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RPG Hellgate: London, MP Patch 0.7 is UP!/SP Patch 0.6 is UP!

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TSAraes
post Jan 10 2007, 05:38 PM

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Hellgate London will have subscription for online play after all. doh.gif

QUOTE
Shacknews has word on Hellgate: London multiplayer, saying online play in Flagship's coming action/RPG will be subscription-based, quoting Bill Roper as saying this will spark debate over whether the game is an MMO or not. Word is they have plans to roll out a beta test before this service goes live, and the system will include some provision for free or trial play. Multiplayer gameplay will be instanced, with some minor form of PvP.


Source: Shacknews

Got new update info about the game from CES 2007.

CES 07: Hellgate: London Updated Impressions

Screenshots:

» Click to show Spoiler - click again to hide... «

SpikeTwo
post Jan 10 2007, 10:47 PM

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crap. means no LAN? we will be "forced" to use private servers then. no point buying the game.
TSAraes
post Jan 11 2007, 12:57 AM

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QUOTE(SpikeTwo @ Jan 10 2007, 10:47 PM)
crap. means no LAN? we will be "forced" to use private servers then. no point buying the game.
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This game was never designed to be a LAN game it only has single player + online multiplayer. Always thought the online mulitplayer was going to be free like Guild Wars but looks like Guild Wars will still be the king of free mmorpg.
wiNd
post Jan 11 2007, 01:31 AM

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interesting trailer....but somehow i dont really like the futuristic elements+devils/satans concept

prefer old skool+devils/satans like Diablo smile.gif

This post has been edited by wiNd: Jan 11 2007, 01:33 AM
H@H@
post Jan 11 2007, 01:42 AM

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QUOTE(Araes @ Jan 11 2007, 12:57 AM)
This game was never designed to be a LAN game it only has single player + online multiplayer. Always thought the online mulitplayer was going to be free like Guild Wars but looks like Guild Wars will still be the king of free mmorpg.
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Upon reading the full article, it appears to be a direct ripoff of Guild Wars really. Heavily instanced team PvE and PvP missions... with guilds (Or something of the sort).

True enough, that it plays differently, but the core multiplayer mode is GW.

I just hope this lowers the sticker price a little (Or at the very least comes with one month online play)
TSAraes
post Jan 11 2007, 03:29 PM

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LoL...ok now they are saying the online subcription is not confirmed yet. doh.gif

QUOTE
Update: Since posting our original news item on the matter, Shacknews has been contacted by Electronic Arts, which is co-publishing the game along with Namco Bandai. EA noted that there has not in fact been any final decision made as to Hellgate: London's online pricing model, be it subscription-based or otherwise. We respect this situation, while maintaining that we have reported fairly on statements we received. A full interview is forthcoming.


Source: Shacknews

More here..

Bill Roper on Hellgate: London Online

Hellgate Guru

More CES 2007 Gameplay videos...

CES 07 Windows Vista Urban Destruction Gameplay - QT

CES 07 Windows Vista Urban Destruction Gameplay - WMV

CES 07 Windows Vista Monster Extermination Gameplay - QT

CES 07 Windows Vista Monster Extermination Gameplay - WMV
SpikeTwo
post Jan 11 2007, 10:57 PM

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QUOTE(Araes @ Jan 11 2007, 12:57 AM)
This game was never designed to be a LAN game it only has single player + online multiplayer. Always thought the online mulitplayer was going to be free like Guild Wars but looks like Guild Wars will still be the king of free mmorpg.
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i know. i mean, at least give us option to choose, be it single player, multiplayer over internet or LAN. just like other RPG (titan quest...). this aint MMORPG (welp, not the way they announced it earlier, other than yesterday's post). haha...
good thing they din go hard into the subscription thing. gonna see how things turn out then.

This post has been edited by SpikeTwo: Jan 11 2007, 10:59 PM
LWRNCH6550
post Jan 12 2007, 01:41 AM

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i really hope they include the " LAN " mode , it'll be better with LAN .
Again , im very amazed from the screen shot i saw , an old school Unreal 2+ engine , its been heavily modified and the LOD of the weapons and character looks sooo good even the facial looks good . unreal graphic engines sure is really flexible .
Cloudx
post Jan 12 2007, 02:15 AM

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Erm sry for interrupt... wad type of control the game uses? Old school mouse movement? or keyboard FPS type? coz i saw some jumping scene...
TSAraes
post Jan 12 2007, 02:17 AM

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QUOTE(LWRNCH6550 @ Jan 12 2007, 01:41 AM)
i really hope they include the " LAN " mode , it'll be better with LAN .
Again , im very amazed from the screen shot i saw , an old school Unreal 2+ engine , its been heavily modified and the LOD of the weapons and character looks sooo good even the facial looks good . unreal graphic engines sure is really flexible .
*
Errr...Unreal 2? This is an all new engine built by Flagship Studios. Unreal 2 engine does not have the power to do randomized levels. If they were going to use Unreal engine to power this game don't you think they would use Unreal 3.0 engine instead?

QUOTE(Cloudx @ Jan 12 2007, 02:15 AM)
Erm sry for interrupt... wad type of control the game uses? Old school mouse movement? or keyboard FPS type? coz i saw some jumping scene...
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Both keyboard + mouse. Yes there is FPShooting + hack and slash & magic. It would have WASD movement.

This post has been edited by Araes: Jan 12 2007, 02:21 AM
TSAraes
post Jan 13 2007, 11:19 PM

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NEW Peek at Hellgate!

Hellgate: London Peek #8 - Multiplayer

QUOTE
We've dedicated ourselves to providing a lot of ongoing content after the game ships, and this means when you're online, you'll be getting more and more.


user posted image

user posted image

user posted image
SpikeTwo
post Jan 14 2007, 02:34 AM

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QUOTE
We've dedicated ourselves to providing a lot of ongoing content after the game ships, and this means when you're online, you'll be getting more and more.


we need to pay or no pay? hahaha... laugh.gif that's the main point.
Cloudx
post Jan 14 2007, 02:47 AM

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Hope its affordable...
Really wanna buy the ori 1 to keep as collection if cheap thumbup.gif
TSAraes
post Jan 15 2007, 12:19 AM

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QUOTE(SpikeTwo @ Jan 14 2007, 02:34 AM)
we need to pay or no pay? hahaha... laugh.gif that's the main point.
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Yeap so far their still undecided on the outcome of the subscription. I hope they follow the Guild Wars method and charge for additional content only.


QUOTE(Cloudx @ Jan 14 2007, 02:47 AM)
Hope its affordable...
Really wanna buy the ori 1 to keep as collection if cheap thumbup.gif
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Yea, I hope there will be a cool collector's edition like the ones from Blizzard.
H@H@
post Jan 18 2007, 10:32 PM

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New info on Hellgate: London... More importantly new info on the multiplayer component.

QUOTE
Bill Roper: We have always had the intention of providing rich, robust, massively multiplayer online gaming experiences for our players. This means that we will be providing everything from a secure client/server infrastructure to 24/7 customer support to maintaining a complete live team to provide not only balance and bug fixes, but more importantly, continuing, ongoing content updates to the game. And while we are still finalizing the commercial and game aspects of our online plans, we can tell players that there will definitely be significant free online play.


Source: Evil Avatar

"Significant"? Sounds to me like they're offering both free AND P2P for their multiplayer service... Wonder how that's going to work out unsure.gif
TSAraes
post Jan 19 2007, 12:51 AM

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QUOTE(H@H@ @ Jan 18 2007, 10:32 PM)
New info on Hellgate: London... More importantly new info on the multiplayer component.
Source: Evil Avatar

"Significant"? Sounds to me like they're offering both free AND P2P for their multiplayer service... Wonder how that's going to work out unsure.gif
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I hope to play is free (with free patches) and only charge for additional content.

P.S. the Q&A was from Gamespot originally. Here
zx12
post Jan 19 2007, 12:59 AM

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QUOTE(Araes @ Jan 19 2007, 12:51 AM)
I hope to play is free (with free patches) and only charge for additional content.

P.S. the Q&A was from Gamespot originally. Here
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"additional content" usually means u'll be missing out on alot of cool stuff.. then you'll end up paying "just abit" to get one specific item that you really2 need..
TSAraes
post Jan 19 2007, 01:45 AM

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QUOTE(zx12 @ Jan 19 2007, 12:59 AM)
"additional content" usually means u'll be missing out on alot of cool stuff.. then you'll end up paying "just abit" to get one specific item that you really2 need..
*
Nothing wrong with that. They been doing it in Guild Wars and Oblivion. I say if they really want to charge for something let it be for additional content instead of charging for full online play. Lesser of two evils, I think.

This post has been edited by Araes: Jan 19 2007, 01:48 AM
SpikeTwo
post Jan 19 2007, 10:18 PM

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yeah...i hope their idea is that i bought HG:L, and i get to play thru scene A, B, C, D and E online. (just like those "Acts" in D2). with that say, 100 weapons in game. and get constant updates which fix bugs, balance...bla bla. maybe new monster, items and weapons or two sometimes.

if u paid and play, u will get continuous updated scenes F, G, H...bla bla...and maybe now u have 140 types of weapon instead of the default 100. and more enemies, items...etc.

if it's like that, i am fine with it.

This post has been edited by SpikeTwo: Jan 19 2007, 10:19 PM
LWRNCH6550
post Jan 26 2007, 02:04 AM

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QUOTE(Araes @ Jan 12 2007, 02:17 AM)
Errr...Unreal 2? This is an all new engine built by Flagship Studios. Unreal 2 engine  does not have the power to do randomized levels. If they were going to use Unreal engine to power this game don't you think they would use Unreal 3.0 engine instead?
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it is possible that Unreal 2.+ engine can do that and it already did . games like StarWars : R.Commando uses Unreal 2.+ engine and those game engines are quite capable to do that .
btw , you can tell from the details of the backgrounds and texture even from those new DX10 screenshots . its just the DX10's Shader and the n8series smoke and particle effects that made the game looks like its running a U3 engine .

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