QUOTE(frags @ Jul 6 2015, 11:07 AM)
I have ROME II installed... although I have not played much of it. I've been out of the loop on Total War a bit recently and I'm unfamiliar with your mod. I don't mind giving it a look. My knowledge of Roman history is not that deep other than the general knowledge of some of the famous wars.
Is the description in first person (from the viewpoint of the general)?
The description when you you select the faction in the main faction selection screen. I'm not sure but I think you're on my steam friend list. Later tonight when I get home I'll see to give you access on my steam workshop. It's still hidden now so have to allow manual access first.
Basically it's a mod for the Imperator Augustus campaign but turn the clock 2 years earlier during the Liberators war and I'm using this map as a base.
Rather than give factions many settlements at the start, for balancing purposes I'm just giving each playable factions 6 regions only but added new factions like the Senate controlling Italy and some off regions, Hispania Ulterior controlling the southern Spain, Gallia Comata controlling regions in Gaul not under Anrony's control, Illyricum controlling Illyria, Creta et Cyrenaica, Bithynia et Pontus and also added factions like Rhodos and Sparta as free cities roman allies.
I learn my history from wikipedia too primarily

so don't worry about that. Anyway, history wise should not be a problem as I have a lot of help in RTR dev forum at TWC. The thing is that many of them writes base on actual history which is a bit different than the game/mod. For example in one of the description given for Antony detailing how he have up to 20 legions at the start which I can't use it for mod presentation since in the mod Antony started with 4 or 5 legions only.
What I'm looking it practically some sort of introduction where the first part is about history as it was written but in the second part is how we implement that history in the mod base on game play and engine restriction.