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 Coffee shop 3D render

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X.E.D
post Sep 24 2006, 11:28 PM

curmudgeonosorus emeritus
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1,955 posts

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From: Llanfair­pwllgwyngyll­gogery­ch


1. Multipass rendering. Now that's awesome for touching up in PS.
2. Try throwing the scene into Maxwell Render. You might be pleasantly surprised, and might learn a few things on the way.
3. Dust/rust shaders, Final Gather (assume you're using Mental Ray) or GI? The soft shadows desperately need to be there.
4. Extra grain and color processing in PS: Optional, but it's always there if you want a mood (for example green punched sepia)
X.E.D
post Sep 25 2006, 07:21 AM

curmudgeonosorus emeritus
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Senior Member
1,955 posts

Joined: Jan 2006
From: Llanfair­pwllgwyngyll­gogery­ch


QUOTE(NightShadow @ Sep 25 2006, 01:17 AM)
for some reason that looks much better. wonder why.

thanks for the tips guys.

theyre actually omni lights.

i'll have to lookup these terms : multipass rendering, Maxwell Render, Extra grain, Green Punched Sepia

this is the default renderer with no advanced lighting. wil try a light tracer render if im up to it
*
lol Grain is film grain. When you use Maxwell Render the first few hours have a grainy render, then slowly the image clears up. And if your scene low-poly and low-lights, you can use Radiosity instead. Doesn't need any time to calculate when rendering.

 

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