Downloaded, tried some.
Awesome game with an awesome soundtrack.
BattleTech, turn-based open-ended Merc-style
BattleTech, turn-based open-ended Merc-style
|
|
Apr 26 2018, 10:01 AM
Return to original view | Post
#1
|
![]() ![]() ![]() ![]() ![]()
Senior Member
962 posts Joined: Dec 2004 From: Kulai |
Downloaded, tried some.
Awesome game with an awesome soundtrack. |
|
|
May 17 2018, 03:43 PM
Return to original view | Post
#2
|
![]() ![]() ![]() ![]() ![]()
Senior Member
962 posts Joined: Dec 2004 From: Kulai |
QUOTE(Zavia/GenX @ May 17 2018, 02:49 PM) I feel I regret taking sensor lock, I dont use it so often as everything is so tight, not spread out. My lance consists of 1 lrm boat, 1 ac/20 and srm short range mech, 1 mech with lasers and ppc, 1 generalist mech all types of weapons, all range.I started using LRMS that way, but not I use the AC10/PPCs to make a hole then focus fire on that side with the LRMs instead, or doing a called shot. Unless they are too far, then arty LRM it is! 1 Melee/Support weapons, highest armor in front and back. Was using a wolverine for a while in this role... thinking of changing. 2 All range (like shadowhawk!) with moderate armor. Usually 1 AC5 for range and the rest medium ranged. 1 Far ranged unit, 1x PPC and LRMs only. Less armor, especialy back, for more heatsinks! All jump capable. Among the most success I have with this is finding the enemy then backing up the long range and 1 of the all range. By the time the enemy closes in on the foward position(the melee and 1 all range), the lance will take em down with all 4 at optimum range. |
| Change to: | 0.0192sec
1.03
6 queries
GZIP Disabled
Time is now: 19th December 2025 - 06:27 PM |