http://www.lowyat.net/2015/06/hearthstone-...for-real-money/yeah it's ......
I bought the wing adventures even though you could f2p to unlock them using gold (but that was setup in a way that it would take too much real time to farm that much gold to unlock) so i bought the wings instead (both nax and blackrock) also as a ways of unofficially buying the game to support it (as i'm not interested in buying booster packs for real money)
The new hero potrait and effect is cool.... but what is not so cool is you got to pay real money for it (well imho there are better ways of doing this). But even worse than that is the over pricing ...... very reminiscent of dragon age origins dlc days over a similar strategy.
If they really wanted to monetize it, couldn't they have made it like to finally buy a official copy of the game to gain perks to such as these ? Which also is only unlockable via some sort of feat (maybe like reach legendary status, or something that ties in with why we should be playing hearth games to be able to earn some neat reward like that).
to the average job this is a lot of money for something that is of trivial value, so the people who will end up getting it will be the rich, or people with no sense of moneys worth

eitherway i found it distateful how blizzard decided to release magni in this manner.
anyway the trend of the game is starting to feel like, buy to get now, as well as how deep is your wallet versus actual skills to gain status...... So what then is left to play to strive for when everything is bought ? hearthstone is leaning to heavily in that direction :/ If they don't have rewards for people to strive for then the game will just be boring.
yeah i rather buy more packs than this portrait. Think this is just a way for blizzard to keep the players' momentum up in HS till the next expansion which will be 2-3 months away.