QUOTE(amiranna @ Nov 13 2014, 10:48 AM)
actually it does give me to impression of sader's Roland set. (Theoretically very powerful but not practical...)Demon Hunter V4, Plant ,plant,plant ,run and shoot wall
Demon Hunter V4, Plant ,plant,plant ,run and shoot wall
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Nov 13 2014, 11:20 AM
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#61
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3,494 posts Joined: Jan 2003 From: Nosgoth |
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Nov 14 2014, 10:26 AM
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#62
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QUOTE(peinsama @ Nov 14 2014, 09:01 AM) Very syok man. Imagine seeing your profile DPS boost till 5 million but attack will became limited to your own hatred edi... unlike M6 build gang bang blast all the skills. (ok i admit, I can't wait to try it out too One of the best crowd control build. Just that when up against grift guardian, then there will be a problem which is why i rely alot on my Eternal Union Bowmen |
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Nov 18 2014, 03:49 PM
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#63
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same here, kinda confused by the Sentry Charges text. Does it means how the sentry attack?
- Does it means it attack every 8 seconds? - Or does it means every charge allow 1 deploy? (but attack as usual?) Oh my... if first case then totally nerfed to the ground. |
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Nov 18 2014, 04:09 PM
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#64
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3,494 posts Joined: Jan 2003 From: Nosgoth |
QUOTE(Deckard Cain @ Nov 18 2014, 03:54 PM) 1 charge 1 sentry. Use them all up and there will be a long cooldown period before it starts to recharge all over again now I understand why Kev said blizz is handled by stupid people.they going to nerf the fun and add those unnecessary weirdo skill again. DH is the easiest to die yet blizz wanna force us to run upfront? Anyway I just checked out official forum, there's massive uproar against this nerf. |
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Nov 18 2014, 10:23 PM
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#65
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oh ya not to mention they nerf wizzard too, wtf blizzard!?
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Nov 19 2014, 10:44 AM
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#66
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Kev, I read your test report, just wonder does Bombadier's Rucksack still help?
It looks to me it just the cooldown became 8 seconds for sentry deployment with more dynamic planning. (Since can place 2-3 charges back on back) Also the the 6 Set bonus, does it means our dear sentries will cast hatred generator (for example bola) unless u cast hatred spender too? F**K blizz, on their stupiak philosophy note said it's not intended to be a nerf, but IT IS A NERF. STRAIGHT NERF. |
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Nov 19 2014, 10:47 AM
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#67
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3,494 posts Joined: Jan 2003 From: Nosgoth |
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Nov 19 2014, 10:57 AM
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#68
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QUOTE(Kevmeister @ Nov 19 2014, 10:48 AM) Rucksack bonus stays the same, adds 2 more Sentries. But the maximum charge (yes, there's this thing called charge now) allows up to 3 only, that's what the Custom Engineering changes are (max of 3 sentries with that passive without Bombardier, and max of 3 charges). oh... so means we can quickly deploy up to 3, the additional 2 need to wait another 16 seconds in total right? (8 seconds get the 4th, another 8 seconds for 5th) |
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Nov 19 2014, 11:45 AM
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#69
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QUOTE(nightshade_nova @ Nov 19 2014, 11:17 AM) No need tnt ma. Since sentry only fire spender when you yourself fire spender.new m6 independent of sentry attack speed. lol, in a way is good to me, my TNT is possibly one of the worst roll on entire forum. You fire frost arrow, sentry copy your action.And even if you have other spender, you need to use it for your sentry to use it.Means that if you have frost arrow+CA, you need to fire them for your sentry to also fire them. If you just shoot frost arrow, your sentry wont fire CA. But so bad that Kridershot doesn't exist. This post has been edited by Vorador: Nov 19 2014, 11:46 AM |
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Nov 19 2014, 12:33 PM
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#70
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er so now u all stick to only 1 spender?
Heard that cluster arrow is OP now. (I was thinking for switching to lightning build) |
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Nov 19 2014, 12:51 PM
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#71
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QUOTE(Kevmeister @ Nov 19 2014, 12:50 PM) All your Hatred spender is doing inflated damage simply because of the new change being: sounds like time to go back to fire build, and take out my Bane of Trap gem... (X + (X * 1.2)) * 2 For example, you're using CA:LfB. Initial damage of 770% is now: (770% + (770% * 1.2)) * 2 (770% +Â 924%) * 2 1694% * 2 3388% <---- new total damage for CA:LfB when you have 3 Sentries out Oh ya forgot to mention, sounds like time to bring back the Reduce cost instead of too much focus on CDR. This post has been edited by Vorador: Nov 19 2014, 01:03 PM |
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Nov 20 2014, 10:35 AM
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#72
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QUOTE(CyborgR @ Nov 20 2014, 08:46 AM) dude come LYN in PTR. we can go do some testing together hehe. i am with cindercoat + 5 m6. primary spender CA Fire. saw some incredible number I will log into PTR tonight and try! » Click to show Spoiler - click again to hide... « my dusty cindercoat in stash for decade walkin in the park in 45 could probaly go beyond that ,they will probaly nerf these. » Click to show Spoiler - click again to hide... « can check out my build thru the screenshot. abit same method like lightning build. primary CA FIRE,Cold polar to proc CTW, hungerin arrow or evasive fire for hatred regen, preparation for more hatred, ss or vault, companion. Anyway can share more about your build? The cluster arrow there is load of bear? Also in your opinion, since you use polar station, is the gem Bane of Trapped still useful? |
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Nov 20 2014, 10:56 AM
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#73
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QUOTE(CyborgR @ Nov 20 2014, 10:44 AM) Definitely useful chilling and slowin them consider crowd control. But i think there limitation to these fire build. I see few top dh in ptr using frostburn. Damn i need a krider to test. Never looted any before hm... I wonder if I should enchant away all my +% Cold DMG to fire... |
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Nov 20 2014, 12:24 PM
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#74
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QUOTE(Kevmeister @ Nov 20 2014, 11:30 AM) Cold works well if you have a Krider. I don't, so I switch up with a Calamity and went fire. With 2.1.2, I went pure fire damage due to no more 'auto casting' of EA - frost arrows. Sorry but no Etrayu?Doing pretty well, though I have problems with those Act IV angels in GRifts (they take forever to kill) and RD. All-in-all, DH is doing great. I just hope they don't re-nerf them again. Also what's the recommend hatred generator? (I never use one since I start a DH lol) |
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Nov 20 2014, 12:31 PM
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#75
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QUOTE(Kevmeister @ Nov 20 2014, 12:27 PM) Etrayu is an option, but I prefer Calamity for the faster casting/attacking rate. And it will always give you 20% bonus, so you don't have to worry about that part of the roll. tak ada Calamity... Anyway let's try tonight and see (anyway what's da hatred generator used by most of u sifu? any one will do?) |
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Nov 20 2014, 11:57 PM
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#76
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Ok tried few rounds in PTR, here's a little humble sharing:
Yes M6 is much stronger now. (sorry for QQ'ing earlier one) - Use only 1 generator and 1 spender - Totally no problem on placing sentry since previously invested a lot on CDR, can placed 4th and 5th sentry very quickly. - Additional free active skill slot put MOD. And the result... - T6 rift is walk in park, sometime I don't even notice I had killed an elite pack. - Play up to GRift 36, keep getting killed due to not used to the play style, but my highest toughness are 11 mil. Skill set are as follow: p/s: Is the +Sentry %dmg still matter? This post has been edited by Vorador: Nov 21 2014, 12:36 AM |
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Nov 21 2014, 12:43 AM
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#77
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QUOTE(ZeratoS @ Nov 21 2014, 12:42 AM) It'll affect the CAs your sentries cast but you might want to just roll CA damage on everything and sentry on whichever cant roll CA damage. so should roll the exact skill dmg then...Kinda glad I didn't ditch my mara gloves since now DHs should be going Cindercoat over TnT. Anyway cindercoat only useful for fire build... me now using cold build. (GOt some problem with fire build: what to replace Bane of Trapped?) |
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Nov 21 2014, 10:18 AM
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#78
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QUOTE(Kevmeister @ Nov 21 2014, 08:37 AM) It's actually a nerf to when it was first changed for the PTR, due to those stupid crybabies. hm... not really a nerf, if u put 5 sentries then 500% damage.This was the intended change: Previously will be 40*5 = 200, then + the initial 100%. (Unless I calculate it wrong, which should be initial 100% * the latter 200%, which are 2000% output Please correct me if I'm wrong Anyway so most of you who do fire build use poison gem? This post has been edited by Vorador: Nov 21 2014, 10:24 AM |
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Nov 21 2014, 12:24 PM
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#79
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QUOTE(ZeratoS @ Nov 21 2014, 12:20 PM) Someone was using Polar Station but that means you lose Zei's. Dilemma dilemma TO me Zei's doesn't help much lor, since it scale the distance btwn ur sentry and mob, not the player...But if you use magefist, you're losing out on the RCR. I think its just a matter of which you get first in the end but I'd imagine cindercoat being lower requirement to gear for since mara gloves are so common (you can probably get a trifecta without trying). That is, assuming you use CA:LfB. I kinda prefer Maelstrom though. |
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Nov 21 2014, 12:29 PM
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#80
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QUOTE(Kevmeister @ Nov 21 2014, 11:51 AM) 5 Sentries = Bombardier rucksack needed aw... sakitnya, I knew lizard will inevitably nerf something ppl have fun with... And if you do go Bombardier Rucksack, you won't spam as much Hatred Spenders = less damage. Note, not everyone will use Kridershot, because it's f***ing hard to drop. Here's the rundown between initial PTR M6 changes vs. PTR M6 upcoming changes: The new set's (6) bonus only applies to the skills that you cast and not the skills cast by your Sentry. The skills cast by the Sentry does not benefit from the (6). Note, not everyone can find Kridershot (I've never seen one, and I highly doubt I'll ever) so taking into consideration, this will only cause your damage to plummet with the new M6. So many of those f***ers at the D3 forum does not see this and straight away say this 'balance' is good and that M6 was overpowered, when it's not. |
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