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 XCOM 2

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Poodlepaddly
post Dec 12 2015, 04:00 AM

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Shut up and take my money.
pyre
post Dec 12 2015, 10:24 PM

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phamtom X
post Jan 7 2016, 07:32 PM

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An update of the XCOM 2

new enemy unit:

» Click to show Spoiler - click again to hide... «

pyre
post Jan 16 2016, 10:09 AM

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svfn
post Jan 20 2016, 11:47 AM

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free copy of This War of Mine with XCOM 2 Pre-order on Games Republic site:

https://gamesrepublic.com/game/strategy,xcom-2,4611.html

Vigilant
post Jan 20 2016, 01:22 PM

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What I've learnt from XCOM 1, they just changed the terrain, the monster's type and position for each stage. That's it.

So much for the game experience.
AeonixG
post Jan 21 2016, 03:42 PM

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Am looking forward to this. Been playing XCOM Enemy Within on my tablet for sometime to catch up all the essential elements. (P.S. It's teeth grinding playing in Tablet due to graphic and performance)
pyre
post Jan 21 2016, 08:44 PM

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https://xcom.com/news/en-the-sectopod-tower...r-all-in-xcom-2

ADVENT’s advanced technology has yielded a new unmanned threat in XCOM 2, Commander: the Sectopod. It’s an incredibly mobile, bipedal robot that is quite advanced when compared to the initial Sectopods seen in the first war. And, like other robotic units (such as the MEC and Andromedon), it is immune to fire, poison and mental attacks. Psi Operatives, take note!
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Dangerous area-of-effect and focused attack capabilities make the Sectopod a formidable foe to all of XCOM. Its Lightning Field attack, automatically triggered once an enemy comes into melee attack range, emits a forceful blast in a circular area surrounding the unit. Its Wrath Cannon is an extremely high-energy weapon that deals damage in a long line, and can penetrate multiple targets, but must be charged first. When you see its emitters charging, run and hide!
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The Sectopod is at its most dangerous when in High Stance mode – the Sectopod extends its legs and stands two stories tall, providing improved range and weapon reach. We should also note that buildings won’t necessarily protect you from the Sectopod, as it’s fully capable of simply walking through any obstacle in its path.
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pyre
post Jan 22 2016, 06:24 AM

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QUOTE
We are happy to announce Long War Studios, the developers behind the Long War total-conversion mod for XCOM: Enemy Unknown and XCOM: Enemy Within, has partnered with Firaxis Games and 2K for XCOM 2.

The Long War Studios team, which is comprised of John Lumpkin, Rachel “Amineri” Norman and James “JCLewis” Karlson, is currently hard at work on multiple mods for XCOM 2. These mods are currently slated to be available at launch on February 5, 2016. We’ll have more information about the content of these mods soon.

https://xcom.com/news/en-long-war-studios-p...tent-for-launch
pyre
post Jan 24 2016, 07:39 AM

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Can't say anything else. Where I'm at in the game is under embargo now. I will tell you it's devouring my damn life.

https://twitter.com/Totalbiscuit/status/690955270076403712

His wife's tweet.
QUOTE
I thought we were finally getting back on track with TB's channel... then the XCOM2 review code arrived today... RIP2016

https://twitter.com/GennaBain/status/690657649164210176

XCOM 2, more deadly than cancer.



This post has been edited by pyre: Jan 24 2016, 07:57 AM
0300078
post Jan 25 2016, 12:32 AM

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Guys do I need to finish enemy within to know the story?
pyre
post Jan 25 2016, 07:32 AM

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QUOTE(0300078 @ Jan 25 2016, 12:32 AM)
Guys do I need to finish enemy within to know the story?
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not really. EW had only a few 'story-missions' and some new enemies as well as tech/skills u can research / equip your squad. But these do not seem very relevant in XCOM2.

» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jan 25 2016, 07:32 AM
0300078
post Jan 25 2016, 08:17 AM

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QUOTE(pyre @ Jan 25 2016, 07:32 AM)
not really. EW had only a few 'story-missions' and some new enemies as well as tech/skills u can research / equip your squad. But these do not seem very relevant in XCOM2.

» Click to show Spoiler - click again to hide... «

*
I did finish the original xcom so does it carry over the save to the enemy within and will that save be carry over to xcom2.


pyre
post Jan 25 2016, 01:50 PM

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QUOTE(0300078 @ Jan 25 2016, 08:17 AM)
I did finish the original xcom so does it carry over the save to the enemy within and will that save be carry over to xcom2.
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no it does not.
-kytz-
post Jan 25 2016, 02:35 PM

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QUOTE(0300078 @ Jan 25 2016, 08:17 AM)
I did finish the original xcom so does it carry over the save to the enemy within and will that save be carry over to xcom2.
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I'm pretty sure you can't because it's not the same game. Enemy Within was actually a DLC to the base game, Enemy Unknown.
am_i_rulez
post Jan 25 2016, 08:32 PM

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so basically this is same game as xcom 1 but better graphic?
-kytz-
post Jan 25 2016, 08:40 PM

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QUOTE(am_i_rulez @ Jan 25 2016, 08:32 PM)
so basically this is same game as xcom 1 but better graphic?
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Did you watch the gameplay or not?




TheWhacker
post Jan 31 2016, 04:09 PM

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anyone getting this game via Steam?

If you are, anywhere to check how big the game file is?
Silverwolf
post Feb 1 2016, 02:45 PM

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you wont know the actual size to dl till preload is up.

However on steam page requirements shows 45gb hard disk.
SSJBen
post Feb 1 2016, 04:18 PM

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Enemy Within/Unknown will have very little to do with Xcom 2 sorry. Why? Because for Xcom 2, the backstory basically puts you in a position where xcom 1 forces has all died.

Also for those saying xcom 2 = xcom 1 with better visuals, lol you all cannot be more wrong. Please don't simply assume. There are TONS of gameplay changes and balances, that alone already refines the combat to new heights in xcom 2. The story is also a lot more engaging this time, not like a side thing in xcom 1.



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