what should i have done to make this better? i know the textures need some work but i didnt have time to finish it.
what else can be improved upon?
http://www.deviantart.com/deviation/40118312/
Coffee shop 3D render
Coffee shop 3D render
|
|
Sep 21 2006, 02:17 PM, updated 20y ago
Show posts by this member only | Post
#1
|
![]() ![]()
Junior Member
276 posts Joined: Oct 2005 |
what should i have done to make this better? i know the textures need some work but i didnt have time to finish it.
what else can be improved upon? http://www.deviantart.com/deviation/40118312/ |
|
|
|
|
|
Sep 21 2006, 03:41 PM
Show posts by this member only | Post
#2
|
![]() ![]() ![]() ![]()
Senior Member
586 posts Joined: Jun 2005 From: under MPSJ |
I see that the lighting is abit off. Try using ambiance light instead of spot lights. Make a few ambiance light and set the intensity. differently so that some is fill light. Apart from that try to add some speckle or dust. Make it a bit dirty or worn off. Reality is the key.
|
|
|
Sep 24 2006, 12:19 PM
Show posts by this member only | Post
#3
|
![]()
Newbie
1 posts Joined: Sep 2006 |
|
|
|
Sep 24 2006, 11:28 PM
Show posts by this member only | Post
#4
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
1. Multipass rendering. Now that's awesome for touching up in PS.
2. Try throwing the scene into Maxwell Render. You might be pleasantly surprised, and might learn a few things on the way. 3. Dust/rust shaders, Final Gather (assume you're using Mental Ray) or GI? The soft shadows desperately need to be there. 4. Extra grain and color processing in PS: Optional, but it's always there if you want a mood (for example green punched sepia) |
|
|
Sep 25 2006, 12:17 AM
Show posts by this member only | Post
#5
|
![]() ![]()
Junior Member
276 posts Joined: Oct 2005 |
QUOTE(-uNnaMed- @ Sep 24 2006, 12:19 PM) ![]() u can actually touch up with adobe photoshop. the picture above i was tried to roughly touch up for ya with using adobe photoshop. sry if done bad on ur 3d drawing without ur permit. i can delete it asap. thanks for the tips guys. theyre actually omni lights. i'll have to lookup these terms : multipass rendering, Maxwell Render, Extra grain, Green Punched Sepia this is the default renderer with no advanced lighting. wil try a light tracer render if im up to it |
|
|
Sep 25 2006, 07:21 AM
Show posts by this member only | Post
#6
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
QUOTE(NightShadow @ Sep 25 2006, 01:17 AM) for some reason that looks much better. wonder why. lol Grain is film grain. When you use Maxwell Render the first few hours have a grainy render, then slowly the image clears up. And if your scene low-poly and low-lights, you can use Radiosity instead. Doesn't need any time to calculate when rendering.thanks for the tips guys. theyre actually omni lights. i'll have to lookup these terms : multipass rendering, Maxwell Render, Extra grain, Green Punched Sepia this is the default renderer with no advanced lighting. wil try a light tracer render if im up to it |
|
|
Sep 26 2006, 09:02 PM
Show posts by this member only | Post
#7
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
3,274 posts Joined: Mar 2005 From: Melacca ~NendoSlave~ |
kinda dark
and btw i just wan to know how long is the rendering process? |
| Change to: | 0.0155sec
0.32
5 queries
GZIP Disabled
Time is now: 1st December 2025 - 07:03 AM |