Welcome Guest ( Log In | Register )

3 Pages  1 2 3 >Bottom

Outline · [ Standard ] · Linear+

Steam Escape From Tarkov, Not your average FPS. New Dayz detected

views
     
TSngparksern
post Jan 25 2016, 01:02 AM, updated 10y ago

Getting Started
**
Junior Member
52 posts

Joined: Aug 2010


Escape from Tarkov is the hardcore and realistic online first-person action RPG/Simulator with MMO features and story-driven walkthrough.

With each passing day the situation in the Norvinsk region grows more and more complicated. Incessant warfare in Tarkov have sparkled massive panic; local population flees the city, but those who stayed are looking to improve their fortunes at expense of others. Having accepted the new reality, “savage” Tarkov locals - Scavs flocked into well-armed gangs and started the redivision of the city. Nowadays, Tarkov is separated by unseen borders, controlled by different groups. Gain-greedy gunmen would go any length to have their way, including murder of civilians and direct confrontation with the two private military companies.

The players will have to experience living in the skin of one of the mercenaries who survived the initial stage of the Tarkov conflict. After choosing one of the sides – USEC or BEAR – player’s character starts to make his way out of the city. Tarkov is sealed off by UN and Russian military, supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis.


A typical New Dayz with more feature then ever. e.g fully weapon modding, looting system, trading and etc.

Official Webpage

Below are some footage i able to get from youtube. The game will be in alpha next month and release in Q2 2016 for PC and steam later on.

Official Trailer


Official Gameplay


Inventory & Looting Official Sneak Peek


Youtube commentor


Main Music Theme


This post has been edited by ngparksern: Jan 25 2016, 01:17 AM
svfn
post Jan 25 2016, 02:39 PM

On my way
****
Junior Member
500 posts

Joined: Oct 2015
From: Penang
i wouldnt called it a typical DayZ.. it's more of a mix of Survarium, Nether and STALKER but mmo. still not enough gameplay info from devs.

https://www.reddit.com/r/EscapefromTarkov

This post has been edited by svfn: Jan 25 2016, 02:40 PM
dante1989
post Jan 25 2016, 03:06 PM

Getting Started
**
Junior Member
288 posts

Joined: Sep 2010


why the beta signup page like not working properly one?
TSngparksern
post Jan 25 2016, 03:37 PM

Getting Started
**
Junior Member
52 posts

Joined: Aug 2010


QUOTE(svfn @ Jan 25 2016, 02:39 PM)
i wouldnt called it a typical DayZ.. it's more of a mix of Survarium, Nether and STALKER but mmo. still not enough gameplay info from devs.

https://www.reddit.com/r/EscapefromTarkov
*
ya Agreed, i really like the realism in this game, no health bar, no crosshair, no even bullet number will be shown we have to open the weapon clip to see the bullets. weapon can be jam so many situation will impact on your suvivability.

their inventory system from first look is quite amazing.

People with less hardcore can play as scavs take over the AI and hunt the other player main character in free roam XD


QUOTE(dante1989 @ Jan 25 2016, 03:06 PM)
why the beta signup page like not working properly one?
*
No idea, i already sign up but no reply in email though. i guess high chance alpha will be given first priority to those player who prepurchase, but of course close beta will be coming on Mar or April, so you can aim for that too.
SpikeTwo
post Jul 23 2016, 05:08 PM

無敵 PC Elitist
*******
Senior Member
5,464 posts

Joined: Jan 2003
From: Über Special Forces Gaming Room
seen some previews in alpha or beta i think. looks interesting, but no release date yet.
pyre
post Jul 30 2017, 04:46 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

pyre
post Aug 14 2017, 08:01 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
Screen cap from weekend gaming as both PMC and SCAV. Unity Engine is just amazing.
res 3440x1440. definitely laggy because no asia server.
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

pyre
post Aug 18 2017, 09:39 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
Like guns and modding weapons?

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


definitely a game for gun nuts. still very laggy and desync occur frequently. not for the feint hearted.
sai86
post Aug 18 2017, 11:28 AM

StilL LearninG
*******
Senior Member
4,934 posts

Joined: Sep 2008
From: Setapak


Got news on Asia Server? required to rent from authorize server provided like BF or like Squad/Insurgent??
what's your ping?

I'm playing Squad at US West Server. Ping around 250ms and its very much playable.
if at 300ms- its become unbearable with teleporting issue laugh.gif

This post has been edited by sai86: Aug 18 2017, 11:30 AM
svfn
post Aug 18 2017, 06:28 PM

On my way
****
Junior Member
500 posts

Joined: Oct 2015
From: Penang
need preorder to enter the alpha though. the gun sounds in this game is so nice.
pyre
post Aug 30 2017, 04:20 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

Silverfire
post Sep 20 2017, 10:58 PM

Cruxiaer
*******
Senior Member
4,947 posts

Joined: Nov 2007



Anyone playing this?
pyre
post Sep 21 2017, 08:55 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

pyre
post Sep 29 2017, 07:11 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

pyre
post Oct 16 2017, 08:06 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
https://www.escapefromtarkov.com/news/id/74?lang=en

QUOTE
Battlestate Games reported on upcoming update of pre-order packages that will be released with the nearest patch. Starting equipment and stash resources will be improved, pre-order packages description will become more detailed, but its price will remain the same. The stash size will grow on 30 slots for every pre-order version as well.

Thus, players are guaranteed to get these new stuff:

in Standard Edition:
+100000 roubles
AKS74U + 2 magazines


in Left Behind Edition - all new added stuff to Standard Edition and:
АК74N + 2 magazines
first aid kit Salewa
grenade RGD5
additional backpack (MBSS - 4x4 slots)


in Prepare for Escape Edition - all new added stuff to Left Behind Edition and Standard Edition and:
SMG Vityaz or HK MP5 + 2 magazines (depending on  selected faction)
1000 dollars
Kiver helmet
reflex sight Pilad
first aid kit IFAK
handguard to АК74 M1-B Ultimak


in Edge of Darkness Limited Edition - all new added stuff to the previous packages and:
3000 dollars
first aid kit Grizzly
Alpha tactical rig
additional large field backpack TriZip
injector with morphine х2
sniper rifle SV98 + 1 magazine
hybrid silencer Silencerco Hybrid 46
adaptor hybrid silencer Silencerco Hybrid 46
pistol case
body armor 6B43 6A
submachine gun MPX + 2 magazines
handguard M4 LVOA-S


The next important stage in the project development will start with the Open Beta, which is scheduled for launch at the end of 2017. By that time, the game will be expanded with new game mechanics and improvements of existing ones, even more optimizations of graphics and network components, as well as additional game content, including new weapons and locations.

pyre
post Oct 18 2017, 06:20 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
http://forum.escapefromtarkov.com/topic/38...s-are-launched/

QUOTE
Hello, Escapers!

We have heard the pleas of our Asian community and as we strive to build our network across the globe, we have officially opened the Asia Servers. This is great news for all of us, as this will help to lighten the load as we can now give our Asian brothers and sisters a home of their very own.

Please take the time to provide any feedback in this thread, about your experience in the new servers. We are tirelessly working on ALL servers to give each and every one of you a quality experience. We thank you for your patience and understanding in all matters.

Long live Battlestate Games!

KretekSmoker
post Oct 19 2017, 06:00 AM

New Member
*
Newbie
0 posts

Joined: Oct 2017
This game looks good. I want to play it!
yoongjun
post Oct 19 2017, 09:23 PM

Getting Started
**
Junior Member
64 posts

Joined: Sep 2010
Finally got Asian server located in Hong Kong
pyre
post Oct 19 2017, 10:09 PM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

pyre
post Oct 21 2017, 08:44 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
https://www.reddit.com/r/EscapefromTarkov/c...ry_patch_notes/

QUOTE
Patch 0.4.*** - the preliminary patch notes
Dear friends, we are happy to present to your attention a preliminary list of changes for the upcoming game update 0.4**** to Escape from Tarkov Beta! We intend to install it in the next few days. The list can be reviewed on the update release.

THERE WILL BE A WIPE!

Added over 70 new items, including:
- AK-systems now have spare gas tubes. Thanks to that, the customization potential of AK (including Vityaz SMG) has significantly increased
- New 7.62x39 ammo
- New 5.56x45 ammo
- New 366 TKM ammo
- New barter articles
- New headwear
- Kolpak 1S shockproof helmet
- Module 3M body armor
- Pilgrim travel backpack (5x7)
- Wartech load bearing equipment (TV-109, TV-106) (2x2, 1x2, 1x2, 1x1,1x1)
- Armytek Predator Pro v3 XHP35 HI flashlight
- SKS-OP added for sale
- Rail mounts for modding handguards of LVOA and other Key Mod
- New Trijicon ACOG 3.5x35 optical sight
- added a blind-fire functionality (ALT+W up, ALT+D to the side)
- added function of folding/unfolding stock (ALT+L). Weapon behavior and characteristics change, but size of occupied cells is the same, for now
- added the full system of gestures and commands. Commands now bound to controls keys. Dynamic commands

Will be added within 24 hours after the update:
- AKM
- VPO-209 (civilian version of AK)
- VPO-136 (civilian version of AK)
- DVL 10 M1 "SABOTEUR" with silencer
- Some of the new body kits

AI improvements:
- Adjusted AI hearing
- Bots now have the chance to see the grenade thrown at them and try to run away
- Changed vegetation colliders for AI sight. Now bots will see through vegetation correctly.
- Bots react to bullets that fly near them
- Fixed bug of bots not throwing grenades
- Added new spawn spots
- Bots can start tracking you now
- Expanded bot patrol zones
- Changed the mechanics of bots aiming at particular body parts

Optimizations:
- Optimization of RAM
- Optimization of Customs location
- Fixed one of the problems causing memory leak
- Optimization of traffic
- Fixed part of cases causing friezes

Fixed:
- Bug where melee weapons caused no damage with fast hit (double hit of melee weapon button when equipped with other weapons)
- Bug on quest fail during raid
- Bug in which could use the quest item in raid even if it was placed in offline quest stash
- Bug of remains of kicked-down doors preventing character movement
- Quest "Stirrup" can no longer be completed by suicides
- Problems associated with sounds, when they were either not played or not played correctly
- Now, when switching from optics to reflex sight, mouse sensitivity changes
- Bug that marked quest as failed in case of reentering the game
- Visual bug that shown grenade still on hand during and after the throw
- Bug that sometimes prevented character from moving up to interactive objects
- Bug that lets you chamber more than one round
- Bug allowing to install weapon mod within itself (in the Inspector through the context menu)
- Bug that prevented the number of shotgun shells in store from updating on reload
- Bug that allowed you to pick up items through the doors
- Visual bug which does not play the animation of Saiga 12k mag checking
- Visual bug displaying weight in the trade window
- Removed the ability to modify weapon mods in the trade window
- Bug that, upon changing the FOV in the game settings, but not applying it, changed the size of the moon in optics and aim down weapons
- Bug, where environment sounds on Shoreline location, have not changed from the sound settings of the game
- Bug that affected optics reticle texture quality when changing texture quality in settings
- Partially fixed ability to loot through doors

Other changes and additions:
- When using the medication through quick access, the logic of the application is now as follows.
First aid kits, application in order of precedence:
1. Applied to the most damaged part of the body except those with 0 health
2. If somebody parts are bleeding and a first aid kit removes it, the most damaged bleeding body part is selected
3. Foot fractures are treated in the first place, hands in the last
4. The rest of priorities depend on negative effects and whether the effects are present
Other medicines: Applied to the most damaged part of the body, with a negative effect that is eliminated by this medicine
- Now ammo can affect the parameters of weapon accuracy and recoil
- Eliminating negative effect (such as bleeding, fracture) with a first-aid kit now also depletes its capacity
- Changed characteristics of ammo. Now the difference is more evident
- The number and height of grass at open locations
- Fixed the amount of experience for different character actions in the raid
- Balancing adjustments of traders, goods and their barter schemes
- Adjusted prices for a number of items
- Adjusted ammo prices, damage, penetration, etc.
- Fixed and added new item spawn points, containers
- New mechanics of damage to the missing parts of the body. Now destroyed limbs (hands, feet) do not kill the player with shock, but damage received by them is multiplied by 2 and distributed over other parts of the body. Chest and head are still considered lethal areas.
- With abdomen destroyed, a character can no longer eat or drink.
- Increased freedom of head rotation in free look
- Increased recoil of M4A1
- Reduced brightness of grenade explosion
- Corrected some of the rain effects
- Adjusted cost of insurance
- Added new ricochet sounds
- Lowered chance of secondary bleeding
- Adjusted medkits HP capacities
- Reduced density of volumetric fog from flashlights
- Increased draw distance of surface hit effects
- New setting of image sharpness (Sharpen) the Graphics settings
- Fixed ballistic eyewear model
- Added effects to destroyed hands (tremors, increased stamina consumption)
- Shot clicks are now overlapped by obstacles
- The sounds of outdoor gunfire now sound as shooting in an open space. And vice versa.
- Increased volume of item usage sounds
- Fixed and added back the Punisher part 6 quest
- Added a new Scav head


This post has been edited by pyre: Oct 21 2017, 08:46 AM

3 Pages  1 2 3 >Top
 

Change to:
| Lo-Fi Version
0.0157sec    0.32    5 queries    GZIP Disabled
Time is now: 10th December 2025 - 05:07 PM