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RTS Homeworld Remastered, Benchmarks are up

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Quazacolt
post Feb 5 2015, 06:20 PM

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QUOTE(frags @ Feb 3 2015, 04:58 PM)
What a wasted opportunity. The trailer didn't have the famous adagio for strings.


CODE
[YOUTUBE]XyyL_TICbrU[/YOUTUBE]


http://youtu.be/XyyL_TICbrU
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fixed for you

first comment from the youtube:
QUOTE
God, it's been damn near a decade since I played Homeworld... but I still cannot hear this music without tearing up.
"Kharak... is burning..."


cry.gif
Quazacolt
post Feb 6 2015, 10:56 AM

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QUOTE(fujkenasai @ Feb 6 2015, 09:13 AM)
gosh its been decades since we played rts now we are turning into fathers

https://forum.lowyat.net/topic/3481910

I wonder how many mothers played these games that we played I know they play mmo but RTS  hmm.gif
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i'm still a boy refusing to grow up smile.gif
Quazacolt
post Feb 6 2015, 11:15 AM

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QUOTE(fujkenasai @ Feb 6 2015, 11:01 AM)
you are not the only one thats y there is a father gamer thread  laugh.gif

Even as fathers/grand fathers we still game. Since we are chinese we should have our offsprings burning us steam$$ or just burry us next to gabe when we die  laugh.gif
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that thread is for fathers. boy and father are 2 VERY different thing.
Quazacolt
post Feb 25 2015, 02:41 PM

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QUOTE(memphiz_zero88 @ Feb 25 2015, 01:12 AM)
TB's video

» Click to show Spoiler - click again to hide... «

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lol he fail at kamikaze
Quazacolt
post Feb 25 2015, 02:43 PM

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QUOTE(fujkenasai @ Feb 25 2015, 11:38 AM)
Most probably well in another 15hrs we will know btw radkliler you getting this game?
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both me and radkliler preordered laugh.gif
Quazacolt
post Feb 25 2015, 06:11 PM

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QUOTE(fujkenasai @ Feb 25 2015, 03:27 PM)
Dayum

quazacolt How large is the game?
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no idea, at work
Quazacolt
post Feb 26 2015, 10:15 AM

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QUOTE(slepth @ Feb 26 2015, 03:01 AM)
» Click to show Spoiler - click again to hide... «

Is it me or after all this years nobody has actually made a HW clone? even surpassing this glorious gem?
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many attempts, like sins of a solar empire

however it never got close sad.gif
no z axis as well
Quazacolt
post Feb 26 2015, 10:16 AM

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ok leaving it to download as i head to office sad.gif
Quazacolt
post Feb 26 2015, 11:25 AM

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QUOTE(fujkenasai @ Feb 26 2015, 11:15 AM)
Wut took u so long?
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i had other priorities laugh.gif
Quazacolt
post Feb 26 2015, 11:31 AM

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QUOTE(fujkenasai @ Feb 26 2015, 11:28 AM)
Other games?
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i have a LOT of hobbies.
Quazacolt
post Mar 6 2015, 12:37 PM

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QUOTE(SoraDestiny @ Feb 27 2015, 10:02 AM)
well... i found a few bugs on homeworld remastered version....

1. tutorial keep continuing without me hitting the "OK" button
2. Support frigates are useless.
3. Capturing mechanics broken
4. queues limited to 2?

5. Collision system is broke, stuff like resource collecters and other ship crash into astroids or other objects and then attempt to push through them instead of moving back.
6. camera views are glitchy and does not allow you zoom in far without annoyance or get a good view of battle without going to tactical view
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2) they are awesome at supporting fighter squads since support corvs can only allow single fighter docking.
admittedly, carriers are better as they are more durable, can rebuild, and hyperspace.
but if left vulnerable or low on RU, your carrier is fucked.

additionally, support frigates are better at supporting capitals too since they are again, more durable, and *seems to* repair faster than support corv (or in hw2, lol resource collectors)

3) nope, you just need a LOT of salvage corv (hw1) or marine frigate (hw2) to perform it properly.
for hw1, it is a bit "micro intensive" especially when capturing heavy cruisers/super capitals.

example:
iinm it takes 8 salvage to capture a heavy cruiser, all 8 needs to properly "cling" it to perform a successful capture. if you just take 8, at any time 1 of them dies (which they do EASILY as heavy cruiser cannons are fairly accurate, 1 shots anything below frigates, and they can even self fire the attached corvettes) the capture is a fail and you need to keep sending more.
cap of salvage corv is 14, so if you want a better chance, have decoy fire, and send ALL 14 to attempt it.
if any salvage corv die, the next will take it's place (if it doesn't just select all and right click again)

fun fact: you can capture beyond your population cap and yes at some point in the campaign i had 4 heavy cruisers LOL!

4) better than original, 1 queue per mother/carrier

6) utilize alt key (for single) or alt + left click box select (For multi) or the control group double tap/f key

camera is non issue imho but then again i've played a lot of hw1/hw cata/hw2 back in the 1999/y2k ++

Quazacolt
post Mar 6 2015, 12:43 PM

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QUOTE(nikholai @ Feb 27 2015, 10:44 AM)
maybe its just you, but for me:
2. they repair my ships just fine....try this; instead of having them in the strike group, have them guard that strike group...also..set them as passive/neutral stance...if u put them on aggressive they will focus on enemy instead of providing repair support (just a theory...memory a bit hazy after 10yrs not playing)
5. never had this problem...they seems to move around objects just fine ...except for mission 6 (or was it 7?) where ur fleet need to navigate through the asteroid field...thats normal (i lost my captured destroyer in that mission =_=")
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2) the guard order is a bit buggy for hw1 (didnt notice much on hw2 since i use my collectors more on collection lol)
so you need to periodically y select box, and then guard order again to ensure follow (as the y select will cease once all full health and they will just sit there)

5) no issue here, just need to z axis properly tongue.gif
also, when you're at the station you will get radiation as you leave the asteroid field, so take it out asap or ensure full hp before engaging.
additionally, a nice trick is to lure AI into the field and take on an empty/defender (these take up most of the time as im ion frigate heavy lol) net station haha
Quazacolt
post Mar 6 2015, 12:49 PM

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QUOTE(paanjang16 @ Feb 28 2015, 01:14 AM)
Playing the remastered, there are some issues which I feel the original is vastly superior. When playing as the Kushan, I noticed it is dumbed down:-
1) The support frigate and support corvette has an extremely short healing beam. In the original the healing beam is at least a frigate's length and it is a huge water spray compared to a trickle in this version. Now the support frigate/corvette need to be right next to the ship you are repairing before it even starts repairing.
2) Formations are USELESS. UTTERLY USELESS. I cannot have a wall of frigates like last time. No sphere of defenders around a friendly ship. No claw of bombers swallowing a capital ship.
4) Construction queue system is weird. Can construct 2 things at a time? Last time the mothership can build multiple items at the same time so long you have money
5) More options when it comes to resources. I want resource injections every 1 minute

Also, the heavy cruiser is now extremely overpowered. I recall its ion beams isn't so overpowered and the range isn't very far.  Now it has high health, no weaknesses since you cannot destroy the ion beam sub-system and has super dooper range.

From what I can see, it is the HW 1 units in a HW2 environment. Hence the way the support frigate and corvettes act the same like the HW2 repair unit. Also the resource collector works the same like the HW2 resource collector.

Then the bugs I encountered, in 1 skirmish game the battle and fleet command chatter just stop. No more battle chatter from my units anymore. So the rest of the battle very silent.  Still got sound effects though.

Atleast the salvage corvettes still works  thumbup.gif managed to capture a few HW2 carriers and destroyers in skirmish haha.
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1) the beam length is about the same.
or at least, i didn't really noticed much of a difference as i am able to heal just fine (need to micro workaround that stupid y/guard order issue)

2) aren't those in the Shift + f key formation hotkeys as well? didn't really pay attention as i mainly do capital walls.

heavy cruisers aren't so bad. i take em out or capture them just fine tongue.gif
but then again, i usually have overwhelming numbers overpowering anything laugh.gif
Quazacolt
post Mar 6 2015, 12:49 PM

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QUOTE(y3ivan @ Mar 2 2015, 01:09 PM)
You dont need to play HW1 to understand HW2. They have their own separate story going, although they are some reference to HW1.

Though i find that HW1 was much harder in the remastered.
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much easier because resources auto collect at the end and no more afk mining lol
Quazacolt
post Mar 7 2015, 02:03 PM

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QUOTE(fujkenasai @ Mar 7 2015, 09:44 AM)
Afk means away from keyboard  meaning auto collect?
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yes, basically just a pointless long wait.
Quazacolt
post Mar 10 2015, 09:08 PM

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QUOTE(paanjang16 @ Mar 9 2015, 07:43 PM)
I just finished the campaign in hw 1 classic as the taiidani. To my surprised the the cut scenes and voiceovers for some dialog has been changed so that you are fighting the evil Kushan empire rather than the Taiidani. Like captain Elson mentioned that the Kushan empire is corrupt instead of the usual cut scene where the Taiidani empire will be mentioned instead. Then at the end you get to destroy the banana mother ship in Kushan elite guard colors.

Also, resource gathering is a pain. I actually let my harvester go about its thing in the Kadeshi mission and do other thing like build a Lego set in front of the monitor. Another terrible mission is the ghost ship mission where the resources are scattered over the entire map. That mission is a short one, but the asteroids are all over the map!!!

At the end I stole about 55 ion cannon frigates from the second last mission. Plus 4 turanic ion frigate and 4 kadesh multi beam frigates. The last mission was stupidly easy and I was so in control of the battle that captain Elson never showed up!!

Have not played the remastered hw 1 campaign yet. Heard got a lot of game breaking bugs.
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eh didn't notice you can change your race LOL!

or maybe in the remastered they remove that part sweat.gif
Quazacolt
post Mar 10 2015, 09:24 PM

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QUOTE(paanjang16 @ Mar 9 2015, 09:59 PM)
So true! In the last mission my 1 dozen salvage corvettes overwhelmed 1 attacking heavy cruiser and still have left over to steal 1 destroyer after they snag a heavy cruiser. If only I can record how hilarious it was stealing frigate after frigate in the hyperspace inhibitor mission. All you have to do is:-
1) Lure a group of frigates with a group of scouts.
2) Move the scouts away from the group, preferably some distance so that the frigates never reach those scouts.
3) Slowly command a pair of salvage corvettes for each frigate as they move to attack the scouts. They will totally ignore your corvettes as long as the scouts are still alive and they never see your corvettes when you first lure them.
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i lol'd that one.

the sad part is that, while the ion frigates have DOUBLE dmg on that mission, once you go to the next they revert to normal stats sad.gif

 

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