taken up by weapon now depends on installed mods
- Folding and unfolding stocks now reflects on number of storage slots taken up by weapon
- New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory
- New headwear slots, allowing to combine glasses, masks, helmets and headsets

- Dogtags, a new slot of the dead character body, which holds the identification tags with nickname, level, and affiliation of the character.
- A list of characters you killed during session. If you kill a character and gather his dogtag, the player information will appear in the end-session kill list.
- Complete Shoreline location
- Peacemaker quests, new Skier quests
- New Mental category skills
- Perception
- Attentiveness
- Memory
- New Combat category skills
- pistols
- SMGs
- automatic and assault rifles
- shotguns
- DMRs
- sniper rifles
- light machine guns
- recoil control
- Redesigned weapon mastering
- Adjusted scopes, added scope zeroing

AI Improvements:

- Bots can now go prone
- While playing as Scav, you can use gestures to interact with the bots (gestures "follow me", "forward", "stop")
- Adjusted sniper bots behavior
- Improved ambush points search
- Fixed part of bugs causing bots teleporting through the doors
- Fixed part of bugs where bots got stuck on ladders


Optimizations:

- Server optimizations

Fixed:

- Double grenades throw bug
- Invisible grenade throw bug
- Bug that kept playing outdoor sounds in Factory
- Bug that allowed more than one player to buy an item sold to the trader
- A bug which allowed loading one into chamber with loaded magazine
- Bug with visuals of rain
- Fixed container interaction colliders (bags, boxes, safes, etc.)
- Bug with shots not going through chainlink fences
- Bug with bullet ballistic trajectory calculation
- Correct display of the required barter items number
- Minor fixes to locations

Changes:

- When completing time-limited quests, when the conditions are met before the limit, the timer stops and the quest can be turned in at any time
- Double click now opens container itself and not container inspector
- Now, when you drag an object onto the backpack, vest or container - it gets put into it automatically
- Visually adjusted melee weapon strikes

pyre
post Jan 11 2018, 08:10 AM

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New trader coming......Recluse, Gun lover, high-tech maniac and simply genius.


edit:
QUOTE
Hello, Escapers!
Added reputation-mending quest after fix of the Stirrup. Unlocked by the Therapist on the following conditions:

1) Skier’s Stirrup is complete
2) Therapist’s Autofix is complete
3) Rep with Therapist is < 0.6


This post has been edited by pyre: Jan 11 2018, 08:22 AM
pyre
post Apr 21 2018, 10:55 AM

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https://forum.escapefromtarkov.com/topic/67...01208-released/

Patch notes:
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Apr 21 2018, 10:56 AM
pyre
post Dec 24 2020, 08:24 AM

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Wipe and patch.
https://forum.escapefromtarkov.com/topic/14...129-patchnotes/
QUOTE
Tomorrow, at 11.00 Moscow time, we plan to start installing update 0.12.9. It will take about 4 hours, but can be extended if necessary.

Added and changed:

    “Woods” expansion.
    Reworked PMC initial gear sets.
    Added customization of head and voice when creating character: for now it’s only two new heads for each faction added. You can’t change head and voice after the character is created. You will be able to do it only after profile reset or wipe.
    Added skill “Immunity”.
    Reworked “Metabolism”.
    Reduced the volume of steps and interaction with vegetation.
    Added chance to cause bleedings to the ammunition. Now some ammo can cause heavy or light bleeding more often than other rounds.
    Now some face shields and glasses will reduce the time of blindness effect from flashbang rounds and grenades.
    Players will be receiving letters with a supply package for the first 7 days of playing.
    Added “All” button in the purchasing menu when buying from dealers via Flea market. Now you can select all available items with a single click.
    Filters in the W-List tab are now modified separately and do not affect other Flea market tabs.
    “Enter” button now confirms the action in most dialogue windows.
    Slot highlighting when dragging items in your inventory can now be turned off.
    Equipped armbands are now unlootable and can’t be lost upon death.
    The letter with the reward for the exit in cooperation with the scav will now come with a slight delay. 
    Containers will apply restriction filters to mods installed on the transported object. I.e., putting a mount with a thermal sight installed on it into a secured container is no longer allowed. 
    New equipment and clothing is added: PMC tops and bottoms, body armor, rigs, Smoke balaclava, and tops for the Scavs.
    Changed the characteristics of a large number of weapon mods.
    Simplified the Jaeger quests.
    Updated some quests: changed execution conditions, starting conditions, rewards.
    Reduced bonus of recoil reduction from the recoil control skill and weapon relates practical skills.
    Now character overweight starts at 35 kg. Used to be 40.
    Increased purchase limits for some ammo from dealers.


New weapons and ammunition:

    KRISS Vector SMG in both 9х19 and .45.
    SIG MCX Assault rifle in .300 Blackout.
    UMP SMG in .45.
    Mk-18 mod 1 Mjölnir DMR in .338 LM.
    .300 blk, .338 Lapua Magnum ammunition.
    Various new weapon mods.


AI:

    Fixed bots hanging behind stationary weapons.
    Fixed a bug where Killa could not hear the enemies approaching from behind.
    Other various bot fixes and optimizations.


Optimization:

    Animation optimizations for interfaces.
    Optimizations of sounds in RAM.
    Server optimizations.


Fixed:

    Aiming a GL40 with Reflex sights.
    The position of the character's body when blind firing was not reset after opening the inventory.
    Blinding was imposed even if the player used a thermal imager.
    The stationary machine gun was removed from its mount if the player used it while in the blindfiring position.
    It was possible to use the tops and bottoms of the opposite faction.
    The nickname could not be changed if the new nickname was 15 characters long.
    The range value of the sight did not change immediately after alignment if the weapon had two sights on it.
    A duplicate weapon could hang behind the player's back for a few seconds after changing weapons.
    Some pants had the equipped gun hanging outside the holster during the fitting on the Ragman service screen.
    The observer did not see the player checking the fire mode on his weapon.

Weapon presets:

    It was impossible to delete the overwritten preset.
    Wrong mods were installed on the weapon if the build was initiated during a save process.

    Failed to redeem all available items in the lot if the player attempted to purchase items over the limit.
    Failed to interact with the inventory in a raid if the player had previously disassembled the weapon via the context menu.
    When reactivating the exit with the hermetic door at the location Reserve, the siren stopped working earlier than it should have.
    The sensitivity while aiming down sights changed when putting and removing sights from the weapon.
    A character was performing a light grenade throw only by double-pressing the RMB.
    Uninformative message about the lack of space in the stash when transferring items from the letter on "Receive all".
    The “Found in raid” status for the weapon would not update if you would put non-found in raid weapon mod on the gun.
    Incorrect information about the level of mastering in the weapon inspector.
    The price of 1 item decreased by 1 ruble if a player bought several of the same items from a dealer.
    The azimuth was missing if the player opened the pause menu with a compass in his hands.
    The camera could go through the body of another player.
    Missing messages in group chat.
    Various server errors.
    Various minor fixes.
    Various localization fixes.
    Various location fixes.

 

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