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The 360 already has lots of games that natively render at 1920x1080. They will automatically become "1080P" the second MS puts out their dashboard update. You see, developers don't specify "1080i" or "1080p" when making a game, they specify a framebuffer size to natively render the game at, and the video scaler determines what goes out the video port. If the user has selected 1080i and the game only supports 1280x720 (again, there is no "I" or "P" as far as the game is concerned), the scaler takes care of that. Now in theory the developer could only ever support a 1920x1080 framebuffer the scaler would scale it down to 720P or 480i or whatever, but that is unlikely.
Some games that already support "1080P" (just looking at games near my desk)
Call of Duty 2
Dead or Alive 4
Elder Scrolls IV: Oblivion
Many (perhaps most) Xbox Live Arcade titles support 1920x1080. They also support 4:3 High-def modes via the VGA output which is not surprising since many XBLA games have PC origins and their developers are used to supporting a variety of resolutions.
I'd guess that Virtual Tennis 3 for the 360 will also since it is much easier to get 1920x1080 to run at an acceptable rate on the 360 than on the PS3. I know because I make cross platform console games for a living and have done next gen games. If you look in the GT4 and Lair game shots (not the pre-rendered video stills, but the actual in-game shots with the HUD) you'll see a lot of aliasing. The PS3 doesn't have a nearly-free anti-aliasing solution like the 360 (anti-aliasing is mandatory on the 360, btw), so you'll not likely see anti-aliasing any PS3 1080 games except maybe some their Mahjong titles. Given that 1280x720 with anti-aliasing looks as good if not better (engineers love to argue this point) than 1920x1080 without, if anti-aliasing is not an option (and it is horribly expensive on the PS3's RSX), they will go for 1280x720 since you get back more precious VRAM. For me, "1080P" with regards to PS3 games.
Some games that already support "1080P" (just looking at games near my desk)
Call of Duty 2
Dead or Alive 4
Elder Scrolls IV: Oblivion
Many (perhaps most) Xbox Live Arcade titles support 1920x1080. They also support 4:3 High-def modes via the VGA output which is not surprising since many XBLA games have PC origins and their developers are used to supporting a variety of resolutions.
I'd guess that Virtual Tennis 3 for the 360 will also since it is much easier to get 1920x1080 to run at an acceptable rate on the 360 than on the PS3. I know because I make cross platform console games for a living and have done next gen games. If you look in the GT4 and Lair game shots (not the pre-rendered video stills, but the actual in-game shots with the HUD) you'll see a lot of aliasing. The PS3 doesn't have a nearly-free anti-aliasing solution like the 360 (anti-aliasing is mandatory on the 360, btw), so you'll not likely see anti-aliasing any PS3 1080 games except maybe some their Mahjong titles. Given that 1280x720 with anti-aliasing looks as good if not better (engineers love to argue this point) than 1920x1080 without, if anti-aliasing is not an option (and it is horribly expensive on the PS3's RSX), they will go for 1280x720 since you get back more precious VRAM. For me, "1080P" with regards to PS3 games.
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An email response from Bethesda says the Oblivion will be 1080p once the update is released and that the original poster was correct. The game was made rendered in 1920x1080.
http://www.avsforum.com/avs-vb/showthread....889#post8494889
Sep 23 2006, 02:53 PM, updated 20y ago
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