Hey guys, anyone of you having severely bad latency like 2-3 days back ? I'm not sure if that happens only me :/
High Latency - US server
High Latency - US server
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Sep 25 2014, 06:57 PM, updated 12y ago
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#1
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Junior Member
11 posts Joined: Apr 2006 |
Hey guys, anyone of you having severely bad latency like 2-3 days back ? I'm not sure if that happens only me :/
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Sep 25 2014, 07:00 PM
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#2
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Senior Member
3,639 posts Joined: Mar 2007 |
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Sep 25 2014, 07:06 PM
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#3
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Senior Member
1,891 posts Joined: Apr 2008 From: Cheras |
yesterday still ok...but NOW the latesy is insane rubber banding...no mood to play like that
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Sep 25 2014, 09:22 PM
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#4
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Junior Member
7 posts Joined: Sep 2006 From: Subang Jaya |
keep disconnect from server
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Sep 25 2014, 11:48 PM
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#5
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Senior Member
1,998 posts Joined: Jan 2003 |
cant login, stuck at retrieving hero list
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Sep 26 2014, 06:45 AM
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#6
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Senior Member
1,891 posts Joined: Apr 2008 From: Cheras |
as of now....all conection back to normal liao...green bar 250ms US server
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Sep 26 2014, 11:00 AM
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#7
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
aus servers also sometimes congested thanks to reroutes.
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Sep 26 2014, 12:18 PM
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#8
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Senior Member
2,248 posts Joined: Sep 2010 |
About the AU server, I ran tcpdump (actually wireshark) a couple days ago and discovered that no matter if you set "OnlineService.Matchmaking.ServerPool=AU1" or not, it will still go to US server.
Today I ran it again, seem like it's back to normal. During gameplay, it will constantly connect to (for me) 12.130.244.193 and the actual game server depending on server you chose: US Server: 12.130.245.39 AU Server: 103.4.114.11 Did a traceroute to these IP, I discovered something else. Unifi line actually hop less and faster to US server (today!). Yes 4G still using reroute in Japan and HongKong. Just for info, you also can use http://us-looking-glass.battle.net/ to see how the packet travel from Blizzard to you. |
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Sep 26 2014, 12:22 PM
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#9
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Senior Member
958 posts Joined: Aug 2007 From: forum.lowyat.net |
Was ok for me yesterday night time until around 11pm.
Not sure today |
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Sep 26 2014, 01:34 PM
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Junior Member
248 posts Joined: Aug 2011 |
yest ping reacch till 23**.. OMG.. unifi 5 mbps.
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Sep 26 2014, 02:06 PM
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Senior Member
614 posts Joined: Sep 2009 |
QUOTE(cowithgun @ Sep 26 2014, 12:18 PM) About the AU server, I ran tcpdump (actually wireshark) a couple days ago and discovered that no matter if you set "OnlineService.Matchmaking.ServerPool=AU1" or not, it will still go to US server. you missed something.Today I ran it again, seem like it's back to normal. During gameplay, it will constantly connect to (for me) 12.130.244.193 and the actual game server depending on server you chose: US Server: 12.130.245.39 AU Server: 103.4.114.11 Did a traceroute to these IP, I discovered something else. Unifi line actually hop less and faster to US server (today!). Yes 4G still using reroute in Japan and HongKong. Just for info, you also can use http://us-looking-glass.battle.net/ to see how the packet travel from Blizzard to you. there are 2 separated 'connections' battle.net authentication/communication uses tcp game uses udp packets the client will first authenticate with the actual battle.net server and its authentication service then the client/battle.net will decide which game server to connect. running tcpdump (or wireshark with the wrong parameters) will not get you anything. regardless of which game server you choose, the client will always authenticated at the us/eu/asia server first. This post has been edited by I<3LYN: Sep 26 2014, 02:07 PM |
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Sep 26 2014, 03:10 PM
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All Stars
11,058 posts Joined: Jun 2008 |
How to connect to aussie server?
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Sep 26 2014, 04:47 PM
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Senior Member
2,248 posts Joined: Sep 2010 |
QUOTE(I<3LYN @ Sep 26 2014, 02:06 PM) you missed something. i have the same understanding, that is why i said, those are capture during gameplay. there are 2 separated 'connections' battle.net authentication/communication uses tcp game uses udp packets the client will first authenticate with the actual battle.net server and its authentication service then the client/battle.net will decide which game server to connect. running tcpdump (or wireshark with the wrong parameters) will not get you anything. regardless of which game server you choose, the client will always authenticated at the us/eu/asia server first. US Server: 12.130.245.39 AU Server: 103.4.114.11 if you trace those IP, you will see that they are hosting in the respective country, which indicates that this is the game server and not the authentication server. and again, i was checking the network packet during game play not the authentication process. another thing, contrary to popular believe, D3 game play use TCP connection and not UDP. ps: QUOTE running tcpdump (or wireshark with the wrong parameters) will not get you anything. are u indicating that i may not know how to use tcpdump/wireshark? i am just a little, slightly, offended with that comment... This post has been edited by cowithgun: Sep 26 2014, 05:36 PM |
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Sep 26 2014, 08:13 PM
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Senior Member
614 posts Joined: Sep 2009 |
QUOTE(cowithgun @ Sep 26 2014, 04:47 PM) i have the same understanding, that is why i said, those are capture during gameplay. don't be offended, i didn't mean that.US Server: 12.130.245.39 AU Server: 103.4.114.11 if you trace those IP, you will see that they are hosting in the respective country, which indicates that this is the game server and not the authentication server. and again, i was checking the network packet during game play not the authentication process. another thing, contrary to popular believe, D3 game play use TCP connection and not UDP. ps: are u indicating that i may not know how to use tcpdump/wireshark? i am just a little, slightly, offended with that comment... it is good to learn that d3 game protocol uses tcp instead of udp. |
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Sep 29 2014, 05:07 PM
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Junior Member
11 posts Joined: Apr 2006 |
finally it's back to normal
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