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Coffee shop 3D render
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X.E.D
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Sep 24 2006, 11:28 PM
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1. Multipass rendering. Now that's awesome for touching up in PS. 2. Try throwing the scene into Maxwell Render. You might be pleasantly surprised, and might learn a few things on the way. 3. Dust/rust shaders, Final Gather (assume you're using Mental Ray) or GI? The soft shadows desperately need to be there. 4. Extra grain and color processing in PS: Optional, but it's always there if you want a mood (for example green punched sepia)
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X.E.D
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Sep 25 2006, 07:21 AM
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QUOTE(NightShadow @ Sep 25 2006, 01:17 AM) for some reason that looks much better. wonder why. thanks for the tips guys. theyre actually omni lights. i'll have to lookup these terms : multipass rendering, Maxwell Render, Extra grain, Green Punched Sepia this is the default renderer with no advanced lighting. wil try a light tracer render if im up to it lol Grain is film grain. When you use Maxwell Render the first few hours have a grainy render, then slowly the image clears up. And if your scene low-poly and low-lights, you can use Radiosity instead. Doesn't need any time to calculate when rendering.
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