Outline ·
[ Standard ] ·
Linear+
Action/Platformer Helldivers, 4 player co-op game
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Sigint
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Dec 8 2015, 10:28 PM
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Getting Started

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QUOTE(dante1989 @ Dec 8 2015, 08:27 PM) what i learned so far: 4) run when needed dont need to die die make last stand at 1 spot xD One of the biggest issue with this game so far. Seems most players especially newbs like to treat this like just another twinstick shooter causing the whole team to get screwed rather than cooperating together to complete objectives.
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Sigint
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Dec 9 2015, 09:48 PM
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Getting Started

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QUOTE(faidz85 @ Dec 9 2015, 09:38 PM) All those in my friends list is doing the high difficulty stuffs..and here I am scared to go more than "easy".. lol Once you are more experienced with how the game works and upgrade a few of your weapons/stratagems, going solo on all those easy difficulties mission is perfectly viable.
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Sigint
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Dec 21 2015, 07:38 PM
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Getting Started

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The game quite desperately need more end game contents if the developer expect to see further long term user support however as a pick and play game, Helldivers push all the right buttons.
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Sigint
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Dec 31 2015, 09:51 AM
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Getting Started

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QUOTE(FallenOut @ Dec 31 2015, 01:14 AM) was going to help some lower levels to level up when a few games, I think about 2 games I come down from my mech to take something they took my mech and then went I die they took my weapons n eq after that I went screwing them up uploading the videos now Forget about playing with pubs if you are expecting cohesive teamwork. More than 80% of the time those players just want to go trigger happy by testing their new toys or even worst simply throwing those offensive stratagem all over the place without regards of their fellow teammates. Also a word of advise for those who like to go trigger happy; shotguns, arc throwers, explosive launchers and the EXO-44 Exosuit mech are NOT the weapon you would want to pick if you are playing a team. You will more than likely do more harm than good.
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