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 SF II - Guile's Glitches, Classic Arcade

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TS-=Axis=-
post Oct 21 2006, 01:48 AM, updated 20y ago

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hope this is the right place to ask.

now we all seen guile's glitches in SFII. some said those are bugs. for those who is too young to know, take a look here - http://www.jasongordon.com/static/sf2/guile.html

my question is: i've seen one fella did a handcuffs. he then broke it with invisible throw but the enemy wasn't thrown away in the end. it sticked back to guile just like how handcuffs started. that fella did that a few times then finally he did a proper invisible throw to break it off. that was many many years ago though. it would be nice if someone here care to explain because i been playing SF II for almost 18 years and i'm still playing it until today. my life would be complete if i know the answer :D
bomberkenny
post Oct 22 2006, 10:42 AM

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So, it does exist.... last time only hear friends telling about it, never actually seen it happen before.
-PuPu^ZaPruD3r-
post Oct 22 2006, 11:24 AM

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Yeah it exists... Either handcuff or invisible throw.. 2 glitches... If u don't remove handcuff when the time is up, the game hangs...

Wan to see it live? Go Sungei Wang... Many players do it over there..

Last time my arcade remove middle punch so can't do that glitch.. smile.gif
rhoyo
post Oct 22 2006, 04:30 PM

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i heard this stuff before .. my friend says that it is called teknik bayangan ..
TS-=Axis=-
post Oct 23 2006, 02:09 PM

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i found the guide. too bad i wasn't able to do the trick. the enemy just won't stick back to guile. for those who never seen it, i made this vid for you.



this isn't me. i never able to to 4 in a row sad.gif


ahtiven
post Oct 23 2006, 02:13 PM

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Guile is my fav fighter of all time. never knew these glitches till now.

but there was an article regarding the length Guile's down-kick. something related to his boots. i cant really remember tho
TS-=Axis=-
post Oct 23 2006, 07:41 PM

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i made another one.


bomberkenny
post Oct 24 2006, 12:28 AM

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ahh, I've waited 20 years to see that .... thanks axis.....
KANDANG
post Oct 24 2006, 03:26 AM

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QUOTE(bomberkenny @ Oct 24 2006, 03:28 AM)
ahh, I've waited 20 years to see that .... thanks axis.....
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sf2 released (1991) = can't be 20 yrs
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SUSb3rnard7
post Oct 24 2006, 10:52 PM

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QUOTE(-=Axis=- @ Oct 21 2006, 01:48 AM)
hope this is the right place to ask.

now we all seen guile's glitches in SFII. some said those are bugs. for those who is too young to know, take a look here - http://www.jasongordon.com/static/sf2/guile.html

my question is: i've seen one fella did a handcuffs. he then broke it with invisible throw but the enemy wasn't thrown away in the end. it sticked back to guile just like how handcuffs started. that fella did that a few times then finally he did a proper invisible throw to break it off. that was many many years ago though. it would be nice if someone here care to explain because i been playing SF II for almost 18 years and i'm still playing it until today. my life would be complete if i know the answer biggrin.gif
*
I know this long time ago and to saw sum1 perform this in the arcade,n tat guy told me this technique is only have for GUILE

the invincible throw is called "mou hing sau",handcuff is called "chi san" (stick body).With this technique u can easily to take down the BOSS (M.Bison)

Plus,tat guy still can do "pause" on the game.No time limit at all for the "pause" (u can go to toilet or having ur meal and come back to play as well)

I still remember some experts told me use GUILE in SF II will rules.I think this is the 1 of the reasons.Did anyone know GUILE can do "air throw" as well in SF II ?

Btw,this technique u can't used in SF II Champion Edition (which can used the 4 boss characters..BARLOG,VEGA,SAGAT,M.BISON)

Any1 here try b4 the SF II "Down Dragon" Version? only available in Asia region only.

This post has been edited by b3rnard7: Oct 24 2006, 10:58 PM
KANDANG
post Oct 25 2006, 02:03 AM

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it doesn't pause but rather it freezes the machine when the time runs out if u're still on a lock.

u'll hafta re-start the machine if that happens.
blink.gif
TS-=Axis=-
post Oct 25 2006, 02:39 AM

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QUOTE(b3rnard7 @ Oct 24 2006, 10:52 PM)
I know this long time ago and  to saw sum1 perform this in the arcade,n tat guy told me this technique is only have for GUILE

the invincible throw is called "mou hing sau",handcuff is called "chi san" (stick body).With this technique u can easily to take down the BOSS (M.Bison)

Plus,tat guy still can do "pause" on the game.No time limit at all for the "pause" (u can go to toilet or having ur meal and come back to play as well)

I still remember some experts told me use GUILE in SF II will rules.I think this is the 1 of the reasons.Did anyone know GUILE can do "air throw" as well in SF II ?

Btw,this technique u can't used in SF II Champion Edition (which can used the 4 boss characters..BARLOG,VEGA,SAGAT,M.BISON)

Any1 here try b4 the SF II "Down Dragon" Version? only available in Asia region only.
*
erm. you can't pause the game. just that it freezes up guile. at some stages, like zangief, most of the time he is stupid and won't attack. just like the 2nd vid i made. as long as you don't break the stance, the game freezed.

not only guile, chun li as well.

all bugs are fixed in SF II CE. the airthrow is not a bug and it's still there. vega can airthrow as well.

down dragon, is called Koryu. i have it. this is a little vid i made.



there is another version called Toryu. a mod of Koryu. too bad that one only available on another emulator and that doesn't support video output. i can't make a vid but i snap a screen for you. the game play is even more insane. you can finish every round in 2 - 3 seconds.

user posted image

TS-=Axis=-
post Oct 25 2006, 07:02 AM

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e honda stage with different background music :D


Hattori
post Oct 25 2006, 03:19 PM

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The "down dragon" are hacked ROMs or mods of the original SF II game.

You can do all types of nonsense like switching the characters by pressing the Start button while fighting.
SUSb3rnard7
post Oct 25 2006, 04:14 PM

kanpeki na CHEONGSTER yo!
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QUOTE(KANDANG @ Oct 25 2006, 02:03 AM)
it doesn't pause but rather it freezes the machine when the time runs out if u're still on a lock.

u'll hafta re-start the machine if that happens.
blink.gif
*
About the pause,i saw the "time remaining" has stop as well ler.

QUOTE(-=Axis=- @ Oct 25 2006, 02:39 AM)
erm. you can't pause the game. just that it freezes up guile. at some stages, like zangief, most of the time he is stupid and won't attack. just like the 2nd vid i made. as long as you don't break the stance, the game freezed.

not only guile, chun li as well.

all bugs are fixed in SF II CE. the airthrow is not a bug and it's still there. vega can airthrow as well.

down dragon, is called Koryu. i have it. this is a little vid i made.



there is another version called Toryu. a mod of Koryu. too bad that one only available on another emulator and that doesn't support video output. i can't make a vid but i snap a screen for you. the game play is even more insane. you can finish every round in 2 - 3 seconds.

user posted image
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Wow! Got "Slaughter Dragon" version as well? I thought the modified version is only "Down Dragon" (jiang long in mandarin)
TS-=Axis=-
post Oct 26 2006, 11:43 AM

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couple of vids i made today:

invisible dhalsim



finally, 4 in a row



bonus stage


Dannyl
post Oct 26 2006, 12:14 PM

what the fucuk-yimai
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QUOTE(b3rnard7 @ Oct 24 2006, 10:52 PM)
I still remember some experts told me use GUILE in SF II will rules.I think this is the 1 of the reasons.Did anyone know GUILE can do "air throw" as well in SF II ?
*
Haiyo of course Guile can air throw in SF II. Hand throw and leg throw also got.

Axis, did you do those invisible throw stuff on the PC emulator?!
TS-=Axis=-
post Oct 26 2006, 12:33 PM

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QUOTE(Dannyl @ Oct 26 2006, 12:14 PM)
Haiyo of course Guile can air throw in SF II.  Hand throw and leg throw also got.

Axis, did you do those invisible throw stuff on the PC emulator?!
*
yea. keep it low because mod here doesn't really happy with emulators tongue.gif
darun
post Oct 26 2006, 03:51 PM

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QUOTE(-=Axis=- @ Oct 21 2006, 01:48 AM)
hope this is the right place to ask.

now we all seen guile's glitches in SFII. some said those are bugs. for those who is too young to know, take a look here - http://www.jasongordon.com/static/sf2/guile.html

my question is: i've seen one fella did a handcuffs. he then broke it with invisible throw but the enemy wasn't thrown away in the end. it sticked back to guile just like how handcuffs started. that fella did that a few times then finally he did a proper invisible throw to break it off. that was many many years ago though. it would be nice if someone here care to explain because i been playing SF II for almost 18 years and i'm still playing it until today. my life would be complete if i know the answer biggrin.gif
*
Yes you can do that, I used to be an expert in this. I've really forgotten how you do it, but I used to be able to fake a release after a handcuff. Its like you said, you performs an invisible throw during a handcuff, but you do a partial one where iafter it does the throw, the handcuffed player will be thrown but before he/she reached the ground they will get suck backup into the handcuffed position. If I'm not mistaken, you do the invisible throw as normal but instead of the normal movement on the joystick (sonic boom movement), you do a QCF to top right corner (assuming you're starting on the left). Its a very very advanced technique, I only master it after mastering continuos invisible throws. Its a really fun thing as the animation is really funky especially when the opponents body get suck back into a handcuffed position..
victorlaw
post Oct 26 2006, 09:45 PM

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Lol... and i tot i was the onli person still playing this game..... who wanna play via kaillera ? biggrin.gif

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