QUOTE(I<3LYN @ Sep 26 2014, 02:06 PM)
you missed something.
there are 2 separated 'connections'
battle.net authentication/communication uses tcp
game uses udp packets
the client will first authenticate with the actual battle.net server and its authentication service
then the client/battle.net will decide which game server to connect.
running tcpdump (or wireshark with the wrong parameters) will not get you anything.
regardless of which game server you choose, the client will always authenticated at the us/eu/asia server first.
i have the same understanding, that is why i said, those are capture during gameplay.
US Server: 12.130.245.39
AU Server: 103.4.114.11
if you trace those IP, you will see that they are hosting in the respective country, which indicates that this is the game server and not the authentication server. and again, i was checking the network packet during game play not the authentication process.
another thing, contrary to popular believe, D3 game play use TCP connection and not UDP.

ps:
QUOTE
running tcpdump (or wireshark with the wrong parameters) will not get you anything.
are u indicating that i may not know how to use tcpdump/wireshark? i am just a little, slightly, offended with that comment...
This post has been edited by cowithgun: Sep 26 2014, 05:36 PM