QUOTE(Acid_RuleZz @ Mar 3 2016, 10:56 PM)
Got TL;DR version? I don't feel like reading 2500+ posts.

If you read AoTS preview from various tech sites you'll see their DirectX 12 and Asynchronous Shading performance decrease instead of increase as compared to DirectX 11. Nvidia been keeping quiet about it. The thread discussed about perhaps nvidia can't really do it because it lacks hardware scheduler (hence the reason why they could reduce a lot of power with the same 28nm lithography), can't really do parallel works because it was meant to do serial work and rely more on driver updates and CPU power to do it.
QUOTE(Unseen83 @ Mar 3 2016, 11:54 PM)
the mem on gtx 970 make very minor to non effect on game...

at end we all end user.. we need both company to compete with eachother and have same equal %% on market so they will not manipulate the price... e.g. gtx titan Z price of 3,000usd
That's a lot of bull, It was problematic on the game that uses 4GB of VRAM even back then. It stutter like hell when accessing the last 0.5GB partition. When I buy 4GB 256-bit hardware I expects it to have that, not 3.5GB 224-bit with the last bit crippled. With more and more games eating VRAM good luck for all 970 user.
Furthermore it's either you are blind or what, nGreedia been gimping their Gameworks titles on AMD cards, remember Crysis 2 excessive tessellation on road divider and invisible sea under maps? What about Witcher 3 Hairworks? That doesn't include any other games like PCars and other PhysX games.