QUOTE(cowithgun @ Feb 25 2015, 10:51 AM)
yup, it's still offine. been trying to open the CASC file to see if anything new in the patch, but fail because no listfile. was using the listfile i generate from old mpq file but still not working... not enough skill...
but there is good news! datamine is out!
http://www.diablofans.com/news/48343-ptr-patch-2-2-datamined
Funny monk stuff:
- Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
LOL!
Barbarian
P2_ItemPassive_Unique_Ring_025 - Enemies hit by your Furious Charge take [VALUE]% weapon damage over 3 seconds.
P2_ItemPassive_Unique_Ring_026 - The first enemy hit by Furious Charge takes [VALUE]% additional damage.
P2_ItemPassive_Unique_Ring_027 - Increase the duration of your Wrath of the Berserker by [VALUE] seconds every time an Ancient deals damage.
P2_ItemPassive_Unique_Ring_032 - Wrath of the Berserker gains the effect of every rune.
P2_ItemPassive_Unique_Ring_043 - Ground Stomp causes an Avalanche.
P2_ItemPassive_Unique_Ring_048 - Call of the Ancients' melee attacks also deal [VALUE% weapon damage in a 15 yard radius.
P2_ItemPassive_Unique_Ring_004 - Increase the damage of Whirlwind by [VALUE]% weapon damage.
P2_ItemPassive_Unique_Ring_001 - Rend lasts [VALUE]% longer.
P2_ItemPassive_Unique_Ring_002 - Rend deals [VALUE]% increased damage.
P2_ItemPassive_Unique_Ring_003 - Whirlwind deals [VALUE]% increased damage to enemies affected by your Rend.
Wizard
P2_ItemPassive_Unique_Ring_028 - Attacks increase your damage by [VALUE]% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
ItemPassive_Unique_Ring_914_x1 - [VALUE]% chance on being hit to release a Frost Nova.
P2_ItemPassive_Unique_Ring_037 - Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%.
P2_ItemPassive_Unique_Ring_013 - Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by [VALUE] seconds.
P2_ItemPassive_Unique_Ring_015 - Slow Time gains the effect of every rune.
P2_ItemPassive_Unique_Ring_012 - Enemies affected by your Slow Time take [VALUE]% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
P2_ItemPassive_Unique_Ring_010 - Enemies affected by your Slow Time take [VALUE]% weapon damage every second.
P2_ItemPassive_Unique_Ring_050 - Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.
Monk
P2_ItemPassive_Unique_Ring_029 - Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
P2_ItemPassive_Unique_Ring_033 - Increases the weapon damage of Dashing Strike to [VALUE]%.
ItemPassive_Unique_Ring_915_x1 - Seven-Sided Strike performs an additional seven strikes.
P2_ItemPassive_Unique_Ring_034 - Your Spirit Generators reduce your damage taken by [VALUE]% for 3 seconds.
P2_ItemPassive_Unique_Ring_049 - Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by [{VALUE1}*100]%.
P2_ItemPassive_Unique_Ring_022 - Your Spirit Generators have 25% increased attack speed and [VALUE]% increased damage.
ItemPassive_Unique_Ring_541_x1 - Your Spirit Generators generate [VALUE]% more Spirit.
P2_ItemPassive_Unique_Ring_021 - Dashing Strike spends [VALUE] Spirit, but refunds a Charge when it does.
Witch Doctor
P2_ItemPassive_Unique_Ring_030 - Enemies hit by your Mana spenders take [VALUE]% more damage from your pets for 4 seconds.
P2_ItemPassive_Unique_Ring_035 - Summon a Fetish Sycophant when you hit with a Mana spender.
P2_ItemPassive_Unique_Ring_041 - Gargantuan instead summons three smaller gargantuans each more powerful than before.
Crusader
P2_ItemPassive_Unique_Ring_039 - Increase the damage of Shield Bash and Sweep Attack by [VALUE]%.
P2_ItemPassive_Unique_Ring_040 - Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
P2_ItemPassive_Unique_Ring_042 - When your Shield Bash hits 3 or less enemies, its damage is increased by [VALUE]% and 50% of its Wrath Cost is refunded.
P2_ItemPassive_Unique_Ring_045 - Justice spawns a Blessed Hammer when it hits an enemy.
P2_ItemPassive_Unique_Ring_046 - Slash attacks in all directions.
P2_ItemPassive_Unique_Ring_047 - Blocks release forward a Fires of Heaven.
Demon Hunter
P2_ItemPassive_Unique_Ring_031 - Rain of Vengeance deals [VALUE]% increased damage.
P2_ItemPassive_Unique_Ring_005 - Your generators and Multishot deal [VALUE]% increased damage for every point of Discipline you have.
P2_ItemPassive_Unique_Ring_007 - Your generators also generate [VALUE] Discipline.
P2_ItemPassive_Unique_Ring_017 - Multishot hits enemies below [VALUE]% health twice.
P2_ItemPassive_Unique_Ring_020 - Gain [VALUE]% damage reduction for 4 seconds if no enemy is within 10 yards of you.
Misc
ItemPassive_Unique_Ring_916_x1 - Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they explode for 300% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your target for [VALUE]% weapon damage as Holy.
P2_ItemPassive_Unique_Ring_036 - Attacks increase your resistance to that damage type by [VALUE]% for 6 seconds.
ItemPassive_Unique_Ring_917_x1 - Grants a [VALUE]% chance to block attacks. Blocked attacks inflict 20% less damage. After blocking an attack, your next attack inflicts 20% additional damage.
ItemPassive_Unique_Ring_918_x1 - Attacking enemies below [VALUE]% Life freezes them for 3 seconds.
ItemPassive_Unique_Ring_919_x1 - Your skill cooldowns are reduced by [VALUE] seconds.
ItemPassive_Unique_Ring_920_x1 - Reduce the remaining cooldown of one of your skills by [VALUE] seconds each time you spend resource.
ItemPassive_Unique_Ring_921_x1 - Summons a Fallen Lunatic to your side every [VALUE] seconds.
ItemPassive_Unique_Ring_922_x1 - Chance to create an area of focused power on killing a monster. Damage is increased by [VALUE]% while standing in the area.
ItemPassive_Unique_Ring_923_x1 - After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds.
P2_ItemPassive_Unique_Ring_038 - Gain [VALUE] increased damage to a single element for 5 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
ItemPassive_Unique_Axe_1H_005_p2 - [VALUE]% chance to Smite enemies for 1500-1800% weapon damage as Lightning when you hit them.
ItemPassive_Unique_Belt_016_p2 - Picking up a Health Globe increases your maximum Life by [VALUE]% for 30 seconds, stacking up to 5 times.
ItemPassive_Unique_Ring_643_p2 - Blocks have a chance of summoning a charging wolf that deals [VALUE]% weapon damage to all enemies it passes through.
ItemPassive_Unique_Ring_597_p2 - After falling below [VALUE]% Life, all attacks are guaranteed Critical Hits for 4 seconds.
ItemPassive_Unique_Gem_018U_x1 - Enemies you attack also take increased damage from allied players, followers, and pets.
ItemPassive_Unique_Gem_019_x1 - Gain [VALUE]% melee damage reduction.
ItemPassive_Unique_Gem_019U_x1 - While below [VALUE]% Life, you may move unhindered through enemies.
ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to [VALUE]% of your maximum Life.
ItemPassive_Unique_Gem_021_x1 - Your cold skills now apply chill effects and your chill effects now slow enemy movement by an additional [VALUE]%.
ItemPassive_Unique_Gem_021U_x1 - Gain [VALUE]% increased chance to critically strike chilled and frozen enemies.
P2_Legendary_Potion_07 - Restores [VALUE]% resource when used below 50% health. (up from 25% - change to Potion of Rejuvenation)
ps: Updated strings! Just got in!
after i saw ashbringer, my eyes pop out , srsly so imba lolbut there is good news! datamine is out!
http://www.diablofans.com/news/48343-ptr-patch-2-2-datamined
Funny monk stuff:
- Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
LOL!
CODE
Barbarian
P2_ItemPassive_Unique_Ring_025 - Enemies hit by your Furious Charge take [VALUE]% weapon damage over 3 seconds.
P2_ItemPassive_Unique_Ring_026 - The first enemy hit by Furious Charge takes [VALUE]% additional damage.
P2_ItemPassive_Unique_Ring_027 - Increase the duration of your Wrath of the Berserker by [VALUE] seconds every time an Ancient deals damage.
P2_ItemPassive_Unique_Ring_032 - Wrath of the Berserker gains the effect of every rune.
P2_ItemPassive_Unique_Ring_043 - Ground Stomp causes an Avalanche.
P2_ItemPassive_Unique_Ring_048 - Call of the Ancients' melee attacks also deal [VALUE% weapon damage in a 15 yard radius.
P2_ItemPassive_Unique_Ring_004 - Increase the damage of Whirlwind by [VALUE]% weapon damage.
P2_ItemPassive_Unique_Ring_001 - Rend lasts [VALUE]% longer.
P2_ItemPassive_Unique_Ring_002 - Rend deals [VALUE]% increased damage.
P2_ItemPassive_Unique_Ring_003 - Whirlwind deals [VALUE]% increased damage to enemies affected by your Rend.
Wizard
P2_ItemPassive_Unique_Ring_028 - Attacks increase your damage by [VALUE]% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
ItemPassive_Unique_Ring_914_x1 - [VALUE]% chance on being hit to release a Frost Nova.
P2_ItemPassive_Unique_Ring_037 - Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%.
P2_ItemPassive_Unique_Ring_013 - Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by [VALUE] seconds.
P2_ItemPassive_Unique_Ring_015 - Slow Time gains the effect of every rune.
P2_ItemPassive_Unique_Ring_012 - Enemies affected by your Slow Time take [VALUE]% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
P2_ItemPassive_Unique_Ring_010 - Enemies affected by your Slow Time take [VALUE]% weapon damage every second.
P2_ItemPassive_Unique_Ring_050 - Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.
Monk
P2_ItemPassive_Unique_Ring_029 - Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
P2_ItemPassive_Unique_Ring_033 - Increases the weapon damage of Dashing Strike to [VALUE]%.
ItemPassive_Unique_Ring_915_x1 - Seven-Sided Strike performs an additional seven strikes.
P2_ItemPassive_Unique_Ring_034 - Your Spirit Generators reduce your damage taken by [VALUE]% for 3 seconds.
P2_ItemPassive_Unique_Ring_049 - Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by [{VALUE1}*100]%.
P2_ItemPassive_Unique_Ring_022 - Your Spirit Generators have 25% increased attack speed and [VALUE]% increased damage.
ItemPassive_Unique_Ring_541_x1 - Your Spirit Generators generate [VALUE]% more Spirit.
P2_ItemPassive_Unique_Ring_021 - Dashing Strike spends [VALUE] Spirit, but refunds a Charge when it does.
Witch Doctor
P2_ItemPassive_Unique_Ring_030 - Enemies hit by your Mana spenders take [VALUE]% more damage from your pets for 4 seconds.
P2_ItemPassive_Unique_Ring_035 - Summon a Fetish Sycophant when you hit with a Mana spender.
P2_ItemPassive_Unique_Ring_041 - Gargantuan instead summons three smaller gargantuans each more powerful than before.
Crusader
P2_ItemPassive_Unique_Ring_039 - Increase the damage of Shield Bash and Sweep Attack by [VALUE]%.
P2_ItemPassive_Unique_Ring_040 - Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
P2_ItemPassive_Unique_Ring_042 - When your Shield Bash hits 3 or less enemies, its damage is increased by [VALUE]% and 50% of its Wrath Cost is refunded.
P2_ItemPassive_Unique_Ring_045 - Justice spawns a Blessed Hammer when it hits an enemy.
P2_ItemPassive_Unique_Ring_046 - Slash attacks in all directions.
P2_ItemPassive_Unique_Ring_047 - Blocks release forward a Fires of Heaven.
Demon Hunter
P2_ItemPassive_Unique_Ring_031 - Rain of Vengeance deals [VALUE]% increased damage.
P2_ItemPassive_Unique_Ring_005 - Your generators and Multishot deal [VALUE]% increased damage for every point of Discipline you have.
P2_ItemPassive_Unique_Ring_007 - Your generators also generate [VALUE] Discipline.
P2_ItemPassive_Unique_Ring_017 - Multishot hits enemies below [VALUE]% health twice.
P2_ItemPassive_Unique_Ring_020 - Gain [VALUE]% damage reduction for 4 seconds if no enemy is within 10 yards of you.
Misc
ItemPassive_Unique_Ring_916_x1 - Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they explode for 300% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your target for [VALUE]% weapon damage as Holy.
P2_ItemPassive_Unique_Ring_036 - Attacks increase your resistance to that damage type by [VALUE]% for 6 seconds.
ItemPassive_Unique_Ring_917_x1 - Grants a [VALUE]% chance to block attacks. Blocked attacks inflict 20% less damage. After blocking an attack, your next attack inflicts 20% additional damage.
ItemPassive_Unique_Ring_918_x1 - Attacking enemies below [VALUE]% Life freezes them for 3 seconds.
ItemPassive_Unique_Ring_919_x1 - Your skill cooldowns are reduced by [VALUE] seconds.
ItemPassive_Unique_Ring_920_x1 - Reduce the remaining cooldown of one of your skills by [VALUE] seconds each time you spend resource.
ItemPassive_Unique_Ring_921_x1 - Summons a Fallen Lunatic to your side every [VALUE] seconds.
ItemPassive_Unique_Ring_922_x1 - Chance to create an area of focused power on killing a monster. Damage is increased by [VALUE]% while standing in the area.
ItemPassive_Unique_Ring_923_x1 - After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds.
P2_ItemPassive_Unique_Ring_038 - Gain [VALUE] increased damage to a single element for 5 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
ItemPassive_Unique_Axe_1H_005_p2 - [VALUE]% chance to Smite enemies for 1500-1800% weapon damage as Lightning when you hit them.
ItemPassive_Unique_Belt_016_p2 - Picking up a Health Globe increases your maximum Life by [VALUE]% for 30 seconds, stacking up to 5 times.
ItemPassive_Unique_Ring_643_p2 - Blocks have a chance of summoning a charging wolf that deals [VALUE]% weapon damage to all enemies it passes through.
ItemPassive_Unique_Ring_597_p2 - After falling below [VALUE]% Life, all attacks are guaranteed Critical Hits for 4 seconds.
ItemPassive_Unique_Gem_018U_x1 - Enemies you attack also take increased damage from allied players, followers, and pets.
ItemPassive_Unique_Gem_019_x1 - Gain [VALUE]% melee damage reduction.
ItemPassive_Unique_Gem_019U_x1 - While below [VALUE]% Life, you may move unhindered through enemies.
ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to [VALUE]% of your maximum Life.
ItemPassive_Unique_Gem_021_x1 - Your cold skills now apply chill effects and your chill effects now slow enemy movement by an additional [VALUE]%.
ItemPassive_Unique_Gem_021U_x1 - Gain [VALUE]% increased chance to critically strike chilled and frozen enemies.
P2_Legendary_Potion_07 - Restores [VALUE]% resource when used below 50% health. (up from 25% - change to Potion of Rejuvenation)
ps: Updated strings! Just got in!
Feb 25 2015, 08:32 PM

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